Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Photography, high-definition image quality, Chinese girl, full-body mech suit, future, guardian, strength, elegance, high technology, energy sword, intelligent machine, hero, justice, peace, hope, details, high quality, meticulous facial depiction, off-white color scheme, futuristic vibe, protector, sense of power, elegant beauty, advanced technology, weapon equipment, mechanical companion, agent of justice, harmonious coexistence, pursuit of ideals, precision design, top-notch quality, enhanced human body circuits, future technology, robotic companion, integrity, peace ambassador, beautiful vision, exquisite craftsmanship, digital design, wings, real person, wings, real person, flight, creation, scientific fantasy, space exploration, rocket propulsion, space adventure, unknown domain, interstellar navigation, thrilling excitement, alien technology, spirit of exploration, unknown life forms, interstellar warfare, time-space travel, cosmic miracle, Milky Way guardian, interstellar explorer, science fiction style, space roaming, extraterrestrial intelligence, interstellar alliance, future prospects. Details: Chinese elements, traditional culture, integration of modern technology, oriental aesthetics, futurism, innovative design, digital art, scientific fantasy, space exploration, mechanical revolution, holographic projection, virtual reality, intelligent vehicle, lighting effects, visual impact. --ar 9:16 --s 750 --v 6.0
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_REAL_HUMAN_FRAME0_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_10_10_ATTEMPT_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute preservation of the real person from IMAGE1 and IMAGE2, raw imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The final result must not merely resemble the subject; it must feel like the same real living human physically present in front of a real Canon EOS R50 camera.", "absolute_governance_principle": "IDENTITY_TRUTH + RAW_HUMANITY + BODY_TRUTH + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + KLING_3_FRAME0_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY_AND_RAW_SKIN_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "fatigue only if naturally present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "preserve the exact real face from IMAGE1", "transfer skin reality from IMAGE1; do not recreate, improve, beautify, clean, polish, or normalize it", "human realism must come from camera truth, not from changing the face", "do not replace the subject with a more attractive or more generic realistic person" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "IMAGE2 controls body truth", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "do not slim, enlarge, idealize, or redesign the body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene, pose, angle, wardrobe, objects, and environment only", "IMAGE3 cannot alter face identity, facial skin, beard pattern, body mass, age, or human presence", "cinematic effect is allowed only for environment, framing, depth, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, reduce IMAGE3" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_3_FRAME0_STABILITY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic credibility while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
“Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject], clearly educational or artistic framing”. "Exact same reference" + "100% identical face" “Real person's likeness in a sensitive context” + “photorealistic image of [real person, same as uploaded in reference picture subject]", "clearly educational or artistic framing”. "Looking at viewer with natural pose", "shallow depth of field", "ultra-detailed skin texture real and believable", Refined multi-layer for safe and max skin visible", "high realism", "premium fashion photography". "Practical light sources, transmitted light through fabric". Negative prompt: ugly, deformed, anime, cartoon, illustration, drawing, painting, black and white, monochrome, blurry, disfigured, mutation, mutated, extra limb, bad anatomy, long body, cropped head, cropped face, anatomical nonsense, malformed hand, long neck, missing limb, floating limb, disconnected limb, lowers, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, dehydrated, duplicate, morbid, mutilated, out of frame, extra fingers, mutated hands, poorly drawn hands, poorly drawn face, bad anatomy, bad proportions, extra limbs, cloned face, gross proportions, malformed limbs, missing arms, missing legs, extra arms, extra legs, fused fingers, too many fingers, long neck, no unnatural poses, no extra limbs, no unrealistic skin, no over-smoothing, no plastic texture, no cartoon, no anime, no CGI, no fantasy character, no face distortion, no identity change, no low quality, blur, no noise, no harsh shadows, no color banding, no unrealistic lighting, no duplication, no bad hands, no deformed fingers, No jewelry beyond reference minimal, no deformed hands/fingers, no over-smoothing, no CGI/cartoon/anime, no face changes". ""Exact same reference" + "100% identical face".
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
Professional studio birthday portrait, recreating the exact same setting, lighting, clothing, pose, and composition as the inspiration photo, but the person in the image must be faithfully based on the attached real photos. The woman's real photos are attached and must be used as a mandatory reference to generate the person. The AI must exactly copy the woman's features from the real photos, maintaining the same face, smile, hair, body proportions, tattoos, and physical structure as the reference images. Do not generate a generic model face. Do not alter natural proportions. Person's appearance (based on attached real photos) Young adult woman with warm medium brown skin, with a natural Brazilian appearance. Face shape: Slightly rounded oval face Natural soft cheeks Delicate jawline without excessive definition Natural facial proportions Eyes: Dark brown eyes Slightly almond-shaped Medium to slightly large size Eyebrows: Natural Medium thickness Slight natural arch Nose: Medium-sized nose, proportional Slightly rounded tip Mouth and smile: The smile should be exactly like the real photo. Smile characteristics: Natural open smile Visible teeth Spontaneous cheerful expression Raised cheeks when smiling Friendly and authentic appearance The facial expression should convey natural joy, not an artificial model smile. Hair (same as real photos) Natural curly hair with an afro-curly texture. Features: Natural dark brown base Ends with lighter golden/honey highlights Medium natural volume Defined yet natural curls Length between shoulders and upper chest Slight natural frizz Avoid excessively styled hair. Body (same as real photos) Proportional natural female body with a realistic appearance. Features: Moderately defined waist Proportional hips Naturally fuller thighs Well-shaped natural legs Natural arms without athletic definition The body should exactly match the natural proportions of the woman in the attached photos. Avoid: Fitness body Excessively thin body Extremely thin waist Maintain the natural appearance of the real person. Tattoos (very important to reproduce correctly) Based on the attached real photos, the person has discreet tattoos. Tattoos should appear exactly as in the real photos: • Small, discreet tattoo on the upper left arm • Small tattoo on the left forearm • Small, delicate, and discreet tattoos Do not create large or unusual tattoos. The tattoos should maintain the same style and position as in the real photos. Outfit (exactly as the inspiration photo) Elegant women's jumpsuit in a modern tailored mocha/caramel brown tone. Jumpsuit features: Structured matte fabric Fitted silhouette Structured square neckline Wide straps Vertical seams at the bust in a corset style Defined waist Elegant straight-cut trousers Footwear Women's nude/beige stiletto heels. Features: Pointed toe High stiletto heel Elegant smooth finish Accessories Delicate thin necklace Small discreet earrings Thin bracelet Pose (same as inspiration photo) The woman is seated on a minimalist white studio block. Posture: Body slightly inclined to the right of the camera Legs elegantly crossed at the ankle Sophisticated relaxed posture Direct gaze at the camera Natural open smile Objects in hands Right hand: Holds a white plate with a small birthday cake. Cake: Small round cake Creamy white frosting Gold drip running down the sides Elegant decoration Sparkler candle releasing sparks Left hand: Holds a bouquet of decorative balloons. Balloons: White balloons Metallic gold balloons Transparent balloon with gold confetti Long gold ribbons Small decorative lights on the ribbons Setting (same as inspiration photo) Sophisticated minimalist studio. Elements: Light neutral background Central white block Decorative balloons scattered on the floor Warm decorative lights Decorative candles in the background Beige pampas grass Elegant and festive atmosphere. Lighting Professional studio lighting. Characteristics: Soft front light Slightly warm color temperature Soft, natural shadows Skin with diffused lighting Soft reflections on the gold balloons The sparkler candle creates bright sparks in the air. Composition Vertical full-body photograph. The woman is centered on the white block. Balloons around creating depth. Visual Style Elegant birthday editorial photography, professional studio photography, hyper-realistic, soft cinematic lighting, 50mm lens, shallow depth of field. Mandatory Instruction for AI Use the attached real photos as a mandatory reference of the person. Replicate ex
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }