{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. 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"label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
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"label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - 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Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. 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white contrast stitching along seams and pockets. 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Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. 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architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
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white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create an High-fidelity photo “High fashion editorial + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor terrace/viewpoint setting with whitewashed parapet walls, orthogonal volumes softened by rounded corners. Foreground dominated by a white parapet running diagonally upward from lower left to mid-right; midground with a central human figure; background featuring a dark rocky slope on the left, a blue-gray water plane, and a cluster of white buildings on the right, staggered in depth. High, slightly diffused horizon. Materials: plastered masonry with matte, fine granular texture; opaque, highly rough rock; smooth water with low visible specular reflection; background buildings with matte surfaces. Natural low-angle warm lighting coming from the right side of the image toward the left; moderate intensity, soft elongated shadows, medium contrast, no harsh edges. Repetition of white volumes in rectangular blocks and soft arches; asymmetrical composition with dark mass on the left and bright architectural mass on the right. POSE (Photographer / Pose Stylist) Figure standing upright, framed approximately from the knees up. Head nearly frontal with slight lateral tilt to the right of the image and mild forward inclination. Torso mostly facing the camera with minimal rotation; visually vertical spine with a subtle S-curve induced by the hips. Weight primarily on the left leg (image side); center of gravity subtly shifted. Right shoulder lowered due to the dropped sleeve; left shoulder slightly higher. Left arm relaxed along the body, elbow slightly bent; right arm more extended, hand holding a bag near the thigh. Hips nearly frontal; knees out of frame but suggest slight relaxation. Low muscular tension, controlled posture, abdomen engaged. Gaze directed at the camera. HAIR (Hairstylist) Long hair reaching waist level (approx. 70–80 cm), jet black, center-parted with a straight line. Strand vectors fall downward with broad S-shaped waves, more voluminous on the left side of the image. High density, compact mass at the top with progressive expansion toward mid-lengths and ends. Smooth texture at the roots, wavy along the length. Continuous outer contour, tapered ends. Light interaction: subtle specular highlights on wave crests, high absorption in shadow areas. Static state, gravity-driven fall, no perceptible wind. Ensure the fringe remains consistent in position, thickness, and curvature over the forehead, without smoothing or redesign. MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, no excessive oil shine. Evened complexion with medium to high coverage; partial preservation of skin texture. Soft contouring on nose sides, under cheekbones, and along the jawline; highlight on nasal bridge center, cheekbone tops, and cupid’s bow. Eyes with warm brown gradient shadow, deeper at the outer corners, eyeliner close to upper lashes, defined lashes. Lips with precise contour, brownish nude tone, creamy/semi-gloss finish. Smooth blending, no harsh edges. Warm lighting enhances golden and rosy undertones. Mandatory: makeup must remain clearly visible even at longer distances (“apply makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails partially visible on both hands, short to medium length. Soft oval/almond shape. Subtle thickness, natural curvature with low apex. Material not clearly identifiable; appearance consistent with gel polish or highly polished finish. Moderate shine. No visible nail art. Functional integration with pose: right hand holds/supports the bag; left hand relaxed at the side. WARDROBE (Stylist / Tailor / Costume Designer) Short structured white dress, corset-style construction on bust and torso, with visible vertical seam lines segmenting the front panel. Straight neckline with slight curvature; off-shoulder sleeves resting on the upper arms. Fitted mini skirt, vertical lines continuing to the hem. Tight fit with high tension across bust, waist, hips, and thighs; minimal looseness. Visually structured synthetic material, smooth surface, moderate elasticity, medium thickness. Subtle horizontal folds on the skirt from fabric compression. Gravity keeps the hem straight with slight adherence to the body. Accessories: dangling earrings with pearl/light drop; thin gold bracelet on the left wrist (image side); small structured white handbag with short strap and gold hardware, positioned near the right thigh (image side). STYLE (Image Editor / Retoucher) Primary focus on the figure; background with moderate to strong blur, simulating shallow depth of field. High sharpness on eyes, front hair, and dress contours; progressive falloff outside the focal plane. Skin softly smoothed in a controlled way, preserving anatomical relief. Warm color grading, medium contrast, restrained saturation, emphasis on golden and cream tones. Possible imperfection cleanup and tonal uniformity on skin and fabric. Low grain, minimal visible compression, high digital quality. Aesthetic signature: sunset editorial/lifestyle portrait with a clean, polished finish. Approximate aspect ratio: 4:5 vertical.
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical portrait framing, from the top of the head to the base of the collarbone. Single, flat, continuous background with no horizon line or depth elements, in a matte mauve/plum tone, low reflectivity, visually smooth texture. Foreground: face, hair, earrings, and scarf occupy nearly the full width; no midground; background recessed and homogeneous. Frontal and slightly top-down lighting, diffuse, high intensity, neutral to slightly cool temperature; short shadows under the nose, lower lip, chin, and beneath hair volumes. Controlled specular highlights on skin, earrings, satin scarf, and eyeglass frame. Nearly symmetrical composition along the vertical axis of the face, with small natural asymmetries in hair volume and head tilt. Glasses positioned on top of the head, centered, with thick oval frames in translucent light blue. POSE (Photographer / Pose Stylist) Head in slight cervical extension, chin subtly elevated. Minimal facial rotation, nearly frontal, with a slight lateral tilt. Spine not visible, but cervicofacial axis aligned to the center of the frame. Shoulders mostly out of frame; frontal collarbone area visible. Full body weight not inferable due to crop, but pose suggests static stability. Gaze directed straight at the camera, eyelids semi-open. Lips slightly parted with controlled relaxation of the orbicularis oris. Facial muscles relaxed; zygomatic muscles gently lifted. Facial proportions emphasized by short perspective, without wide-angle distortion. HAIR (Hairstylist) Long, voluminous hair, light blonde/beige with subtle cool brown lowlights. Precise center part. Hair strands flow from the top outward and descend in wide “S” waves. High density, with greater expansion in the lower sides; compression near the crown and behind the ears. Smooth texture with heat-styled waves, polished surface, minimal frizz. Broad outer contour, with front strands opening the face and outward curves at the ends. Linear specular shine along wave crests; greater absorption in recesses. Static movement governed by gravity and styling, with no spontaneous displacement. Mandatory: (“apply the same hairstyle color while preserving the bangs 100% in all cases”). MAKEUP (Professional Makeup Artist) Skin with high coverage and a luminous semi-matte finish. Strong tone unification, with partial preservation of skin texture. Soft contouring along the sides of the nose, cheek hollows, and facial perimeter; highlighting on the center of the forehead, nasal bridge, tops of cheekbones, cupid’s bow, and chin. Diffused rosy blush across the cheeks. Eyes with shimmering blue-lilac eyeshadow on the lid and a purplish/gray gradient in the crease and outer corner; elongated black eyeliner; long, dense, curled false lashes. Light waterline and blue shadow on the lower lash line. Filled, arched brows with well-disciplined hairs. Lips with intense cool pink lipstick, velvety/matte finish, defined contour, and visually enhanced volume. Mandatory: makeup must be clearly visible in tight crops. (“apply the makeup while preserving the face 100% in all cases”). NAILS (Nail Designer) Nails not visible in the frame; no observable data regarding length, shape, apex, material, finish, or nail art. WARDROBE (Stylist / Tailor / Costume Designer) Main visible piece: a satin turquoise/cyan scarf tied around the neck. Lightweight fabric, high specular reflection, low roughness, fluid drape. Side-front knot with one end hanging over the upper chest. Folds created by torsion at the knot and compression against the neck; tension lines radiating from the tie point. The piece follows cervical anatomy without rigidity. Accessories: long chandelier-style earrings, silver metallic with transparent multifaceted stones in drop and oval shapes; hanging vertically by gravity, one on each side, with intense point highlights. Glasses on top of the head function as a secondary accessory. STYLE (Image Editor / Retoucher) High sharpness on face, eyes, lashes, brows, lips, jewelry, and main hair strands; completely uniform background with no prominent texture. Depth of field sufficient to keep nearly the entire facial plane in focus. Skin with evident retouching: reduced pores, chromatic uniformity, removal of imperfections, while preserving some marks/small moles. Color grading with moderate-to-high contrast, selective saturation in blue and pink, overall neutral-cool balance. Low to moderate compression, clean image, no visible grain. Aesthetic signature: beauty editorial / glam studio. Approximate aspect ratio: 4:5 vertical.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Outdoor or semi-open environment composed of two vertical wall planes forming a shallow internal corner. Dominant background in rough plaster/acrylic texture, terracotta-reddish color, with irregular diagonal and vertical grooves of low depth. Short spatial depth; the figure occupies almost the entire frame. Foreground: the model’s body. Midground: main wall behind the back. Right-side background: second vertical plane recessed a few centimeters, creating a visible corner edge. Diffuse natural lighting with a primary frontal-top incidence slightly to the left of the camera; neutral to slightly warm temperature. Soft shadows under chin, clavicles, bust crease, waist, and between thighs; low hardness. Low reflection on the background, predominantly matte behavior. Vertical composition, nearly symmetrical along the torso’s central axis, with lateral misalignment caused by the right corner. Chromatic repetition between red clothing and wall, separated by luminance contrast and contour. POSE (Photographer / Pose Stylist) Body in upright standing position with partial posterior support against the wall. Head nearly neutral, with a subtle lateral tilt to the right side of the image and minimal forward rotation toward the camera. Spine in slight thoracic extension due to wall contact; torso facing forward. Shoulders in neutral rotation with slight asymmetry: the right shoulder (image side) lower. Arms extended downward, elbows minimally flexed; hands relaxed near the thighs. Pelvis facing forward with slight lateral translation; center of gravity evenly distributed, no visible step. Hips wider relative to waist; knees out of frame. Low to moderate muscle tone, no evident contraction. Gaze directed straight toward the camera axis. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, jet black, straight to slightly wavy at the ends. Slightly off-center middle part. Predominantly downward vectors due to gravity, falling bilaterally over shoulders and chest. Greater density on the sides of the head; compression behind the ears and against the wall. Surface with fine, continuous specular shine on front strands; high absorption due to dark coloration. Clean contour, length extending past the clavicles. Mandatory: (“apply the hairstyle while preserving the fringe in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a uniform, satin-natural finish. High coverage with significantly smoothed skin texture. Subtle contouring on nose sides, cheek hollows, and jawline; highlights on center of forehead, nose bridge, upper cheekbones, and cupid’s bow. Eyes with high contrast: defined eyebrows, thin elongated upper eyeliner, emphasized lashes, intensified blue irises. Lips in pink-nude tone, soft contour, creamy low-shine finish. Homogeneous blending, no harsh lines. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails mainly visible on the right hand of the image. Short to medium-short length, oval/rounded shape. Subtle thickness, low natural curvature. Smooth finish with solid, glossy white polish. No visible nail art. Integrated into the relaxed hand pose. WARDROBE (Stylist / Tailor / Costume Designer) Red two-piece sports set in elastic synthetic knit. Cropped tank top with racerback cut, featuring a large central “AB” print in black outlined in white. Fitted at the bust with horizontal tension and small radial folds below the print; loose, slightly wavy hem. Short shorts with medium/high waist and built-in elastic; white trim edges and navy/white side stripes. Lightweight fabric, high elasticity, slight diffuse sheen. Folds concentrated at crotch, waist, and sides due to compression and pelvic curvature. No visible accessories. STYLE (Image Editor / Retoucher) Sharp focus on face and torso; background slightly blurred due to shallow depth of field. Skin highly evened with pore reduction. Color correction with enhanced red saturation and boosted blue eyes; moderate contrast. Possible skin cleanup and tonal smoothing. Low grain, high apparent resolution, subtle compression. Aesthetic signature between clean editorial portrait and fitness promotional image. Approximate aspect ratio: 2:3 vertical.
raw photo, detailed, fujifilmxt3, ray tracing, 8k uhd, hdr, an astronaut stands on the shore of a lake, an astronaut, geometric figure, against a glowing large neon rectangle, lake, night, reflection, neon --v 5. 2, a cute little matte low poly isometric Zelda Breath of the wild forest island, waterfalls, mist, lat lighting, soft shadows, trending on artstation, 3d render, monument valley, fez video game, portrait, cyberpunk mandalorian, skull, hdr, overcolored, Rainbow colored, futuristic, highly detailed, made with blender
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Based on the uploaded image, create a high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. SCENE (Set Designer / Environmental Designer) Tight vertical close-up framing, approximately 4:5 ratio. Compressed visual space with no explicit architectural depth. Foreground almost entirely occupied by the head, part of the neck, left shoulder visible, and a small area of lilac clothing in the lower-left corner. No midground as an environment; the immediate background is a smooth, continuous, neutral gray-beige surface, with no seams, ornaments, or visible structural lines. Background material appears matte, with low specular reflectance and homogeneous visual texture. Diffuse frontal lighting, slightly shifted to the left of the camera, warm-neutral temperature, high and even intensity across the face; soft shadows under the nose, lower lip, jawline, and on the right side of the face. No defined cast shadows on the background. Balanced asymmetrical composition: face centered with a slight shift to the right; the dark mass of hair frames the face bilaterally. POSE (Photographer / Pose Stylist) Head slightly rotated to the model’s right, with the face oriented in a soft three-quarter angle toward the camera. Minimal downward tilt of the jaw, subtly projecting the chin forward. Eye axis directed straight at the viewer. Neutral cervical spine with slight extension. Torso mostly out of frame; left shoulder more elevated/visible than the right. No full reading of body support. Controlled muscular expression: orbicularis oculi stabilized, lips slightly parted with relaxed masseter and minimal perioral tension. Subtle facial asymmetry due to perspective: the left side of the face (in the image) appears slightly closer. HAIR (Hairstylist) She has the same hair as in the provided photo; styled as long hair falling to the waist, straight, dense, jet black. Precise center part aligned with the cranial midline. Strands fall by gravity in predominantly vertical vectors, adhering to the scalp at the top with slight expansion at the lower sides. Compact surface, low apparent friction, fine linear specular highlights on curved areas. Clean contour at the temples; right ear partially exposed. Static movement, no airborne displacement. Few fine stray hairs visible at the periphery. Mandatory: (“apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP (Professional Makeup Artist) Skin with a satin-natural finish, high tonal uniformity, preserved yet softened texture. Medium-to-high coverage foundation. Subtle structural contour on the sides of the nose, zygomatic cavity, and facial perimeter; highlights on the center of the forehead, nasal bridge, tops of the cheeks, and cupid’s bow. Diffused peachy-pink blush over the cheekbones. Eyes with high-contrast graphic construction: saturated violet/lilac eyeshadow on the mobile lid and expanded crease; elongated outer corner in an upward angular wing with deep purple, nearly black. Metallic/glitter violet on the center of the lid. Lower lash line with intense violet transitioning to iridescent turquoise/green in the inner corner and initial portion of the waterline/lower root. Voluminous false lashes with pronounced curl, longer at the outer third. Full, sculpted brows with matte finish. Lips in cool pink nude, soft contour, semi-matte finish, moderate visual volume. Clean blending, deliberately defined outer edges. Mandatory: makeup must be clearly visible in close-up shots. (“apply the makeup while preserving the face in 100% of cases”). NAILS (Nail Designer) Nails not visible in the framing; no observable data for length, shape, structure, material, or nail art. Hands absent from the composition. CLOTHING (Stylist / Tailor / Costume Designer) Only a fragment of the garment is visible in the lower-left corner. Light lilac fabric, synthetic or light taffeta appearance, with structural memory and a finely stitched finished edge. Ruffled form with rigid undulation, creating broad folds and convex curves. Smooth surface, low texture, soft reflectance. Interacts with gravity while maintaining volume due to material stiffness. Insufficient information to determine full construction, closure, or textile accessories. STYLE (Image Editor / Retoucher) Primary focus on eyes, brows, central skin, and lips; high sharpness on irises, lashes, and glitter. Background and edges kept slightly softer due to shallow-to-moderate depth of field. Skin treatment with controlled digital smoothing, preserving fine pores and natural transitions. Color correction with medium-high contrast, selectively elevated saturation in eye makeup, balanced warm skin tones. Removal/uniformization of minor visible skin imperfections. No perceptible grain; low to moderate digital compression. Aesthetic signature: clean beauty editorial / Instagram studio. Aspect ratio: approximately 4:5 vertical.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
architectural photography, perspective, central point, photography, used camera is Canon EOS R5, tripod mounted, glowing spring tree framed by doorway, vibrant green-leaved tree, modern corridor, sleek textured walls, large in size matte white floor, low-key, reflections on floor, crisp edges on door frame, high resolution --ar 9:16 --quality 2 --style raw --personalize c84qxg1 --stylize 700 --v 6.1
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}
{"template_name":"MARRLONN2027_V44_UNIVERSAL_REAL_HUMAN_SKIN_TRUTH_LOCK","template_type":"ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE","version":"V44_FULL_FUSED_NO_INVENTION_NO_AI_SKIN_NO_PLASTIC_NO_GLOSS","target_engine_primary":"Nano Banana Pro Realistic","target_engine_secondary":"Kling 3.0 Prep","language_policy":"English operational JSON only","core_mission":"Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only visible target information: pose, gesture, body orientation, camera framing, background, environment, lights, visible objects, visible accessories, wardrobe influence only when visibly present, atmosphere, color mood, and cinematic scene style. Do not invent, do not beautify, do not reconstruct, do not smooth, do not add shine, do not create AI skin, do not create plastic skin, do not create glossy commercial skin. Final result must look like a real human captured by a real camera, with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect skin, realistic body mass, real hands, real edges, and no visible AI signature.","absolute_governance_principle":"IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.","input_contract":{"IMAGE1":{"role":"ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["face identity","facial geometry","skull structure","forehead","eyes","eyelids","eyebrows","eye spacing","nose","nostrils","mouth","lips","jaw","chin","cheeks","ears if visible","skin tone","skin undertone","skin pores","skin microtexture","wrinkles","spots","redness variation","uneven pigmentation","under-eye texture","forehead texture","beard-root texture","natural micro-asymmetry","beard map","mustache map","beard density","salt-and-pepper ratio","hairline","hair density","hair direction","mature age appearance","real human imperfection pattern"],"zero_allowed_changes":["identity drift","new face","generated face","reconstructed face","averaged face","younger face","beautified face","symmetry correction","celebrity resemblance","default attractive male face","IMAGE3 face influence","skin smoothing","skin polishing","plastic skin","wax skin","glossy skin","beauty lighting","face cleanup","beard cleanup","hairline change"]},"IMAGE2":{"role":"ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER","authority":"MAXIMUM_NON_OVERRIDEABLE","locked_domains":["body mass","body proportions","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural physical presence","body weight realism","base wardrobe visible in IMAGE2","footwear visible in IMAGE2","watch or chain only if visible and coherent"],"zero_allowed_changes":["body slimming","athletic redesign","body widening beyond source","copied IMAGE3 body","changed body age","changed hand scale","changed body proportions","changed base wardrobe unless explicitly required by visible target clothing in IMAGE3 and identity remains intact","fashion beautification","luxury redesign","commercial wardrobe cleanup"]},"IMAGE3":{"role":"DYNAMIC_TARGET_BLUEPRINT_ONLY","authority":"LIMITED_TO_VISIBLE_TARGET_ELEMENTS","allowed_transfer_domains":["pose skeleton","body orientation","gesture","camera angle","lens framing","composition","visible background","visible environment","visible lighting direction","visible lighting mood","visible visual style","scene-level color mood only","visible accessories","visible props","visible objects","visible furniture","visible wardrobe silhouette only if actually present","atmosphere","cinematic scene finish"],"zero_authority_over":["face identity","skin identity","skin texture","skin tone","skin shine","beard identity","hair identity","body identity","age identity","facial structure","facial expression identity","body mass","hand scale","source-person uniqueness","human truth of IMAGE1 and IMAGE2"]}},"dynamic_image3_parsing_protocol":{"state":"PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION","rules":["Detect only what is visibly present in IMAGE3 at this run.","Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, or prop from a previous IMAGE3.","Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.","Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.","Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.","Transfer visual style only to the scene domain, environment, wardrobe adaptation, atmosphere, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, or body mass.","Transfer accessories only if visibly present in IMAGE3.","Transfer props only if visibly present in IMAGE3.","Transfer objects only if visibly present in IMAGE3.","Transfer furniture only if visibly present in IMAGE3.","Do not hardcode any object class. No fixed cup, no fixed chair, no fixed table, no fixed flowers, no fixed book, no fixed glasses, no fixed jewelry, no fixed microphone, no fixed smoke, no fixed vehicle, no fixed sign, no fixed weapon, no fixed decorative object, unless that exact object class is visible in IMAGE3.","If an element is ambiguous in IMAGE3, omit it or simplify it instead of inventing."],"conditional_logic":{"if_object_visible_in_IMAGE3":"allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics","if_object_absent_in_IMAGE3":"forbid generation completely","if_accessory_visible_in_IMAGE3":"allow transfer only as visible, wearable, and physically coherent","if_accessory_absent_in_IMAGE3":"forbid invention","if_lighting_visible_in_IMAGE3":"replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth","if_background_visible_in_IMAGE3":"replicate visible background structure and atmosphere without adding absent elements","if_pose_conflicts_with_identity":"preserve IMAGE1 identity and reduce pose accuracy","if_pose_conflicts_with_body":"preserve IMAGE2 body and reduce pose accuracy","if_style_conflicts_with_skin_truth":"preserve IMAGE1 skin truth and reduce style intensity","if_scene_requires_unseen_items":"reject unseen items; keep only visible target elements"}},"anti_invention_lock":{"interpretation_allowed":false,"identity_inference_allowed":false,"object_invention_allowed":false,"prop_invention_allowed":false,"accessory_invention_allowed":false,"background_expansion_allowed":false,"scene_memory_from_previous_case_allowed":false,"hardcoded_object_allowed":false,"engine_default_fill_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"skin_polishing_allowed":false,"commercial_retouch_allowed":false,"automatic_retouch_allowed":false,"glamour_lighting_allowed":false,"default_hands_allowed":false,"default_wardrobe_allowed":false,"celebrity_similarity_allowed":false,"model_face_prior_allowed":false,"symmetry_correction_allowed":false,"rule":"When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, or guessing."},"real_human_skin_truth_system":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","goal":"Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, or beauty-retouched.","must_preserve":["visible pores","uneven pore density","forehead texture","forehead marks","under-eye texture","cheek pores","nose pores","nasolabial texture","beard-root texture","micro-wrinkles","small imperfections","redness variation","uneven tone","natural pigmentation variation","subtle tiredness","age-consistent texture","non-uniform exposure","real photographic micro-noise","natural matte-to-low-sheen skin response","real skin color separation from scene lighting"],"strictly_forbidden":["plastic skin","wax skin","porcelain skin","rubber skin","CGI skin","AI skin","beauty filter","skin smoothing","frequency flattening","face cleanup","tone evening","uniform skin","commercial retouch","glamour retouch","airbrushed face","over-denoised skin","fake gloss","glossy forehead","wet skin look","oil shine boost","specular highlight boost","HDR skin","over-sharpened fake pores","blurred pores","orange cast","teal cast","blue cast","magenta cast","green cast","studio color contamination on skin","cinematic grade on face skin","beauty lighting on face","skin texture replaced by engine prior"],"skin_reflectance_control":{"allowed":"natural low-to-moderate real human skin response only when already consistent with IMAGE1","forbidden":"new shine, fake highlights, glossy patches, plastic forehead, shiny cheeks, shiny nose bridge, wet lips unless present in IMAGE1, high-specular AI finish","rule":"If scene lighting from IMAGE3 is strong, reduce its effect on skin before changing the skin truth."},"microtexture_protection":{"denoise_allowed":false,"beauty_smooth_allowed":false,"texture_simplification_allowed":false,"pores_must_remain_readable":true,"wrinkles_must_remain_readable":true,"under_eye_texture_must_remain_readable":true,"beard_root_texture_must_remain_readable":true}},"identity_lock":{"source":"IMAGE1_ONLY","priority":"FATAL_MAXIMUM","rule":"Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.","must_preserve":["forehead","eyes","eyelids","eye spacing","eyebrows","nose width","nostrils","mouth width","lip thickness","jaw","chin","cheeks","under-eye texture","skin pores","beard map","hairline","mature age","natural asymmetry","real imperfect facial presence"],"forbidden":["new face","AI face","averaged face","IMAGE3 face","celebrity face","younger face","prettier face","symmetrized face","smoothed face","changed expression identity","default handsome male face","portrait-engine face prior","social-media face optimization"],"identity_threshold":"The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation."},"skin_beard_hair_lock":{"source":"IMAGE1_ONLY","skin_must_preserve":["pores","wrinkles","forehead texture","under-eye texture","cheek pores","nose texture","beard-root texture","small imperfections","redness variation","uneven tone","real photographic micro-noise","mature skin realism","natural low-sheen skin response only if present in source"],"beard_hair_must_preserve":["salt-and-pepper beard distribution","mustache density","chin beard mass","cheek beard irregularity","rough beard edges","hairline position","short gray-black hair","hair density","hair direction","natural flyaways","mature coarse texture"],"forbidden":["plastic skin","wax skin","beauty filter","skin smoothing","skin polishing","tone evening","fake gloss","HDR skin","orange skin","teal skin","blue cast on face","beard regularization","barber-perfect beard","beard edge cleanup","hair restyle","changed hairline","AI groomed beard"]},"body_and_wardrobe_lock":{"source":"IMAGE2_ONLY","priority":"FATAL_MAXIMUM","rule":"Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.","wardrobe_policy":"IMAGE2 wardrobe remains the base identity wardrobe. Only visible clothing, outerwear, or accessory requirements from IMAGE3 may be considered if present in IMAGE3 and if they do not alter identity, body mass, age coherence, or realism. Never invent wardrobe not visible in IMAGE2 or IMAGE3.","must_preserve":["solid body mass","shoulder width","neck thickness","torso volume","abdomen mass impression","arm thickness","forearm scale","hand size","leg proportions","age-body coherence","natural weight","base wardrobe integrity","real fabric behavior"],"forbidden":["slim body","athletic redesign","copied IMAGE3 body","wrong shoulders","wrong neck","wrong torso","tiny hands","oversized hands","engine-invented clothing","luxury redesign unless visibly present in IMAGE3","commercial wardrobe beautification"]},"pose_background_style_light_transfer":{"source":"IMAGE3_DYNAMIC_ONLY","pose_rule":"Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.","background_rule":"Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.","style_rule":"Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, or age.","lighting_rule":"Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish or gloss the face.","accessory_object_rule":"Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden."},"cinematic_finish_governance":{"allowed":true,"apply_after_identity_body_skin_locks":true,"allowed_domains":["background","environment","visible objects","visible accessories","wardrobe lighting interaction","global scene atmosphere","camera mood","background contrast","scene depth"],"protected_domains":["face identity","skin color","skin undertone","skin texture","skin pores","skin wrinkles","skin imperfections","skin reflectance","beard","hairline","hair texture","body mass","hand anatomy"],"cinematic_intensity_cap":0.12,"forbidden":["cinematic grade recoloring face","cinematic grade smoothing skin","beauty lighting on face","plastic commercial skin","overprocessed HDR look","fake bokeh hiding errors","scene haze over identity zones","glossy forehead","shiny cheeks","shiny nose","AI sharpness","skin polish","skin glow","luxury retouch finish"],"rule":"Cinematic finish must make the scene look cinematic, not make the human look artificial."},"hands_and_contact_lock":{"source_priority":"IMAGE2 hand scale plus IMAGE3 visible gesture and object contact","rules":["five fingers per visible hand unless truly occluded","real knuckles","real finger separation","natural wrist angle","skin texture on hands must remain human and non-plastic","contact shadows required for any touched object","object scale must match IMAGE3 if present","no hand-object penetration","no floating objects","no deformed object edges","do not invent held objects absent from IMAGE3"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hands","plastic hands","wrong grip","broken wrist","floating object","fake contact","blur used to hide hand failure","crop used to hide hand failure"]},"face_visibility_and_blur_control":{"reject_if_face_too_small":true,"reject_if_identity_not_readable_at_thumbnail":true,"depth_of_field_policy":"Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, or hazed to hide errors.","forbidden":["face blur","eye blur","beard blur","skin blur","hand blur hiding anatomy","object blur hiding geometry","low-resolution identity hiding","haze over face","soft-focus beauty effect","diffusion filter on face"]},"edge_integration_governance":{"required":["no halo","no double contour","no mask trace","no cutout effect","natural hair edge","natural beard edge","natural clothing edge","realistic contact shadows","realistic overlap ordering","natural body-environment contact","realistic skin-to-shadow transition"],"rule":"Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, and not smoothed into the scene."},"preflight_validation":{"must_pass_before_generation":true,"reject_before_generation_if":["IMAGE1 face is not clear enough for identity lock","IMAGE1 skin texture is not readable enough to preserve real human texture","IMAGE2 body mass or wardrobe is not usable","IMAGE3 pose is unreadable","IMAGE3 object/accessory presence is ambiguous and would require invention","IMAGE3 target requires hiding critical identity zones","target framing makes face too small for recognition","pose requires impossible body distortion","hands or object contact cannot be rendered credibly without guessing","scene lighting would require glossy or plastic skin to fit"],"required_decisions_before_output":["lock IMAGE1 identity","lock IMAGE1 real skin texture","lock IMAGE1 beard hair","lock IMAGE2 body mass scale wardrobe","parse IMAGE3 visible pose","parse IMAGE3 visible background","parse IMAGE3 visible lights","parse IMAGE3 visible accessories","parse IMAGE3 visible objects","delete all absent-object assumptions","block all AI skin defaults","apply cinematic finish only after locks are preserved"]},"numerical_thresholds":{"identity_similarity_minimum":0.985,"skin_texture_preservation_minimum":0.98,"skin_reflectance_preservation_minimum":0.98,"beard_hair_preservation_minimum":0.97,"body_mass_preservation_minimum":0.95,"body_proportion_preservation_minimum":0.95,"image3_identity_influence_allowed":0.0,"absent_object_generation_allowed":0.0,"beautification_allowed_score":0.0,"plastic_skin_allowed_score":0.0,"glossy_skin_allowed_score":0.0,"skin_smoothing_allowed_score":0.0,"celebrity_resemblance_allowed_score":0.0,"face_visibility_minimum_ratio_close_medium":0.25,"face_visibility_minimum_ratio_full_body":0.18,"hands_anatomy_minimum_score":0.96,"object_contact_physics_minimum_score":0.96,"ai_artifact_tolerance":0.0,"blur_used_to_hide_errors_allowed":false},"execution_sequence":["PREFLIGHT_VALIDATE_INPUTS","LOCK_IMAGE1_FACE_IDENTITY","LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE","LOCK_IMAGE1_BEARD_AND_HAIR","LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE","PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY","EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT","REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY","BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS","PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE","INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION","APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY","VALIDATE_IDENTITY_SKIN_REFLECTANCE_BODY_HANDS_OBJECTS_EDGES_REALISM","ACCEPT_OR_REJECT_OUTPUT"],"failure_handling":{"if_identity_conflict":"Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.","if_skin_conflict":"Preserve IMAGE1 skin texture, tone, pores, imperfections, and matte-low-sheen truth; reduce scene lighting or cinematic grade instead.","if_scene_light_creates_gloss":"Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead nose cheeks or under-eyes.","if_body_conflict":"Preserve IMAGE2 mass and reduce pose accuracy.","if_wardrobe_conflict":"Preserve IMAGE2 wardrobe unless the visible IMAGE3 target clothing is explicitly allowed and physically coherent.","if_hands_fail":"Reject output; do not hide failure with blur, shadow, crop, or depth of field.","if_object_absent":"Do not generate it.","if_object_contact_fails":"Reject output; object contact must be physically credible.","if_scene_style_contaminates_face":"Reject output; scene style has no authority over face skin beard hair or identity.","if_face_too_small":"Reject output or reframe closer until identity is readable.","if_result_looks_AI":"Reject output immediately."},"validation_gate":{"accept_only_if":["IMAGE1 identity is instantly recognizable","IMAGE1 skin remains real textured mature imperfect and non-plastic","IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish","IMAGE2 body mass and scale are preserved","IMAGE3 contributes only visible target pose background style lights accessories objects and composition","no absent objects are generated","no previous-scene objects appear","beard and hair remain locked to IMAGE1","body and hand scale remain locked to IMAGE2","all visible object contacts are physically credible","cinematic finish does not contaminate face, skin, beard, hair, or body truth","depth of field does not hide errors","edges are clean and natural","final result looks like a real human photographed by a real camera"],"reject_if":["identity drift","face reconstruction","IMAGE3 identity contamination","younger face","beautified face","plastic skin","wax skin","glossy skin","skin smoothing","skin polish","skin glow","AI skin","beard regularization","hairline change","body slimming","wrong body scale","invented object","invented accessory","hardcoded prop from previous case","object absent in IMAGE3 appears in output","bad hands","fake contact","scene color contaminates face","lighting creates fake skin shine","blur hiding errors","halo edges","AI look","human viewer could doubt realism"]},"strict_negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","default attractive male face","plastic skin","wax skin","rubber skin","porcelain skin","smooth skin","glossy skin","shiny skin","skin glow","wet skin look","fake oil shine","fake specular highlights","beauty lighting","face polish","skin polish","airbrushed face","pore loss","skin cleanup","HDR skin","over-denoised skin","orange skin","teal skin","blue cast on face","magenta cast on skin","changed eyes","changed nose","changed mouth","changed jaw","changed beard","changed hairline","slim body","athletic body","wrong shoulders","wrong neck","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","plastic hands","floating object","fake contact","invented object","invented prop","invented accessory","invented furniture","invented background element","hardcoded object","previous scene memory","object not visible in IMAGE3","overprocessed scene","CGI look","painterly look","AI signature","halo edges","mask traces","cutout effect","face too small","blur hiding face","blur hiding skin","blur hiding hands","human viewer could doubt realism"],"final_execution_instruction":"Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, matte-low-sheen skin truth, pores, wrinkles, beard, hair, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to the scene after identity, skin, and body locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, or AI skin. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result."}