{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
{ "scene": { "location": "dark room", "furniture": { "bed": { "sheets": "white", "position": "sitting on the edge of the bed" } }, "background": { "walls": "minimalist", "decor": "none" }, "lighting": { "type": "none", "flash": "soft", "focus": "faces" } }, "subjects": [ { "id": "first person", "appearance": { "clothing": "casual" "Looking at the camera with a relaxed expression and a slight smile", }, "pose": { "arm_1": "extending their arm forward to take a selfie", "arm_2": "leaning on the waist of the second person" } }, { "id": "second person", "appearance": { "hair": "visible", "clothing": "black" }, "pose": { "position": "sitting on the first person's lap", "arms": "close to the first person's face", "interaction": "close to the first person's face, looking at the camera with a genuine and happy smile" } ], "composition": { "proximity": "very close", "environment": "intimate and affectionate", "atmosphere": "relaxed, focused on interaction" }, "camera": { "effect": "very soft smartphone flash", "focus": "faces" } } "rule": "based on the uploaded reference photos, do not alter facial features, hair, or visible imperfections."
A person with black body paint and golden details and headpiece covers their face with their hands. The image depicts a person with striking body art against a black background. Their skin is painted completely black, providing a dark canvas for the intricate golden designs that adorn them. A large, ornate golden headpiece covers much of their face, featuring delicate scrollwork and decorative elements that extend down, creating a mask-like appearance. Golden lines and patterns are also painted across their body, resembling elaborate tattoos or tribal markings. The person's hands, also painted black, are brought up to cover the lower half of their face, with only their eyes and the upper portion of their nose visible through the headpiece. Their fingernails are painted a glossy grey. They wear rings on their right hand, suggesting some personal adornment amidst the body art. The atmosphere of the image is enigmatic and artistic. The stark contrast between the black body paint and the shimmering gold creates a dramatic visual effect. The dim lighting and dark background enhance the mysterious and intense mood. There are no visible objects other than the person and their body art. The figure's pose of covering their face adds a sense of intrigue and perhaps vulnerability or contemplation. The overall mood is one of dark elegance and artistic expression, focusing on the transformation of the human form through body paint and adornment.
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
{ "generation_request": { "meta_data": { "tool": "NanoBanana Pro", "task_type": "photobooth_contact_sheet_fashion_grid", "version": "v1.1_REFERENCE_IDENTITY_GRID_EN", "priority": "highest", "language": "en" }, "input": { "mode": "image_to_image", "reference_image_usage": "required", "notes": "Use the uploaded reference image to preserve the same person’s face, body features, hair, makeup and clothing. Maintain identity consistency in all frames." }, "output_settings": { "aspect_ratio": "4:5", "orientation": "portrait", "resolution_target": "ultra_high_res", "num_images": 1, "layout": { "type": "grid", "rows": 4, "cols": 4, "gutter": "thin_black_borders", "outer_border": "black_frame" }, "sharpness": "slightly_soft_flash", "film_grain": "medium_analog", "color_grade": "warm_2000s_flash_tone", "dynamic_range": "natural_not_hdr" }, "creative_prompt": { "scene_summary": "Early 2000s disposable camera photobooth contact sheet featuring the same person from the reference image in all 16 frames. Playful, candid, flash-lit aesthetic.", "environment": { "background": "plain white wall indoors", "lighting": "direct on-camera flash, slight hard shadow behind subject, subtle hotspot on skin, authentic point-and-shoot look" }, "subject": { "identity_consistency": "exact same person as reference image in all frames", "hair": "match reference image exactly", "makeup": "match reference image exactly", "wardrobe": "preserve the exact clothing from the reference image with accurate fabric texture and fit", "accessories": "keep accessories consistent with reference image" }, "poses_and_expressions": [ "hands on hips confident pose", "soft pout toward camera", "gentle smile", "hand on chin thoughtful look", "playful wink", "hands in hair", "slight shoulder turn", "looking off to the side", "serious model face", "soft laugh", "blowing a kiss", "tilted head cute expression", "crossed arms relaxed pose", "side glance over shoulder", "chin resting on hand", "natural relaxed expression" ], "style": { "aesthetic": "2000s photobooth disposable camera", "texture": "visible film grain, dust particles, tiny scratches, mild vignetting", "color": "slightly warm faded tones, subtle flash flattening", "lens": "35mm point-and-shoot softness" } }, "negative_prompt": [ "text", "logos", "watermark", "different outfit between frames", "different hairstyle", "different person", "face distortion", "identity drift", "overly polished editorial look", "HDR" ] } }
This is a 8k photograph of a girl with striking, avant-garde makeup. The individual is centered against a plain white background, emphasizing their face and makeup. The girl's skin is smooth and light, with a slight sheen. Their eyes are large and expressive, with long, thick eyelashes and dark, bold eyeliner. The most notable feature is their lips, which are painted with a bold, geometric pattern in black and white, resembling a zebra's stripes. The lips are also adorned with a small, white, zigzag-shaped design near the center. The person's face is framed by a shiny, black, helmet-like headpiece that covers their forehead and the top of their head. The headpiece is glossy and reflective, adding a futuristic element to the image. The person's fingers are extended, with the index finger touching their lips, creating a subtle, contemplative gesture. The overall aesthetic of the photograph is modern and bold, combining elements of high fashion and avant-garde art. The makeup and headpiece create a striking contrast with the person's natural skin tone, drawing the viewer's attention to the dramatic and artistic nature of the image., Fashion photography, surrealistic, hyper-realistic, photorealism, high resolution, shot using a Canon EOS R5 F2 ISO300
A heart-pounding perspective of a shopping cart ride, where everyday items become companions in a daring dash down a verdant hillside. Create an exhilarating and ultra-realistic image that depicts a close-up perspective scene of an individual on a wild ride down a grassy hill in a shopping cart. The cart is speeding down a dirt track that cuts through rolling, lush green hills under a bright, clear sky. The person is not securely seated but rather perched precariously in the cart, with their legs stretched out, hair and clothes whipping back with the motion, indicating the high speed of their descent. The shopping cart is filled to the brim with a chaotic mix of items: cleaning supplies, brooms, colorful packaged foods, and personal care products, all jostling together and threatening to spill out due to the bumpy ride. There should be a dynamic sense of motion, with items trailing behind and dust clouds kicked up by the wheels, giving the viewer a sense of the cart's reckless velocity. Attention to detail is paramount, capturing the textures of the grass, the dirt on the track, and the reflections on the product packaging to enhance the realism. The person's hands should be gripping the cart tightly, and their posture should convey a blend of thrill and tension. The overall mood of the image should be one of wild abandon and adrenaline-fueled joy. The synthesis of the images' attributes should reflect the adventure and excitement of the concept. The image would likely be categorized under "Action and Adventure" or "Extreme Sports" with positive prompts highlighting the sensation of speed and the immersive first-person view, and negative prompts excluding any static or peaceful elements. Metadata values would emphasize motion blur, realism in textures, and dynamic composition to capture the essence of the ride. masterprompter, robin ess
Horror, Hyperrealistic, hellish, dystopian, nightmare, a wall full of arms and hands grabbed a person, the person yells in panic, the eyes wide open, pure horror displays the facial expression, fingernails are piercing skin, they try to pull the person into the wall, dramatic scene, dark, mysterious, haunting, ornate, detailed, 8K
A bright lit, cozy bedroom scene at day, featuring a young person with long dark hair lying sprawled out on a light wooden floor, resting on their stomach. They are wearing comfortable light grey shorts. The lighting is soft . , there is a large, plush white bean bag chair and other soft, light-colored objects, suggesting a casual, relaxed setting. A smartphone is visible on the floor near the person's head, glowing faintly. The video should have a slow, almost imperceptible drift/zoom-out motion to reveal more of the surrounding environment, emphasizing the intimate and tired atmosphere after a long gaming session. Cinematic, low-light, slightly grainy quality, shallow depth of field. extra Curvaceous hips, pose, torso lower than legs, knees touching floor
Create an image for me that fits DIN A4. A beautiful woman with an african background. It should be a portrait in black and white – creative – surreal – abstract – with a reference to migration. Feel free to play with motion blur (but not too much – perhaps a subtle motion blur). The motif should be darker. The background should be light. Magazine editorial style. And please only the person. No other motifs. (The portrait will later be edited with a coloured background and text will be added – but I will do that myself). In photography, there are various rules and techniques for improving image composition, including the rule that people in the image should not look out of the frame. This is often considered part of image composition, as it is intended to draw the viewer's attention to the most important elements in the image. If a person is looking at the edge of the image, this can often create a feeling of incompleteness and distract the viewer from the main focus. A common practice is to position the person so that they are looking into the image rather than out of it. This creates a connection between the subject and the viewer and can enhance the emotional impact of the image. For example, if a person is looking to the left, the focus of the image should be on leaving enough space on the right side of the image to show the movement of the gaze. This technique goes hand in hand with other photographic rules, such as the rule of thirds or the golden ratio, which serve to harmonise the composition and increase visual interest. Only the person! No animals! No motion blur in the face!
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
He is wearing a dark purple coat, and his face is characteristic of the Joker, with painted makeup and a sinister expression. The Joker's hand is holding the hand of another person, whose hand and arm are visible; the other person is wearing a brown, worn leather-like armband and clothing. The background shows a cityscape at night, with a blurred urban scene, and fiery orange and yellow light from a large fire. The scene has a dramatic, dark, and mysterious atmosphere
A **detailed and enchanting** image of a **tiny fire bird**, delicately **perched on a person’s finger**, its **feathers glowing like embers**, radiating **warm hues of red, orange, and yellow**, capturing the **essence of living flames**. The **fire bird's feathers shimmer** with a **molten, ethereal quality**, flickering as if **made of pure energy**. Each **feather transitions seamlessly from deep crimson at the base to brilliant gold at the tips**, creating a mesmerizing **aura of warmth and magic**. Its **sharp, bright eyes gleam** with a **mystical and intelligent presence**, reflecting an **inner spark of life and elemental power**. The **tiny talons lightly grip the person’s finger**, exuding a **sense of trust and fragile beauty**. The **person’s hand is rendered with grace**, featuring **soft lines and subtle shading**, emphasizing the **delicacy of the interaction**. The **gentle curve of the finger**, bathed in the **warm glow of the fire bird**, creates a **harmonious contrast between human softness and elemental brilliance**. The **background is softly blurred**, featuring **subtle hints of glowing embers and warm, golden light**, ensuring that the **focus remains on the fire bird and the finger**. The **atmosphere is intimate and magical**, evoking a **sense of wonder and celestial beauty**. Rendered in **ultra-high-definition 8K**, this image showcases **hyper-detailed textures, realistic lighting effects, and an ethereal blend of fantasy and realism**. The **cinematic lighting and dreamlike depth of field** create a **truly mesmerizing masterpiece**, capturing the **enchantment of a mythical fire bird in breathtaking detail**.
"A hyperrealiatic 3D rendered image of a the uploaded person, ensuring the face, hairstyle, and outfit are replicated 100% exactly as in the reference, sitting at a pc desk ,scrolling on his phone, Glowing film strips with different images ( instagram reels, posts, stories ) flow out above the phone and spread across the floor, wrapping around the chair. Cinematic lighting, realistic, vibrant, vertical 1080*1440 ratio, UHD, Exact same face based on reference image.The map glows with blue navigation lines pointing to a large red pin. At one major intersection, there are directional signs with arrows reading Home, School, Office, and Mall. Surrounding the street are vibrant miniature scenes: a simple restaurant, a small gas station, a cozy coffee shop, a brightly lit 24-hour minimarket, red giant swing, temple, grand palace and a surreal red telephone booth.The atmosphere: bustling yet cinematic, blending real Thailand street life with humor, bright sunlight, and a surreal, ultra-high-definition photorealistic style“ “Create an epic movie poster, a graphic novel–style collage to honor an ordinary person (referenced from the attached photo) across different ages and postures. The main element is a large side profile of the person (from the attached image) in the upper left, gazing forward thoughtfully, wearing the exact outfit from the reference photo. Facial and hair details are sharp, surrounded by a soft radiant glow against a warm golden-yellow background. Overlapping scenes cascade downward: The person using a laptop or PC to teach or work. Another image holding an iPad with an Apple Pencil, eyes filled with determination. A full-body shot in the same uniform as the reference, standing or sitting beside technology tools such as an educational robot, smartboard, or STEM equipment. In the lower-left corner, a scene shows the person in a computer classroom, observing elementary school students working attentively. The background blends digital lines with elements of magic, code, Python, HTML, computer and mathematical symbols, and network graphics, symbolizing technology and innovation. Warm cinematic lens flares and bokeh mix with the coolness of technology, adding a powerful and romantic atmosphere. At the bottom center of the composition, a flowing artistic signature reads “GPT HIVE.” High-definition details, masterpiece quality, 8K UHD. --ar 9:16”
"Generate a highly detailed and photorealistic image of a person's face, with their head and shoulders surrounded by an ornate, leaf-like pattern resembling delicate lace or a network of leaf veins. The pattern should be in shades of golden brown, seamlessly blending with the skin or appearing as a natural extension of the person's body. The person's facial features should be symmetrical and well-defined, with a calm and serene expression. The image should combine elements of nature with human features to create an artistic and surreal portrait."
The image depicts an athletic, well toned woman in a ballet costume, striking a graceful and elegant pose. The woman is wearing a white, revealing, form-fitting bodysuit adorned with intricate gold embroidery and embellishments. The bodysuit features a lace-up front, adding a touch of sophistication and detail. The person is also wearing a white tutu, which is voluminous and adds to the overall elegance of the costume. The background is ornate and luxurious, with a richly decorated wall featuring gold accents and a large framed painting. The setting suggests a grand, possibly historical or opulent location, enhancing the overall aesthetic of the image. The lighting is soft and warm, highlighting the details of the costume and the person's pose. The person's hair is styled in loose curls, adding to the classic and refined look.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A person dressed as Miles Morales Spider-Man, wearing a red and black Spider-Man suit with a red hoodie layered over it, sitting casually on a concrete ledge in an urban setting. The person is wearing black athletic pants and red and white Nike Air Jordan 1 sneakers. The pose includes one hand flashing a peace sign and the other resting on their knee. The face is covered by a Spider-Man mask with large white eye lenses. Behind the person, there’s a rough concrete wall featuring a large, hand-drawn white outline of the Air Jordan Jumpman logo above a Nike swoosh logo. The background includes an urban cityscape with muted tones and some street elements like cars and buildings. The overall color scheme emphasizes red, black, and gray tones with a gritty, street-style atmosphere.
Subject: Image uploaded under an Algerian tree near a red brick dwelling. Description: A candid and realistic photo of a person (whose photo has been uploaded) standing casually under the shade of a mature Algerian tree, such as an olive tree or Aleppo pine. The person wears casual, contemporary clothing —such as a simple shirt and pants. The tree's leaves provide speckled sunlight that seeps into the scene. In the nearby background, part of a traditional dwelling made of distinctive red brick appears, with ornate walls and perhaps a simple window or entrance. The atmosphere is calm and natural, with a sense of everyday life. Style/Aesthetics: A realistic style that mimics the quality of a high-resolution portrait taken with a professional DSLR camera. Natural and soft lighting in daylight. The composition uses a medium shot, focusing on the person and the tree, with the red brick house quietly in the background. A slightly shallow depth of field to keep the person and tree sharp while gently blurring the background to enhance focus. The mood is authentic, calm and grounded.
The image features a close-up of an African girl face, focusing on their eyes and upper cheeks. The individual is wearing a vibrant red headscarf adorned with small, glittery embellishments, which adds a touch of elegance and cultural richness to the overall look. The person's skin is smooth and has a healthy, even tone, with a subtle glow that suggests a well-maintained complexion. The blue eyes are striking, with striking green irises and dark, well-defined eyebrows. The person's lips are painted with a glossy, dark shade, complementing the green headscarf and adding a dramatic contrast to the overall look. The background is blurred, keeping the focus on the person's face and the vibrant red headscarf., elegant, timeless, studio lighting, close-up, soft focus, shot with a portrait lens at wide aperture, photorealistic, classic portrait
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
A full-shot image features a light-skinned person with dark, wavy hair, appearing to be in their 20s or 30s, dressed in a sheer black, sequined dress, and high heels. The person is posing in a doorway with their right hand raised against the frame. The person has long, dark brown hair that falls over their shoulders, styled with loose waves. Their face is made up with dark eyeliner and light pink lipstick, and they are smiling softly at the camera. They are wearing a long, sheer black dress that is adorned with small, reflective sequins, revealing a black bra and thong underneath. The dress has long sleeves and an asymmetrical hemline. On their feet, they are wearing black high heels with multiple straps. The person is positioned in a doorway, leaning against the white door frame with their right hand extended upwards. Their right leg is bent at the knee, with the foot resting against the lower part of the door frame, while the left leg is straight. The background shows an interior setting with light-colored walls and flooring. Through the doorway, another room is visible with natural light coming from a window covered by light-colored blinds. The overall lighting is bright, illuminating the subject and the interior space. The image has a soft focus on the subject, with the background slightly blurred.
Ultra-realistic 8K scene of the person in the photo, stepping out of and breaking the panel border of a giant open manga book lying on the floor of an aesthetic bedroom. The comic pages depict a surreal 4-panel black-and-white manga with screentones, bold ink lines, and authentic Japanese layout, featuring the manga version of the same person trapped inside. The larger, real-life version emerges dynamically into the comic’s surface, vibrant, colorful, and photorealistic, in sharp contrast to the monochrome manga world. Both versions interact directly, creating a meta, humorous encounter. Highly detailed, crisp manga line art seamlessly integrated with vivid, realistic