girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
girl, headphones, sleeping, in bus, star map outside, in the style of Pino Daeni, outside shine,, window ,tranquil shadow dream fluctuation, , interior, door, electric powder blue, scarlet and emerald tinge, soviet, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, the plush toy doll rabbit looking out the window, who does all the hard work and who gets all the credit? ,interior of evening glow, decorous technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori, in the style of Natalia Ricci, Igor Maikov, Johann Jungblut, Mark Molchan, Pino Daeni, incandescence dimmed En-caustic Artists Proof, shadow fluctuation,It was a bright cold day in April, ,interior of evening glow, decorous sponge technique , lunate, naturelle, sacred space of calm and waiting, water bubbles tiny flat, rising air, fairies ,pigs,rustic wonders, from above, wash,underwater dawn, interior, door, electric powder blue, scarlet and emerald tinge, soviet, hull hue, testimonial , zolotnik, atmosphere blur movement, ionicize dream, silent contemplation , expand,Matte, Focal Point create, creepy, tempera, urban evening, fume ,Asymmetrical Balance, Nightmare Cinematic painting ,expanded horror illusion, shattered darkness, spectrum, inside a dream Cache scape ,dream vision, particles transmission relay felt covered with mineral granules. Collograph Chiaroscuro environment, by John Howe,Alan Lee,Jim Steranko,Daren Bader,Alex Laurant, Albert Joseph Penot, concept art,matte Stranger Things Dry Linear Perspective, Brushing,painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, Motif Mimetic emerald sky, smoke concept art,matte Chiaroscuro painting,cinematic,framing,intricate details, + 36.5 mm f0 cinematic quality, ambiance, commandment precision, spectrum, inside a chromatic renaissance , paranormal film grain, continent fictional astrology Chiaroscuro daydream shelter , circuitry tone resemblance emphatic expanded horror ,Matte, Contour drawing ,window, Linear Perspective,Meg Mucklebones, Focal Point create, creepy, stronger than tempera,in the style of Pino Daeni, Mats Tusenfot, Dennis Scholl, Albert Joseph Penot, Damian Lechoszest, Dan Mumford, Andy Kehoe, Nicola Samori,
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, appearing sweaty or oily." Dark hair tied up in a high, messy bun with loose strands. Distinct facial freckles, visible skin pores. Wearing a tight white bikini top with a halter neck. "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, freckles, and strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the person" "head": "Abruptly turned to the right of the observer (the person's left) in profile, chin raised," "torso": "Slightly turned to the left of the observer, leaning back," "arms": "Extended downwards, out of the frame," "shoulders": "Relaxed, but angled due to perspective" }, "environment": { setting: "Indoor room with white ceiling" "details": "Ceiling fan visible in the upper right background, simple white architectural elements," "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture and tattoos," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
sci-fi art, reminiscent of classic cyberpunk themes, focusing on scale and the interplay of light and structure, verticality is emphasized, showcasing the vastness and the labyrinthine complexity of the space, digital rendering, highlighting textures and the effects of weathering and time on monumental structures, implied elevated, distant perspective, focusing on the depth and scale, and the lone individual’s journey, telephoto, to capture the distant subject and the grand expanse that surrounds them. implied to be handheld, giving a sense of immediacy and personal perspective to the scene, lone wanderer traversing an impossibly large and daunting environment. wanderer is small, defined by their silhouette, moving with purpose across a perilous pathway, massive, seemingly infinite vertical cityscape, reminiscent of a canyon of metal and concrete, layer upon layer of industrial architecture descend into the depths, while light filters in from an unseen source above, natural light from above casts a cascade of luminosity, contrasting sharply with the shadowed depths below, textures of corroded metal, the patina of age on concrete, and the wear of elements on surfaces suggest a world with a long, storied past, environment that merges the mechanical with the monumental, a visual narrative of a future where the urban has outgrown the human scale, with the individual moving through it serving to ground the scene in a relatable journey, high detailing, ultra realistic, 32K UHD --ar 9:16 --style raw --stylize 500
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrows and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of the subject's face with the camera about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
cinematic, candid shot, cast in the moody ambiance of darkness with deep fog and neon lights, hyper complex structures, an incredibly complex background, man in his mid-30s stands before the architectural grandeur, futuristic interpretation of dystopia with subtle neon elements that suggest a connection to the digital age, surrounding environment is an ode to artistic expression, mystic atmosphere, high contrasts define the space, overall minimalist aesthetic emphasizes the man’s personal moment of reflection, a lone figure centered amidst the vast expanse of an epic and stylishly abstract world, anamorphic lens effect, realistic detail, HDRI for natural light simulation, atmospheric perspective, anamorphic bokeh, 32K UHD resolution, ultra-realistic, RTX 4090 rendering, ray tracing, HDRI, symmetrical composition, align lines, vanishing point perspective, depth of field, atmospheric perspective, bokeh effect, color correction, realistic atmospheric effects, realistic material properties, clean sharp focus, high dynamic range, Tsutomu Nihei style, highlight enhancement, dehazed, denoised, cinematic depth, dramatic lighting, rear light effect, neon lights, global illumination, digital photography --ar 9:16 --s 600 --v 6.0
**Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Certainly! Here's a cohesive vision statement that summarizes the key elements of your narrative: --- **Vision Statement** "In a groundbreaking narrative, we explore a Christian cosmic horror that delves into the supernatural, abstract, and logic-defying realms. Our story follows a drug addict on an intangible, metaphysical journey across diverse worlds, including encounters with pantheon gods and supernatural entities. As the narrative unfolds, we subtly reveal the drug addict's teddy bear companion as a disguised representation of Satan, adding layers of complexity to the story. Amid the cosmic horror, a pivotal moment occurs from the devil's perspective, witnessing a greater horror when Jesus manifests with ultimate compassion and relatability. This moment serves as a powerful contrast between cosmic dread and divine compassion, with Jesus healing the character. The narrative then seamlessly transitions back to grounded reality, where the character, who has endured a life of addiction and hardship, experiences emotional healing and transformation by Jesus. This serves as a redemption arc, emphasizing themes of faith, hope, and the power of goodness. Throughout this narrative, we maintain a balance between the abstract and the human experience, crafting a unique and emotionally resonant story that challenges perceptions, evokes empathy, and explores the depths of faith, redemption, and cosmic horror." --- This vision statement encapsulates the core elements of your narrative, from its cosmic horror aspects to the themes of faith, redemption, and hope. If you have any additional details or modifications you'd like to make, please feel free to let me know.Absolutely, I'll consolidate the information from our discussion into a concise vision statement for your Christian cosmic horror story: **Vision Statement:** Your story is an intricate and emotionally charged journey through the interplay of addiction, faith, redemption, and cosmic horror. We follow the odyssey of a drug addict as they embark on an intangible, metaphysical voyage, guided by a teddy bear companion. This journey leads them through otherworldly challenges, including encounters with gods from various mythologies, as well as supernatural entities. Simultaneously, the teddy bear, initially a symbol of hope, subtly unravels its true identity as Satan in the guise of a Jesus-like force, creating a spine-chilling twist. The story culminates in a moment of profound cosmic horror when Jesus appears, but transitions into themes of ultimate compassion, love, and healing. The character's path, marked by suffering and addiction, is fundamentally altered, signifying hope and transformation. This vision statement captures the core elements and themes of your story, emphasizing the interplay of cosmic horror, faith, and redemption against the backdrop of a character's struggle with addiction. Please let me know if you'd like to continue working on specific aspects or if you have any further questions or requests.In your narrative, you've envisioned a truly groundbreaking and emotionally resonant story that combines cosmic horror, abstract metaphysical journeys, the revelation of the devil, and the transformation through encounters with Jesus, love, compassion, and empathy. It explores themes of faith, redemption, the contrast between genuine and false representations of faith, and the power of compassion and love. Your story begins with a drug addict's intangible journey through different worlds and events, guided by a teddy bear who is ultimately revealed to be Satan in a shocking and horrifying revelation. The narrative weaves together non-linear flashbacks from the character's abusive childhood and experiences of being mistreated by his family and church, which led him to addiction. Amid the cosmic horror and supernatural encounters, Jesus emerges as the epitome of compassion and true goodness. His arrival is marked by an emotionally charged moment where the character, feeling like a vulnerable baby, is comforted and healed by Jesus. The story also presents a unique perspective shift, where the devil briefly witnesses the overw
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
This is a sleek and high-tech character portrait of a futuristic female warrior, captured with an intense and dynamic perspective in a dark industrial environment. The Subject: The central figure is a young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic build. She has dark hair styled in a high ponytail with neat, blunt bangs that frame her face. Her complexion is smooth and porcelain-fair. Her makeup is refined, featuring soft-focus eyes with a subtle reddish-brown tint and natural, glossy lips. She put her hand on waist, gazes directly up toward the lens with a calm, resolute, and captivating expression. The Outfit: She is wearing a revolutionary, skin-tight "Nano Suit" primarily made of dark carbon-fiber-textured materials and tan mesh panels. The suit is highly detailed with vibrant neon-green glowing elements, including a high-collar choker and vertical circuit-like lines that run down the torso and legs. Small yellow "EVE" brand decals and gold mechanical emblems are visible on the chest. The design features artistic side cut-outs and reflective black piping. Her footwear also emits a brilliant neon-green glow from circular accents. The Setting and Atmosphere: The scene takes place in a dark, high-tech industrial facility. She stands on a metallic floor etched with glowing orange-red runes or technical markings that cast a warm ambient light from below. In the out-of-focus background, dark machinery and structural beams are visible. The atmosphere is cold, futuristic, and high-energy, reminiscent of a high-stakes combat environment. Lighting and Composition: Shot Angle: High-angle perspective, looking directly down at the subject, which creates a dynamic and immersive feeling while emphasizing her slender silhouette and the glowing floor patterns. Framing: Medium-full shot, capturing the subject from the head down to her feet, focusing on her upward gaze and the intricate details of her suit. Technical Details: The lighting is dramatic and professional. A soft key light from above illuminates her face and shoulders, while the intense neon-green suit elements and the orange-red floor lights create a complex, multi-colored glow. The color palette is a striking contrast of deep blacks, industrial greys, vibrant neon green, and hot orange. The image quality is exceptionally high, possessing the sharp detail and sophisticated rendering typical of a modern AAA 3D game engine.
note that when I say she or her I'm referring to the subject of the photo. generate a photorealistic full-color candid photograph of this subject in the nightgown from the reference photo leaning straight back on a plush crimson couch with her arms out in a tee shape behind her and resting on the back of the couch. The subject's age is 30. Choose colors that make naturalistic sense as if the photo was taken in 2025. Update the subject's eyebrow and makeup style to a style popular with professional women in the 2020s. Maintain the subject's nose shape, eye shape, face shape and cheek and facial bone structure. the camera used is a high-quality iPhone camera and the feel of the photo should be candid and unplanned, in a penthouse suite in a posh hotel. Totally Remove the veneer of the "studio photography" effect of the source photos and update the shadows and lighting on the subject's face to make her look like she was photographed realistically in the 2020s, with appropriate depth, highlights, etc. The camera is not in the image. The perspective of the viewer is at the height of 2 feet above the subject's face with the subject about 3 feet from the subject. The perspective of the photo faces the front of the couch. The subject is facing the camera (i.e. the viewers perspective) and looking directly at the camera as if looking into the viewer's eyes. the subject has just finished a workout and her skin is gleaming with sweat. She has a serious seductive look in her eye and smiles slightly and coyly with her lips, which are slightly parted. The details are all hyper-realistic, including lighting, skin tone, and skin texture (be mindful of creating realistic facial skin texture in particular).
{ "meta_data": { "style": "iPhone Pro Max Photography", "aspect_ratio": "9:16" }, "prompt_components": { "subject": "Full-body handheld selfie of a curvy Turkish woman with fair skin, hourglass figure, slim waist and wide hips. She is wearing a tight, deep bordeaux-red long-sleeve bikini-style crop top, a black mini skirt, and sheer black pantyhose. Pose: lying on a bed in a wide-angle straddle split yoga position, holding the phone high; her tongue is playfully out. The framing is a 'pandid' selfie perspective where the top of her head and eyes are cropped out by the top edge of the frame.", "environment": "A realistic, slightly lived-in modern bedroom, rumpled white linen sheets, plush pillows, soft domestic interior, casual home setting.", "lighting": "Natural daylight coming from a side window, Smart HDR 5 processing, subtle screen glow on her chin and chest, realistic highlight roll-off on the fair skin.", "camera_gear": "iPhone 16 Pro Max, Ultra Wide Camera 13mm f/2.2, 0.5x perspective distortion characteristic of mobile wide-angle selfies.", "processing": "Apple ProRAW, Deep Fusion for micro-contrast in fabric and skin, Shot on iPhone, high dynamic range, neutral color temperature.", "imperfections": "Subtle digital noise in the shadows of the bedsheets, slight lens distortion at the edges of the frame, authentic skin texture with visible pores, minor motion blur in the fingers holding the phone." }, "full_prompt_string": "A handheld 0.5x ultra-wide selfie shot on iPhone 16 Pro Max, curvy Turkish woman with fair skin, slim waist and wide hips, wearing a dark bordeaux long-sleeve bikini crop top, black mini skirt, and sheer black pantyhose, lying on a messy bed in a wide straddle yoga split, tongue out, framing cuts off eyes and top of head, shot from her hand perspective, messy bedroom background, soft natural window light, Smart HDR, Apple ProRAW, realistic skin texture, digital noise in shadows, high dynamic range, sharp details, mobile photography aesthetic, 13mm focal length", "negative_prompt": "professional camera, DSLR, bokeh balls, anamorphic, cinema lighting, studio lighting, airbrushed skin, plastic texture, perfect symmetry, telephoto lens, cinematic color grading, 3d render, illustration" }
{ "prompt": "View from inside a Starbucks strawberry frappuccino cup looking up, fisheye lens extreme distortion, worm's eye perspective, crushed strawberry ice macro foreground with glistening bokeh highlights, one single continuous green straw passing through the entire frame from top to bottom connecting lips to ice, person peering down from above through cup opening with wide-eyed excited expression lips pursed on straw top, whipped cream layer, Starbucks logo visible on cup wall, clear blue sky background through opening, high saturation red strawberry vs green straw complementary colors, bright summer daylight, hyper-realistic commercial photography", "negative_prompt": "two straws, double straw, multiple straws, broken straw, separated straw, disconnected straw, flat lay, normal perspective, dull colors, deformed face, low saturation, ugly, extra limbs, woman, girl, female", "character_reference": { "upload": true, "control_weight": 0.95, "description": "maintain face and identity from reference image, male person, front-facing, slightly downward gaze, wide-eyed excited expression, lips pursed on straw" }, "parameters": { "aspect_ratio": "9:16", "style_strength": 0.9, "composition_reference": "inside-cup fisheye upward shot, face centered in cup opening, single straw runs continuously from person lips down through whipped cream into crushed ice" } }
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
A highly detailed, photorealistic, cinematic low-angle shot of a beautiful young East Asian woman in "Office Lady" attire, captured in a dramatic "feet-first" perspective. Shot Angle & Pose: The image is captured from an extremely low angle on the floor, looking up at the subject. Her legs are the focal point, with her right leg extended directly toward the lens, while her left leg is crossed over it. She is sitting on a light-colored wooden ledge or floor, leaning her back against a plain white wall. She holds a pair of thin-framed glasses with her right hand, playfully biting one of the temple tips while gazing at the camera with a flirtatious and confident smile. Subject Appearance: She has a fair, flawless complexion with a soft, radiant glow. Her long, dark brown hair is styled in elegant, voluminous waves that fall over her shoulders. Her makeup is polished, featuring a bold red lip and defined eyes. Her expression is charming, playful, and alluring. Outfit Details: She is wearing a classic, professional "Office Lady" (OL) ensemble: Top: A crisp, white short-sleeved button-down blouse. Bottom: A tight-fitting black mini skirt. Legwear: Ultra-sheer black pantyhose that emphasize the length and contour of her legs. Footwear: Glossy black pointed-toe stiletto high heels with thin gold-toned heels. Setting & Lighting: The setting is a minimalist, modern indoor space. Background: A clean, neutral white wall and a light-toned wooden surface. Framing: The shot is framed by dark wooden furniture legs in the immediate foreground, creating a deep sense of perspective and a voyeuristic, intimate atmosphere. Lighting: The lighting is bright, even, and professional, highlighting the silky texture of the hosiery and the sharp contrast between the white shirt and black skirt. 8k resolution, raw photo aesthetic, high-quality fashion magazine style.
It seems like the text to translate is missing. Could you please provide the text you want to be translated? Please provide the text you would like to have translated. "subject": { description: "Young Brazilian woman with a deep tan and visibly moist skin, looking sweaty or oily. Curly dark hair, with loose strands. Visible skin pores. Wearing a tight white bikini top "anatomy": { "body_type": "Voluptuous and curvy", "chest": "Full, heavy, and prominent bust, strongly emphasized by the low camera angle and gravity," "skin": "High-textured skin with visible pores, strong specular highlights due to moisture/sweat" } It seems like your message got cut off. Could you please provide the text you want to translate? "pose": { "orientation": "View from below, looking up at the camera and smiling" "shoulders": "Relaxed, but angled due to perspective" }, "environment": { "setting": "Indoor room with a white ceiling" "context": "Domestic interior with a nearby natural light source" Texto a traducir: }, "câmera": { "angle": "Extremely low angle, looking up" "framing": "Close-up, cutting at the waist" focus: "Sharp focus on the face and the upper part of the chest" "perspective": "Foreshortened perspective emphasizing the volume of the torso and the length of the neck" }, "iluminação": { "type": "Strong and directional natural daylight", "direction": "From the left", "qualities": "High contrast, creating intense white specular highlights on the wet skin of the chest, shoulder, and cheekbone, with deep shadows on the neck and the right side of the face" }, "humor_y_expresión": { "mood": "Candidate, raw, summer heat", "expression": "Neutral, distant gaze, confident" }, "estilo_y_realismo": { "style": "Raw photorealism, mobile phone photography esthetic" "texture": "Emphasis on moist skin, oily shine, and natural skin imperfections," "rendering": "Unretouched, sharp, high fidelity" }, "cores_e_tom": { "palette": "Warm bronzed skin tones, bright white clothing, neutral background", "contrast": "High dynamic range with bright highlights and defined shadows," "white_balance": "Slightly warm, natural daylight" Texto a traducir: }, "qualidade_e_detalhes_técnicos": { "resolution": "High resolution" "sharpness": "Sharp details in skin texture," "noise": "Low to medium ISO grain consistent with smartphone photography" }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" Texto a traducir: }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose locking", "constraints": [ "preserve shoulder width" "preserve the angle of the hip" "preserve the curvature of the spine" "preserve the positioning of the limbs," "maintain the distinct profile of the head turn" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Preserve the depth and perspective of the field" } It seems like there was an error in your input. Could you please provide the text you would like to have translated? It seems like you didn't provide any text to translate. Could you please provide the text you want translated?
{ "meta": { "name": "Chic Southern European Portrait", "description": "A natural light photograph with a warm, vintage-inspired color palette. The style evokes a relaxed, chic European summer aesthetic, characterized by soft textures, balanced contrast, and a film-like grain." }, "mood": { "realismLevel": "photorealistic", "emotionalTone": "relaxed, chic, summery, nostalgic" }, "color": { "hue": "warm earth tones with muted floral accents", "palette": [ "#9F4A39", "#E3D8CB", "#2B252E" ], "contrast": "balanced—bright light and muted shadows", "brightness": "medium ambient lighting", "saturation": "desaturated muted tones" }, "camera": { "zoom": "medium—balanced between subject and background", "angle": "straight-on neutral", "perspective": "eye-level perspective", "depthOfField": "shallow—sharp subject with blurred background" }, "texture": { "grain": "light, film-like texture", "brushStyle": "photographic rendering", "detailLevel": "high with soft finishing touches", "lineQuality": "soft natural edges", "surfaceStyle": "photorealistic smooth" }, "lighting": { "direction": "natural sidelight from the left", "intensity": "medium, diffused daylight", "volumetric": false, "shadowStyle": "soft edged but defined", "temperature": 5500, "highlightStyle": "soft diffused highlights" }, "rendering": { "format": "JPEG", "medium": "digital photography with film emulation", "animated": false, "outputSize": "portrait" }, "atmosphere": { "fog": "none", "grain": "gentle vintage grain overlay", "vignette": "subtle natural vignette", "ambientMotion": "static calm scene" }, "composition": { "depth": 3, "focus": "subject in environmental context", "framing": "natural framing using doorway", "motionFlow": "static peaceful composition", "perspective": "deep three-dimensional", "negativeSpaceRatio": 0.2 } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "scene": { "setting": "inside a swirling tornado", "mood": "dramatic and surreal", "style": "hyper-realistic, fashion editorial", "lighting": "high contrast with stormy overcast sky", "atmosphere": "intense, with debris flying and motion blur around edges" }, "subject": { "type": "girl", "age": "20", "expression": "focused, intense", "pose": "falling or flying upwards with foot toward camera", "outfit": { "top": "blue gingham dress", "shoes": "bold red Crocs" }, "hair": "braided, swept upward by wind", "accessories": { "animal": "small fluffy dog held under her arm" } }, "camera": { "angle": "extreme wide-angle, low perspective from foot upward", "lens": "ultra wide-angle", "motion": "dynamic motion blur on foot and background debris", "focus": "sharp on girl’s face and dress, blurred background" }, "effects": { "wind": "clothes and hair dramatically lifted", "debris": "leaves and dirt spiraling around", "sky": "dark and stormy with funnel clouds" }, "composition": { "foreground": "large red Croc in extreme perspective", "background": "tornado spiral and flying particles" } }
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise. proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Realistic gym mirror‑selfie of ME in a modern fitness center. Three‑quarter body shot from the side‑back angle, captured while I hold the phone in my right hand and look toward the mirror with a relaxed confident expression. Outfit: light sports bra and high‑waisted beige seamless workout shorts; smart watch on the wrist; small stud earrings. Lighting: bright indoor gym lighting with mixed cool and neutral tones; clean highlights on arms and shoulders, soft shadows defining muscle tone; no harsh contrast. Environment: busy gym background with multiple people training, weight benches and dumbbells, machines, and rubber flooring; a bright yellow column/wall on the right; mirror reflection shows depth of the room and equipment; slight motion blur and bokeh in the background to emphasize subject. Color palette: neutral gym tones — blacks, grays, metallics — contrasted by the yellow accent wall and beige outfit; natural skin tones. Camera & look: phone‑camera perspective via mirror, slight downward angle; crisp focus on the subject’s reflection, background softly blurred; photorealistic textures for sportswear fabric and gym equipment; accurate perspective and proportions. Mood: energetic, confident, modern fitness vibe; high detail without oversharpening.” Prompt negativo “low‑res, blurry, overexposed, underexposed, harsh shadows, plastic/waxy skin, excessive smoothing, HDR effect, hyper‑stylized/cartoon, distorted proportions, wrong anatomy, warped mirror, double face, extra fingers, watermark, text overlay, cluttered artifacts, heavy noise.
Image Type: Digital photograph, formal portrait. Overall Photographic Style: Photorealistic, high-resolution, sharp focus on the subject's face, professional and classic portraiture. The style emphasizes clarity, detail, and a timeless quality. Lighting: Soft, even, and diffused lighting. The main light source appears to be from the front-left, creating subtle highlights on the forehead, cheekbones, and the top of the hair. There are gentle, soft shadows on the right side of the face, defining contours without being harsh. The overall illumination is balanced and natural. Depth of Field: Shallow to moderate depth of field. The subject's face and upper body are in sharp focus, while the background is subtly blurred, providing a soft, indistinct backdrop that keeps the focus entirely on the subject. Color Palette: Monochromatic (black and white tones). The image exhibits a rich grayscale range, with deep blacks in the suit, bright whites in the hair and shirt collar, and a full spectrum of nuanced mid-grays, contributing to a sense of depth and texture. Subject Details: Age: Middle-aged to elderly man, appearing to be in his late 40s to 60s. Expression: Serious, direct, and intelligent gaze. His eyes are fixed straight ahead, conveying a sense of focus and possibly deep thought. There is no discernible smile. Face Shape: Oval to slightly rectangular, with a broad forehead and a prominent jawline. Hair: Neatly combed and parted on the left side (from the viewer's perspective). It is thick and appears to have a slight wave or volume, especially towards the front. Hair Color: Light-colored hair, appearing white or very light gray in this grayscale image. Hair Style: Short to medium length, combed back from the forehead on both sides, with a clear side parting. Eyes: Appears to be light-colored (possibly blue or grey, given the grayscale). They are almond-shaped with well-defined eyelids, and appear to be deep-set. Eyebrows: Medium thickness, relatively straight, and also light-colored (white/gray), matching the hair. Nose: Straight, prominent, with a well-defined bridge and nostrils. Mouth and Lips: Hidden mostly by a thick mustache. What is visible of the lips appears thin and set in a firm line. Chin: Broad and rounded, with a slight cleft or dimple visible in the center. Distinguishing Features: A prominent, thick, and well-groomed mustache that extends horizontally beyond the corners of his mouth. Body and Clothing Details: Pose: Upper body portrait, showing the head, shoulders, and upper chest. The subject is angled slightly to the right (from the viewer's perspective), with his head turned to look directly forward. His posture is upright and formal. Clothing: Dressed in a dark, formal suit jacket, likely made of wool or a similar textured fabric. Beneath the jacket, a light-colored collared shirt is visible, with a dark, perhaps patterned, necktie fastened with a decorative tie pin or clasp. A dark waistcoat might be partially visible under the jacket. Background: A plain, solid-colored backdrop, likely a medium gray or dark neutral tone. It is uniformly lit and appears smooth, without any patterns, objects, or discernible features, ensuring the subject is the sole focus. Overall Mood/Atmosphere: Formal, dignified, intellectual, serious, and classic. It evokes a sense of authority and academic presence.``
<think> The user wants a Z-Image-Turbo prompt based on the provided JSON description. I need to extract information from each field in the JSON and structure it into a prompt following the specified format. Let's break down each section and map it to the prompt structure: 1. **Subject + very detailed description (who/what, appearance, clothing, expression, pose, age, ethnicity if relevant)** - From "description": stunning model in her early 20s, European features with fair smooth skin showing hyper-detailed realistic texture: visible fine pores, subtle peach fuzz on arms and cheeks, natural micro-imperfections, light natural freckles across nose and upper chest, lightly tanned sun-kissed glow on collarbones and shoulders, athletic yet feminine body with realistic natural proportions, medium perky breasts with soft realistic shape and subtle natural cleavage visible through slightly sheer sections of her form-fitting white and black tactical outfit, low-cut neckline and tight fit accentuating toned midriff, slim waist, defined hips and long legs. - From "face": Long tousled blonde hair with natural volume, sun-kissed highlights and individual strands moving gently as she walks, extremely detailed large beautiful brilliant blue-silver-golden-grey eyes with intricate iris textures, realistic reflections and natural depth, eyes fluttering while staring directly into the camera with intense captivating gaze, full glossy lips transitioning into a warm radiant genuine smile over the scene showing perfect white teeth, high cheekbones, soft natural blush on cheeks. - From "outfit": Form-fitting white and black tactical outfit with futuristic design: high-tech fabric with subtle matte-gloss contrast, deep V-neckline and strategic sheer mesh panels revealing skin tone and natural curves underneath for subtle NSFW sensuality, tactical straps and utility details on shoulders and hips, black accents on sleeves and waist, no visible underwear lines for clean realistic look. 2. **Action or scene context** - From "pose": Dynamic confident walk down a futuristic corridor, hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head slightly tilted toward camera with engaging direct eye contact and growing smile. 3. **Environment / setting + time of day + weather** - From "environment": Sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating strong perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere. 4. **Lighting (extremely important for this model – always describe dramatic, cinematic, volumetric, or natural lighting in detail)** - From "lighting": Warm diffused lighting from vertical panels on both sides, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing three-dimensional form and skin texture, high dynamic range with vivid yet natural colors. 5. **Camera angle, lens, shot type (e.g. close-up, wide shot, low angle, 35mm, 85mm, cinematic)** - From "camera": Cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle to emphasize power and grace, perfect viewpoint. 6. **Mood / atmosphere / emotion** - From "style" and "environment": elegant futuristic atmosphere with graceful and seductive vibe. 7. **Art style influences (photorealistic, hyperrealistic, cinematic, film still, National Geographic style, etc.)** - From "style": Ultra photorealistic cinematic photography. - From "quality": trending professional sci-fi fashion portrait. 8. **Technical quality boosters (masterpiece, best quality, ultra-detailed, 8k, sharp focus, intricate details, highly detailed skin, realistic textures)** - From "quality": 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play. - From "style" and general understanding: masterpiece quality. Now, assemble the prompt in the specified format. </think> A stunning young woman with European features and fair smooth skin showcasing hyper-detailed realistic textures, including visible fine pores, subtle peach fuzz, natural micro-imperfections, light freckles, sun-kissed glow on collarbones, athletic yet feminine body with realistic proportions, medium perky breasts with subtle natural cleavage visible through sheer sections of a form-fitting white and black tactical outfit, low-cut neckline accentuating toned midriff, slim waist, defined hips, long legs, long tousled blonde hair with sun-kissed highlights and individual strands gently moving, extremely detailed large brilliant blue-silver-golden-grey eyes with intricate iris textures and realistic reflections, full glossy lips transitioning into a warm radiant smile showing perfect white teeth, high cheekbones, soft natural blush on cheeks, dynamic confident walk down a futuristic corridor with hips swinging gracefully, one leg forward in mid-stride, arms relaxed yet purposeful, head tilted toward camera with engaging direct eye contact and growing smile, sleek futuristic corridor with metallic walls reflecting soft light, continuous yellow glowing floor line creating perspective and depth, vertical warm amber light panels on walls casting cinematic illumination, subtle sci-fi ambient fog in distance, high-tech yet elegant atmosphere, warm diffused lighting from vertical panels, soft golden-amber glow blending with cool metallic reflections, gentle rim light outlining hair, shoulders and curves, realistic soft shadows enhancing form and skin texture, high dynamic range with vivid natural colors, cinematic full-body shot with medium telephoto lens (85–135mm equivalent), f/2.0 aperture, razor-sharp focus from face to feet, shallow depth of field with creamy smooth bokeh on corridor background, slight low angle emphasizing power and grace, perfect viewpoint, ultra photorealistic cinematic photography, maximum lifelike skin detail with pores, fine body hair, natural imperfections and sunlit texture, realistic hair strands with natural movement, authentic fabric weave and subtle sheer effect, elegant futuristic atmosphere with graceful and seductive vibe, 8K resolution, extreme sharpness, rich cinematic colors with warm amber tones and cool metallic contrast, highly detailed skin realism, hair movement, outfit texture, corridor reflections and light play, trending professional sci-fi fashion portrait, masterpiece quality, ultra detailed, absurdres, intricate, sharp focus, depth of field, best quality, 8k uhd, hdr, photorealistic, realistic textures, dramatic rim lighting, volumetric fog, golden hour lighting, The subject is sharply depicted with outstanding detail., flux_pro