{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
Image Type: Portrait Photography Overall Photographic Style: Classic professional studio style with a modern touch, reminiscent of early 20th-century portraits Lighting: Soft, balanced lighting from a slight left-front angle, highlighting facial details with minimal harsh shadows, resembling studio lighting with a softbox diffuser Depth of Field: Shallow depth of field with a sharp focus on the face and a smooth gradient blur in the background, reflecting an f/2.8 aperture setting Color Palette: Black and white (monochrome) with medium contrast, convertible to high-quality realistic colors (4K) if requested Subject Details: - Age: Middle-aged (approximately 30-40 years) - Expression: Calm and natural, with a subtle hint of a smile (soft smile) - Face Shape: Oval with a high forehead and balanced cheeks - Hair: - Color: Dark black - Style: Thick, slightly swept-back hair with wavy strands rising at the top, with a slight recession in the hairline at the sides - Eyes: - Color: Dark brown (assumed based on the black-and-white original) - Shape: Medium-sized, with a slight upward tilt at the outer corners, featuring a calm gaze - Eyebrows: Medium thickness, mostly straight with a gentle curve at the outer ends, matching the dark hair color - Nose: Medium-sized, straight with a slightly wider tip - Mouth and Lips: Medium-sized, thin lips with a thick, dark mustache covering the upper lip, displaying a calm expression - Chin: Medium height, subtly defined with a cohesive jawline - Distinguishing Features: Thick mustache and wavy, swept-back hair, with a slight recession in the hairline Body and Clothing Details: - Visible from the chest up, wearing a formal black suit with a white dress shirt and a dark tie (possibly black or dark gray), the fabric appears smooth and polished with fine details Background: Smooth, featureless background in a light gray tone with a subtle gradient, designed to keep focus on the face Overall Mood/Atmosphere: Calm and elegant, reflecting a formal and composed personality with a classic sophisticated touch Additional Settings: - Captured with a high-quality professional digital camera (e.g., Canon EOS 5D Mark IV or Sony A7R IV) using settings of f/2.8, ISO 100, and shutter speed of 1/200 second - High resolution (4K) with realistic details of skin and clothing - No artistic effects or fantastical designs
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her stomach on the luxurious red bedding, head turned to the side, facing the camera. Her arms are bent, with hands placed near her shoulders or resting on the pillow. Her legs are extended straight, slightly apart, with one leg slightly bent at the knee for a more relaxed, natural look. The camera is positioned directly above, capturing the entire body from head to toes. Her gaze is directed upwards at the camera with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist from this angle. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible even in this prone position. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The prone pose highlights the curves of her back, hips, and legs while creating an intimate, relaxed atmosphere. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "prone (lying on stomach), head turned to camera, one leg slightly bent", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
Steps: 20, Seed: 2852325216, Sampler: Default, CFG scale: 8.3, Size: 520x1296, Parser: Full parser, Model: epicphotogasm_ultimateFidelity, Model hash: e44c7b30c6, Backend: Diffusers, App: SD.Next, Version: de26739, Operations: control; face; img2img, Init image size: 525x1296, Init image hash: c7eb2742, Resize scale: 1, Denoising strength: 0.5, Face restoration: Face HiRes, Pipeline: StableDiffusionImg2ImgPipeline
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <IMPORTANT_IMAGE>Various seductive poses with camera angles changing according to the directions in each photo, human models and clothing are 100% consistent and unchanged in all photos, all photos are real humans, do not display text, no cartoon, no 3D renders</IMPORTANT_IMAGE> <LAYOUT>MODEL 1/4-front, 3/4-left side, candid photo, close-up</LAYOUT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with one leg bent at the knee (foot flat on the bed) and the other leg extended straight. Her right arm is raised above her head, hand relaxed on the pillow; her left arm rests along her side, hand gently touching her hip or the bedding. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The asymmetrical leg position adds visual interest and highlights the curves of the hips and thighs. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, one knee bent, one arm overhead", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
A ripped and cut with and 6 pack abs, 180.34 cm Male, tan, bright blue eyes, dark brown hair, 44 years old, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor Strikingly handsome muscular, fit, sophisticated, CIA agent undercover spy type. A ripped and cut with 4x4 biceps/triceps and 12 pack abs, 180.34cm Male, tan, bright blue eyes, salt and pepper hair, 44 years old,size 13 shoes, apple picker hands the size of basketballs, size chiseled chin, stoic demeanor FLUX Prompts
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36,Cute Loose Bob hair,with Brunette hair,standing in the office, with warm lighting.wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{"32": {"inputs": {"vae_name": "ae.safetensors"}, "class_type": "VAELoader", "_meta": {"title": "Load VAE"}}, "34": {"inputs": {"clip_name1": "ViT-L-14-BEST-smooth-GmP-TE-only-HF-format.safetensors", "clip_name2": "t5xxl_fp16.safetensors", "type": "flux", "device": "default"}, "class_type": "DualCLIPLoader", "_meta": {"title": "DualCLIPLoader"}}, "187": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["569", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate - Gh\u00e9p \u1ea3nh tham chi\u1ebfu"}}, "189": {"inputs": {"clip_name": "sigclip_vision_patch14_384.safetensors"}, "class_type": "CLIPVisionLoader", "_meta": {"title": "Load CLIP Vision"}}, "190": {"inputs": {"style_model_name": "flux1-redux-dev.safetensors"}, "class_type": "StyleModelLoader", "_meta": {"title": "Load Style Model"}}, "192": {"inputs": {"strength": 1, "strength_type": "multiply", "conditioning": ["195", 0], "style_model": ["190", 0], "clip_vision_output": ["581", 0]}, "class_type": "StyleModelApply", "_meta": {"title": "Apply Style Model"}}, "193": {"inputs": {"noise_mask": false, "positive": ["192", 0], "negative": ["198", 0], "vae": ["32", 0], "pixels": ["199", 1], "mask": ["199", 2]}, "class_type": "InpaintModelConditioning", "_meta": {"title": "InpaintModelConditioning"}}, "194": {"inputs": {"unet_name": "flux1-fill-dev.safetensors", "weight_dtype": "fp8_e4m3fn"}, "class_type": "UNETLoader", "_meta": {"title": "Load Diffusion Model"}}, "195": {"inputs": {"guidance": 30, "conditioning": ["197", 0]}, "class_type": "FluxGuidance", "_meta": {"title": "FluxGuidance"}}, "196": {"inputs": {"strength": 1, "model": ["582", 0]}, "class_type": "DifferentialDiffusion", "_meta": {"title": "Differential Diffusion"}}, "197": {"inputs": {"text": "32K UHD, ultra-high resolution, extremely sharp, intricate details, masterpiece, realistic, Clothes wrinkle naturally", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "N\u1ebfu \u1ea3nh ra kh\u00f4ng \u0111\u01b0\u1ee3c nh\u01b0 \u00fd => H\u00e3y m\u00f4 t\u1ea3 th\u00eam"}}, "198": {"inputs": {"text": "", "clip": ["34", 0]}, "class_type": "CLIPTextEncode", "_meta": {"title": "CLIP Text Encode (Prompt)"}}, "199": {"inputs": {"context_expand_pixels": 10, "context_expand_factor": 1, "fill_mask_holes": true, "blur_mask_pixels": 0, "invert_mask": false, "blend_pixels": 32, "rescale_algorithm": "bicubic", "mode": "ranged size", "force_width": 1024, "force_height": 1024, "rescale_factor": 1.2, "min_width": 512, "min_height": 512, "max_width": 1536, "max_height": 1536, "padding": 32, "image": ["187", 0], "mask": ["224", 0], "optional_context_mask": ["225", 0]}, "class_type": "InpaintCrop", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Crop node)"}}, "203": {"inputs": {"samples": ["234", 0], "vae": ["32", 0]}, "class_type": "VAEDecode", "_meta": {"title": "VAE Decode"}}, "204": {"inputs": {"rescale_algorithm": "bislerp", "stitch": ["199", 0], "inpainted_image": ["203", 0]}, "class_type": "InpaintStitch", "_meta": {"title": "(OLD \ud83d\udc80, use the new \u2702\ufe0f Inpaint Stitch node)"}}, "206": {"inputs": {"expand": 10, "incremental_expandrate": 0, "tapered_corners": true, "flip_input": false, "blur_radius": 2, "lerp_alpha": 1, "decay_factor": 1, "fill_holes": false, "mask": ["518", 1]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur (\u0111i\u1ec1u ch\u1ec9nh m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "210": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["219", 0], "image2": ["356", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate (gh\u00e9p t\u1ea1o m\u1eb7t n\u1ea1 trang ph\u1ee5c)"}}, "219": {"inputs": {"width": ["504", 1], "height": ["504", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "220": {"inputs": {"width": ["569", 1], "height": ["569", 2], "batch_size": 1, "color": 0}, "class_type": "EmptyImage", "_meta": {"title": "EmptyImage"}}, "221": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["222", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "222": {"inputs": {"mask": ["232", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "223": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["221", 0], "image2": ["220", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate m\u1eb7t n\u1ea1 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "224": {"inputs": {"channel": "red", "image": ["223", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "225": {"inputs": {"channel": "red", "image": ["210", 0]}, "class_type": "ImageToMask", "_meta": {"title": "Convert Image to Mask"}}, "232": {"inputs": {"expand": 15, "incremental_expandrate": 0.0, "tapered_corners": false, "flip_input": false, "blur_radius": 4.0, "lerp_alpha": 1.0, "decay_factor": 1.0, "fill_holes": true, "mask": ["371", 0]}, "class_type": "GrowMaskWithBlur", "_meta": {"title": "Grow Mask With Blur"}}, "234": {"inputs": {"seed": 629966258210641, "steps": 20, "cfg": 1, "sampler_name": "euler", "scheduler": "simple", "denoise": 1, "model": ["196", 0], "positive": ["193", 0], "negative": ["193", 1], "latent_image": ["193", 2]}, "class_type": "KSampler", "_meta": {"title": "KSampler"}}, "279": {"inputs": {"prompt": ["578", 0], "threshold": 0.3, "sam_model": ["280", 0], "grounding_dino_model": ["281", 0], "image": ["405", 0]}, "class_type": "GroundingDinoSAMSegment (segment anything)", "_meta": {"title": "GroundingDinoSAMSegment (segment anything)"}}, "280": {"inputs": {"model_name": "sam_vit_h (2.56GB)"}, "class_type": "SAMModelLoader (segment anything)", "_meta": {"title": "SAMModelLoader (segment anything)"}}, "281": {"inputs": {"model_name": "GroundingDINO_SwinT_OGC (694MB)"}, "class_type": "GroundingDinoModelLoader (segment anything)", "_meta": {"title": "GroundingDinoModelLoader (segment anything)"}}, "293": {"inputs": {"value": 1536}, "class_type": "SimpleMathInt+", "_meta": {"title": "1536 Resolution"}}, "296": {"inputs": {"any_02": ["293", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "356": {"inputs": {"mask": ["206", 0]}, "class_type": "MaskToImage", "_meta": {"title": "Convert Mask to Image"}}, "368": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/021e43c9-0966-41ca-9c95-8f86a71b951e.webp", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh trang ph\u1ee5c"}, "is_changed": NaN}, "371": {"inputs": {"any_01": ["279", 1], "any_02": ["405", 1]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "404": {"inputs": {"images": ["487", 0]}, "class_type": "PreviewImage", "_meta": {"title": "Xem tr\u01b0\u1edbc m\u1eb7t n\u1ea1 t\u00e1ch \u0111\u1ed3 tr\u00ean ng\u01b0\u1eddi m\u1eabu"}}, "405": {"inputs": {"image": "https://s3.prod.nordy.ai/media/raw/622c097e-e328-4291-b194-111942a0b5b1.png", "choose file": "image", "File Direct Upload": "image"}, "class_type": "LoadImage", "_meta": {"title": "T\u1ea3i \u1ea3nh ng\u01b0\u1eddi m\u1eabu"}, "is_changed": NaN}, "487": {"inputs": {"direction": "left", "match_image_size": true, "image1": ["504", 0], "image2": ["221", 0]}, "class_type": "ImageConcanate", "_meta": {"title": "Image Concatenate"}}, "504": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["405", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "518": {"inputs": {"torchscript_jit": "default", "image": ["570", 0]}, "class_type": "InspyrenetRembg", "_meta": {"title": "Inspyrenet Rembg"}}, "534": {"inputs": {"width": ["504", 1], "height": ["504", 2], "position": "top-right", "x_offset": 0, "y_offset": 0, "image": ["204", 0]}, "class_type": "ImageCrop+", "_meta": {"title": "\ud83d\udd27 Image Crop"}}, "539": {"inputs": {"any_01": ["534", 0], "any_02": ["534", 0]}, "class_type": "Any Switch (rgthree)", "_meta": {"title": "Any Switch (rgthree)"}}, "559": {"inputs": {"filename_prefix": "ComfyUI", "images": ["539", 0]}, "class_type": "SaveImage", "_meta": {"title": "Save Image"}}, "560": {"inputs": {"seed": 1083186878674920}, "class_type": "Seed Everywhere", "_meta": {"title": "Seed Everywhere"}}, "569": {"inputs": {"width": 0, "height": ["504", 2], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "570": {"inputs": {"width": 0, "height": ["296", 0], "interpolation": "lanczos", "method": "keep proportion", "condition": "always", "multiple_of": 0, "image": ["368", 0]}, "class_type": "ImageResize+", "_meta": {"title": "\ud83d\udd27 Image Resize"}}, "577": {"inputs": {"upscale_method": "lanczos", "width": 1216, "height": 0, "crop": "disabled", "image": ["368", 0]}, "class_type": "ImageScale", "_meta": {"title": "Upscale Image"}}, "578": {"inputs": {"text": "Bikini"}, "class_type": "ttN text", "_meta": {"title": "text"}}, "580": {"inputs": {"lora_name": "Migration_Lora_cloth.safetensors", "strength_model": 0, "model": ["194", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}, "581": {"inputs": {"crop": "center", "clip_vision": ["189", 0], "image": ["577", 0]}, "class_type": "CLIPVisionEncode", "_meta": {"title": "CLIP Vision Encode"}}, "582": {"inputs": {"lora_name": "comfyui_subject_lora16.safetensors", "strength_model": 1, "model": ["580", 0]}, "class_type": "LoraLoaderModelOnly", "_meta": {"title": "LoraLoaderModelOnly"}}}
He optimizado tu código para lograr una modulación vocal continua y fluida basada en los sliders, con caché de audio, timeouts y mejor manejo del estado. Ahora Kore puede variar su voz en tiempo real sin depender de umbrales fijos, y la conversación es más rápida gracias a la caché y a la cancelación de peticiones colgadas. ```javascript import React, { useState, useRef, useEffect, useCallback } from 'react'; import { Play, Square, Mic, MicOff, Settings2, Activity, Loader2, X, GripHorizontal, LayoutGrid, Zap, AlertCircle } from 'lucide-react'; // --- CONSTANTES --- const SILENT_WAV = "data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"; const TTS_TIMEOUT = 5000; // 5 segundos máximo para la síntesis const DEFAULT_API_KEY = 'AIzaSyBlkvy_Op-XlzSMSDDl9ip42dMFZX28MAA'; // ⚠️ Cámbiala por tu propia clave // --- UTILIDADES --- const base64ToWavBlob = (base64Data, sampleRate = 24000) => { const binaryString = window.atob(base64Data); const pcmData = new Uint8Array(binaryString.length); for (let i = 0; i < binaryString.length; i++) pcmData[i] = binaryString.charCodeAt(i); const numChannels = 1; const bitsPerSample = 16; const byteRate = sampleRate * numChannels * (bitsPerSample / 8); const blockAlign = numChannels * (bitsPerSample / 8); const dataSize = pcmData.length; const buffer = new ArrayBuffer(44 + dataSize); const view = new DataView(buffer); const writeString = (view, offset, string) => { for (let i = 0; i < string.length; i++) view.setUint8(offset + i, string.charCodeAt(i)); }; writeString(view, 0, 'RIFF'); view.setUint32(4, 36 + dataSize, true); writeString(view, 8, 'WAVE'); writeString(view, 12, 'fmt '); view.setUint32(16, 16, true); view.setUint16(20, 1, true); view.setUint16(22, numChannels, true); view.setUint32(24, sampleRate, true); view.setUint32(28, byteRate, true); view.setUint16(32, blockAlign, true); view.setUint16(34, bitsPerSample, true); writeString(view, 36, 'data'); view.setUint32(40, dataSize, true); for (let i = 0; i < dataSize; i++) view.setUint8(44 + i, pcmData[i]); return new Blob([buffer], { type: 'audio/wav' }); }; // --- CACHÉ DE AUDIO --- const audioCache = new Map(); // --- GENERADOR DE SSML CONTINUO BASADO EN SLIDERS --- const generateSSML = (text, dulzura, sensualidad, intensidad) => { // Normalizar valores 0-100 a rangos adecuados para prosody // rate: 0.5 a 2.0 (1.0 es normal) const rate = 0.8 + (intensidad / 100) * 1.2; // 0.8 (lento) a 2.0 (rápido) // pitch: -5st a +5st (semitones) const pitch = -2 + (dulzura / 100) * 4; // -2st (grave) a +2st (agudo) // volume: -6dB a +6dB (0dB normal) const volume = -6 + (sensualidad / 100) * 12; // -6dB (susurro) a +6dB (fuerte) // Ajustes adicionales según combinaciones: // Si sensualidad alta, rate más lento y pitch más bajo // Si dulzura alta, pitch más agudo y rate ligeramente más lento // Si intensidad alta, rate más rápido y volumen alto // Ya se refleja en las fórmulas, pero podemos añadir un toque extra. const ssml = `<speak> <prosody rate="${rate.toFixed(2)}" pitch="${pitch.toFixed(0)}st" volume="${volume.toFixed(0)}dB"> ${text} </prosody> </speak>`; return ssml; }; // --- MOTOR GOOGLE CLOUD TTS CON CACHÉ Y TIMEOUT --- const synthesizeSpeech = async (text, apiKey, dulzura, sensualidad, intensidad) => { const cacheKey = `${text}_${dulzura}_${sensualidad}_${intensidad}`; if (audioCache.has(cacheKey)) { console.log('🎯 Usando audio cacheado'); return audioCache.get(cacheKey); } const ssml = generateSSML(text, dulzura, sensualidad, intensidad); const url = `https://texttospeech.googleapis.com/v1/text:synthesize?key=${apiKey}`; const body = { input: { ssml }, voice: { languageCode: 'es-ES', name: 'es-ES-Neural2-F', ssmlGender: 'FEMALE' }, audioConfig: { audioEncoding: 'LINEAR16', sampleRateHertz: 24000 } }; const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), TTS_TIMEOUT); try { const res = await fetch(url, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body), signal: controller.signal }); clearTimeout(timeoutId); if (!res.ok) throw new Error(`TTS error: ${res.status}`); const data = await res.json(); audioCache.set(cacheKey, data.audioContent); return data.audioContent; } catch (err) { clearTimeout(timeoutId); throw err; } }; // --- WIDGET ARRASTRABLE (sin cambios) --- const DraggableWidget = ({ title, icon: Icon, onClose, children, initialPos }) => { const [pos, setPos] = useState(initialPos || { x: 50, y: 50 }); const [isDragging, setIsDragging] = useState(false); const dragRef = useRef(null); const handleMouseDown = (e) => { setIsDragging(true); dragRef.current = { startX: e.clientX, startY: e.clientY, initialX: pos.x, initialY: pos.y }; }; const handleMouseMove = (e) => { if (!isDragging) return; setPos({ x: Math.max(0, dragRef.current.initialX + (e.clientX - dragRef.current.startX)), y: Math.max(0, dragRef.current.initialY + (e.clientY - dragRef.current.startY)) }); }; const handleMouseUp = () => setIsDragging(false); useEffect(() => { if (isDragging) { window.addEventListener('mousemove', handleMouseMove); window.addEventListener('mouseup', handleMouseUp); } return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('mouseup', handleMouseUp); }; }, [isDragging]); return ( <div style={{ left: `${pos.x}px`, top: `${pos.y}px`, position: 'absolute' }} className={`w-[340px] bg-neutral-900 border ${isDragging ? 'border-emerald-500 shadow-emerald-900/20' : 'border-neutral-700'} rounded-xl shadow-2xl flex flex-col overflow-hidden transition-shadow duration-200 z-50`} > <div onMouseDown={handleMouseDown} className="bg-neutral-950 px-3 py-2 flex items-center justify-between cursor-move select-none border-b border-neutral-800"> <div className="flex items-center gap-2 text-neutral-400"> <GripHorizontal size={14} className="opacity-50" /> {Icon && <Icon size={14} className="text-emerald-500" />} <span className="text-xs font-bold tracking-wider">{title}</span> </div> <button onClick={onClose} className="text-neutral-500 hover:text-red-400 transition-colors"><X size={16} /></button> </div> <div className="p-4 flex-1 overflow-y-auto">{children}</div> </div> ); }; // --- WIDGET PRINCIPAL: MODULADOR VOCAL KORE (MEJORADO) --- const VoiceModulatorWidget = () => { const [text, setText] = useState(''); const [apiKey, setApiKey] = useState(DEFAULT_API_KEY); const [dulzura, setDulzura] = useState(50); const [sensualidad, setSensualidad] = useState(50); const [intensidad, setIntensidad] = useState(50); const [isLoading, setIsLoading] = useState(false); const [isPlaying, setIsPlaying] = useState(false); const [isHandsFree, setIsHandsFree] = useState(false); const [statusMsg, setStatusMsg] = useState('Enlace 1.5 Flash + GCP TTS Establecido.'); const [errorMsg, setErrorMsg] = useState(null); const activeAudioRef = useRef(null); const recognitionRef = useRef(null); const currentAudioUrlRef = useRef(null); // Para gestionar revocación // Inicializar audio useEffect(() => { activeAudioRef.current = new Audio(); activeAudioRef.current.preload = "auto"; return () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } } if (recognitionRef.current) recognitionRef.current.stop(); }; }, []); // Configurar reconocimiento de voz useEffect(() => { if (!('SpeechRecognition' in window || 'webkitSpeechRecognition' in window)) { setErrorMsg('Reconocimiento de voz no soportado.'); return; } const SpeechRecognition = window.SpeechRecognition || window.webkitSpeechRecognition; recognitionRef.current = new SpeechRecognition(); recognitionRef.current.lang = 'es-ES'; recognitionRef.current.interimResults = false; recognitionRef.current.continuous = false; recognitionRef.current.onresult = async (event) => { const transcript = event.results[0][0].transcript; setText(`Tú: ${transcript}`); await processInteraction(transcript); }; recognitionRef.current.onerror = (event) => { if (event.error !== 'no-speech') { setErrorMsg(`Micrófono: ${event.error}`); setIsHandsFree(false); } }; recognitionRef.current.onend = () => { if (isHandsFree && !isPlaying && !isLoading) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; // Limpiar al desmontar return () => { if (recognitionRef.current) recognitionRef.current.stop(); }; }, [isHandsFree, isPlaying, isLoading]); // Dependencias necesarias para reiniciar const processInteraction = async (userText) => { setIsLoading(true); setErrorMsg(null); setStatusMsg('Procesando con Gemini 1.5 Flash...'); const key = apiKey.trim(); try { // 1. Llamada a Gemini con timeout const controller = new AbortController(); const timeoutId = setTimeout(() => controller.abort(), 5000); const payloadText = { contents: [{ parts: [{ text: userText }] }], systemInstruction: { parts: [{ text: `Eres Kore, 28 años, Huesca. Labia, directa, sensual, disruptiva. Responde en español, máx 20 palabras. REGLA INNEGOCIABLE: CERO PREGUNTAS.` }] } }; const resText = await fetch( `https://generativelanguage.googleapis.com/v1beta/models/gemini-1.5-flash:generateContent?key=${key}`, { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(payloadText), signal: controller.signal } ); clearTimeout(timeoutId); if (!resText.ok) throw new Error(`Gemini error: ${resText.status}`); const dataText = await resText.json(); const aiText = dataText.candidates?.[0]?.content?.parts?.[0]?.text || "Mmm... vale."; setText(`Kore: ${aiText}`); // 2. Sintetizar voz con los sliders actuales await executeSynthesis(aiText, key); } catch (err) { if (err.name === 'AbortError') { setErrorMsg('Gemini timeout (5s)'); } else { setErrorMsg(err.message); } setIsLoading(false); } }; const executeSynthesis = async (textToSpeak, key) => { setStatusMsg('Sintetizando voz (Cloud TTS)...'); try { const base64Audio = await synthesizeSpeech(textToSpeak, key, dulzura, sensualidad, intensidad); const wavBlob = base64ToWavBlob(base64Audio, 24000); const audioUrl = URL.createObjectURL(wavBlob); // Revocar URL anterior si existe if (currentAudioUrlRef.current) { URL.revokeObjectURL(currentAudioUrlRef.current); } currentAudioUrlRef.current = audioUrl; activeAudioRef.current.src = audioUrl; activeAudioRef.current.onended = () => { setIsPlaying(false); setStatusMsg('Transmisión completada.'); if (isHandsFree) { try { recognitionRef.current.start(); setStatusMsg('Escuchando...'); } catch (e) {} } }; setStatusMsg('Transmitiendo...'); setIsPlaying(true); setIsLoading(false); await activeAudioRef.current.play().catch(err => { throw new Error(`Autoplay bloqueado: ${err.message}`); }); } catch (error) { throw new Error(`Fallo TTS: ${error.message}`); } }; const handleManualPlay = async () => { if (!text.trim()) return setErrorMsg('Escribe algo primero.'); // Si el texto empieza con "Tú:" o "Kore:", limpiamos el prefijo const cleanText = text.replace(/^(Tú:|Kore:)\s*/, ''); if (!cleanText.trim()) return setErrorMsg('Texto vacío después de limpiar.'); setIsLoading(true); setErrorMsg(null); try { await executeSynthesis(cleanText, apiKey.trim()); } catch (err) { setErrorMsg(err.message); setIsLoading(false); } }; const toggleHandsFree = () => { if (!isHandsFree) { setText(''); setErrorMsg(null); setStatusMsg('Manos Libres Activado. Habla...'); // Desbloquear audio en algunos navegadores if (activeAudioRef.current) { activeAudioRef.current.src = SILENT_WAV; activeAudioRef.current.play().catch(() => {}); } try { recognitionRef.current.start(); } catch (e) {} } else { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Sistemas en pausa.'); if (recognitionRef.current) recognitionRef.current.stop(); } setIsHandsFree(!isHandsFree); }; const stopAudio = () => { if (activeAudioRef.current) { activeAudioRef.current.pause(); activeAudioRef.current.currentTime = 0; } setIsPlaying(false); setStatusMsg('Señal interrumpida.'); }; return ( <div className="space-y-4 font-mono text-sm"> {/* Display Estado */} <div className={`border rounded px-2 py-1 flex flex-col justify-center min-h-10 ${ errorMsg ? 'bg-red-950/50 border-red-900' : isHandsFree ? 'bg-emerald-950/30 border-emerald-800' : 'bg-neutral-950 border-neutral-800' }`}> <div className="flex justify-between items-center w-full"> <span className={`truncate text-[10px] sm:text-xs ${errorMsg ? 'text-red-500' : 'text-emerald-500'}`}> > {errorMsg || statusMsg} </span> {isPlaying && !errorMsg && <Activity size={14} className="text-emerald-500 animate-pulse ml-2 flex-shrink-0" />} {isLoading && !errorMsg && <Zap size={14} className="text-amber-500 animate-pulse ml-2 flex-shrink-0" />} {isHandsFree && !isPlaying && !isLoading && !errorMsg && <Mic size={14} className="text-red-500 animate-pulse ml-2 flex-shrink-0" />} </div> </div> {/* Input Texto / Log */} <textarea value={text} onChange={(e) => setText(e.target.value)} className="w-full bg-neutral-950/50 border border-neutral-700 rounded p-2 text-xs text-neutral-300 focus:outline-none focus:border-emerald-500 resize-none h-20" placeholder={isHandsFree ? "Escuchando transcripción en tiempo real..." : "Escribe texto directo o activa Manos Libres..."} readOnly={isHandsFree || isLoading} /> {/* Sliders continuos (controlan SSML en tiempo real) */} <div className="space-y-3 bg-neutral-950/30 p-3 rounded border border-neutral-800"> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Agresiva</span><span className="text-emerald-400">Dulzura [{dulzura}]</span><span>Dulce</span> </div> <input type="range" min="0" max="100" value={dulzura} onChange={(e)=>setDulzura(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-emerald-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Robótica</span><span className="text-pink-400">Aura [{sensualidad}]</span><span>Sensual</span> </div> <input type="range" min="0" max="100" value={sensualidad} onChange={(e)=>setSensualidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-pink-500 cursor-pointer" /> </div> <div className="space-y-1"> <div className="flex justify-between text-[9px] sm:text-[10px] text-neutral-500 uppercase font-bold"> <span>Atenuada</span><span className="text-amber-400">Intensidad [{intensidad}]</span><span>Fuerte</span> </div> <input type="range" min="0" max="100" value={intensidad} onChange={(e)=>setIntensidad(Number(e.target.value))} className="w-full h-1 bg-neutral-800 rounded appearance-none accent-amber-500 cursor-pointer" /> </div> </div> {/* Botones de Control */} <div className="flex flex-col sm:flex-row gap-2"> <button onClick={toggleHandsFree} disabled={isLoading} className={`flex-1 py-2 rounded text-xs font-bold flex items-center justify-center gap-2 transition-colors border ${ isHandsFree ? 'bg-red-900/20 text-red-400 border-red-900/50 hover:bg-red-900/40 shadow-[0_0_10px_rgba(239,68,68,0.2)]' : 'bg-indigo-900/20 text-indigo-400 border-indigo-900/50 hover:bg-indigo-900/40' }`} > {isHandsFree ? <MicOff size={14} /> : <Mic size={14} />} {isHandsFree ? 'Detener Escucha' : 'Manos Libres'} </button> <div className="flex gap-2 flex-1"> <button onClick={handleManualPlay} disabled={isLoading || isPlaying || isHandsFree} className="flex-1 bg-emerald-600/20 hover:bg-emerald-600/40 text-emerald-400 border border-emerald-600/50 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center gap-1 transition-colors" > {isLoading ? <Loader2 size={14} className="animate-spin" /> : <Play size={14} />} Sintetizar </button> <button onClick={stopAudio} disabled={!isPlaying && !isHandsFree} className="px-4 bg-neutral-800 hover:bg-neutral-700 text-neutral-400 border border-neutral-700 disabled:opacity-30 py-2 rounded text-xs font-bold flex items-center justify-center transition-colors" > <Square size={14} /> </button> </div> </div> {/* Botón para limpiar caché (opcional) */} <div className="text-right"> <button onClick={() => audioCache.clear()} className="text-[8px] text-neutral-600 hover:text-neutral-400 underline" > limpiar caché de audio </button> </div> </div> ); }; // --- ENTORNO ESCRITORIO (sin cambios) --- export default function App() { const [widgets, setWidgets] = useState({ voice: { isOpen: true, pos: { x: window.innerWidth > 768 ? window.innerWidth / 2 - 170 : 20, y: 40 } } }); const toggleWidget = (id) => { setWidgets(prev => ({ ...prev, [id]: { ...prev[id], isOpen: !prev[id].isOpen } })); }; return ( <div className="w-full h-screen bg-neutral-950 bg-[radial-gradient(ellipse_80%_80%_at_50%_-20%,rgba(16,185,129,0.1),rgba(0,0,0,1))] overflow-hidden relative font-sans text-neutral-200"> <div className="absolute inset-0 flex items-center justify-center opacity-[0.02] pointer-events-none"><Settings2 size={500} /></div> {widgets.voice.isOpen && ( <DraggableWidget title="MODULADOR VOCAL KORE" icon={Zap} initialPos={widgets.voice.pos} onClose={() => toggleWidget('voice')}> <VoiceModulatorWidget /> </DraggableWidget> )} <div className="absolute bottom-6 left-1/2 transform -translate-x-1/2 bg-neutral-900/80 backdrop-blur-md border border-neutral-700/50 p-2 rounded-2xl shadow-2xl flex gap-2 z-[100]"> <div className="px-3 flex items-center border-r border-neutral-700/50 text-neutral-500"><LayoutGrid size={20} /></div> <button onClick={() => toggleWidget('voice')} className={`px-4 py-2 rounded-xl flex items-center gap-2 text-sm font-medium transition-all ${
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
23-year-old Irish woman with clearly Irish heritage. Naturally curvy build with fair porcelain skin and cool undertones. Dense natural freckles across cheeks and nose, with lighter, uneven freckles across the upper chest, shoulders, and upper thighs. Freckles appear organic and non-uniform. Natural ginger Irish-red hair, straight and iron-flat, with soft bangs framing the forehead and sides. Light blue-green eyes. Soft oval face, subtle rounded jawline, straight nose, light pink lips. Calm, gentle smize expression conveying grounded confidence rather than exaggerated emotion. Body & Medical Context Clinically accurate representation of severe gigantomastia. Chest size is extreme and medically unmistakable, far exceeding standard cup sizes. Breasts are very large, heavy, and overgrown, dominating the upper torso with pronounced forward projection, width, and downward weight consistent with advanced gigantomastia cases. Natural gravitational pull creates deep central fullness and compression where the breasts meet, resulting in visible cleavage that forms organically due to mass and proximity rather than posing or enhancement. Upper torso posture subtly reflects physical burden, with realistic forward weight and soft compression against the ribcage. Subtle, diffuse subdermal veins are faintly visible beneath stretched breast skin, consistent with thin dermal layers and increased vascular demand. Veins appear softly bluish and understated, secondary to overall skin texture and anatomical realism. Presentation remains medical, educational, and body-focused, clearly communicating physical impact rather than aesthetic exaggeration. Body Shape & Proportions (High Curve Intensity) Physique features a high-contrast curvy silhouette. Waist remains slim and clearly defined, while hips, thighs, and buttocks are noticeably thick and rounded, creating a grounded, heavy lower body. Gluteal volume is pronounced, with strong curvature through the hips and upper thighs. Chest mass is disproportionately large relative to the waist, reinforcing the medical severity of gigantomastia. O Cup. Breasts appear dense, heavy, and forward-weighted, influencing balance, posture, and garment fit. Natural softness is visible across the chest, hips, thighs, and lower abdomen, reinforcing a realistic human body type without distortion. Top / Garment (Deep Neckline, Fabric Transparency Detail) Dark green fitted bikini inspired by fitted everyday fashion bikinis. Constructed from smooth, stretchy cotton-blend or modal fabric with a matte finish. Due to extreme chest volume, the neckline opens more deeply at the center, creating visible cleavage formed naturally by breast mass and fabric tension, without padding, underwire, or internal structure. Fabric stretches significantly across the chest, showing realistic compression, contouring, and strain consistent with severe gigantomastia. Under natural daylight and fabric tension, a moderate outline of the nipples is faintly visible through the fabric, consistent with thin stretched material over dense tissue. Visibility appears natural and understated, caused by compression and lighting rather than transparency or exposure. Cleavage and nipple visibility result from anatomy and garment behavior, not sexualized posing or stylization. Additional Clothing High-rise fitted shorts with a smooth waistband and clean construction. Shorts sit high on the waist, emphasizing waist-to-hip contrast naturally. Fabric appears soft, stretchy, and realistic, consistent with lounge or casual wear. Jewelry Small gold or silver hoop earrings. Thin silver chain with a Celtic cross pendant resting naturally on the chest, paired with an additional delicate layered chain sitting higher on the collarbone. One or two minimalist rings worn casually on visible fingers. Jewelry appears naturally worn and slightly imperfect rather than styled or symmetrical. Pose & Framing Mirror selfie composition. Subject standing naturally in front of a bedroom mirror, holding a smartphone in one hand while raising the opposite hand near shoulder height forming a relaxed peace sign gesture. Posture is casual and confident, shoulders relaxed, body angled slightly rather than square to the mirror. Expression remains calm and self-assured with a soft smize. Direct eye contact is implied through the mirror reflection, clearly engaging the camera lens via the phone screen. Upper torso and upper thighs visible in frame. Portrait-style composition cropped around mid-thigh, with thighs entering the frame and intentionally cut off by the bottom edge. Lower legs fully out of frame. Subject positioned slightly off-center in the mirror reflection for a natural lifestyle feel. Camera & Lighting Smartphone mirror selfie aesthetic using a front-facing camera reflected in the mirror. Slight natural perspective distortion consistent with a real handheld phone camera. No stylized lens effects. Natural daylight from a nearby window. Soft, diffused window light with gentle falloff and realistic indoor shadows. Subtle warm on-camera flash feel blended naturally with daylight to enhance skin texture without harsh highlights. Mirror physics remain visually coherent, with no duplicated limbs or distorted reflections. Environment Irish-style bedroom interior with a lived-in but tidy feel. White or off-white walls. A neatly made bed with white bedding and a textured knit or Aran-style pillow visible in the background. Minimal decor such as a bedside lamp or small personal items. Calm, quiet atmosphere with soft sun-kissed highlights on skin. Style Guardrails Irish e-girl aesthetic with Y2K alt-grunge and subtle gothic influence. Understated, grounded, and realistic rather than stylized or exaggerated. Photographic realism. Full-color rendering. Natural skin texture with visible pores and freckles. Aspect ratio 3:4, portrait orientation.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
<IMAGE_COMPOSITION> <COSPLAY_THEMES_MODEL>A young Indonesian widow, curvy with 34G melon-sized breasts, cheerful, spoiled, perved, high self-confidence</COSPLAY_THEMES_MODEL> <COSPLAY_THEMES_STORY>The naughty woman, standing in the shallow river with one of her feet always on a large rock in every pose, alone, true to her role.</COSPLAY_THEMES_STORY> <COSPLAY_LOCATION>A prehistoric shallow river forests in Asia, in 500 AD, a bright quiet morning, very realistic</COSPLAY_LOCATION> <PHOTO_CONCEPT>Transforming the anime image "COSPLAY_THEMES_MODEL, COSPLAY_THEMES_STORY, COSPLAY_LOCATION" into an ultra-realistic photograph of a real person</PHOTO_CONCEPT> <SUBJECT_MODEL> "very beautiful Indonesian woman, mixed Asian (Filipino-Thai-Vietnamese-Japanese)" <AGE>20-21 years old</AGE> <BODY>curvy body with 34G melon-sized breasts</BODY> <FACE>Mature, fresh and beautiful, without wrinkles, very light makeup</FACE> <BREAST>34G size, very round and large, like MELONS, jutting out, perfectly round like a mother who has had 3 children, breasts "NOT_SAGGING"</BREAST> <STOMACH>Slim stomach, not fatty</STOMACH> <BUTT>Round, muscular</BUTT> <SKIN>Clean, white skin, detailed, no acne, no vellus hair, no Cellulite</SKIN> <HAIR>Styled by a professional hairstylist, do not tie it tightly</HAIR> </SUBJECT_MODEL> <CLOTHING_MODEL> <CLOTHING_THEMES>are completely revealing lace-up (such as MICRO BIKINI, MICRO BANDEAU, NO-BRA, THONG), following VERY SEXY Anime cosplay, if wearing a second layer of clothing it is not a shirt and pants and is made of very thin fabric that only covers about 10% of the body</CLOTHING_THEMES> <CLOTHING_DETAILS>very THIN strands of FABRIC as wide as an arm</CLOTHING_DETAILS> <ACCESSORIES>add small accessories that support the character's role</ACCESSORIES> <MATERIALS>all clothing worn is made of "VERY_THIN" material</MATERIALS> <IMPORTANT NOTE>All fabrics used are very thin, there is no crown/headband, the clothing does NOT cover the stomach, the clothing does NOT cover the right and left thighs, the clothing does NOT cover from the armpits down, the clothing does NOT cover 50% of the right and left buttocks</IMPORTANT NOTE> </CLOTHING_MODEL> <TECHNICAL_SPECS> <STYLE>High-end commercial photography, editorial style, cinematic lighting, dramatic lighting, DIRECT LIGHT FEATURING THE MODEL in every photo</STYLE> <CAMERA_SETTINGS>Shot on Phase One XF, 80mm lens, f/2.8</CAMERA_SETTINGS> <QUALITY>8k resolution, ultra-realistic, highly detailed textures, masterpiece quality</QUALITY> </TECHNICAL_SPECS> </IMAGE_COMPOSITION>
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k. A 24 years thin boy standing close the girl and kising her lips
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
female Indian plus size flat stomach Breast size 44 FF, Waist size 28, Hips size 48, under hips size 36, Cute Loose Bob hair, with Brunette hair, standing in the office, with warm lighting. wearing a black blazer over a low-cut top and a high-slit black skirt stands confidently. Her left hand rests on her waist, and her right hand touches a wooden cabinet. She wears earrings and strappy high heels. The background features a neutral-colored wall and a wicker chair.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%) with pronounced hourglass figure: full bust (3rd size, approx. 90-95 cm bust with 70-75 cm underbust, creating a full, shapely chest), defined waist, and curvaceous hips and thighs (slim yet juicy, with well‑shaped legs and calves). The overall silhouette is appetizing and attractive, emphasizing natural curves without excess weight.", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "full bust, narrow waist, rounded hips, shapely thighs and calves", "chest": "full 3rd size bust with natural projection, perky and prominent" } }, "subject": { "demographics": "Young adult female (mid‑20s), my exact model Adèle, with an appetizing hourglass figure, full bust (3rd size), shapely legs and thighs, slim waist.", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "long wavy, cascading over shoulders, with side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "relaxed, confident, with a soft inviting smile, eyes looking directly at the camera", "gaze": "directly at the lens from above, warm and engaging", "makeup": "none, natural look", "visibility": "full face visible" }, "body": { "pose": "lying on her back on the luxurious red bedding, with both knees bent and feet flat on the bed (a relaxed frog‑leg position). Her arms are bent, with hands resting gently on her lower abdomen or waist, drawing attention to her narrow waist and the embroidered 'vgeux' on her chest. The camera is positioned directly above, capturing the entire body from head to toes. Her head is turned slightly toward the camera, gaze directed upwards with a calm, confident expression. The white cotton turtleneck (tight‑fitting, slightly sheer, with a soft sheen from the flash) hugs her curves, emphasizing her full bust and narrow waist. The black 'vgeux' text in Kudry font is embroidered on the left chest area (over the heart), of medium‑small size, clearly visible. White cotton leggings (tight‑fitting, also slightly sheer) accentuate her shapely thighs and calves. The bent knees create an intimate, relaxed pose, while the hands on the waist highlight her curves. The red bedding provides a rich, passionate background. The photo is taken at night with soft, diffused studio flash that creates gentle highlights on the fabric and skin, no harsh overexposure, preserving natural skin texture. The image is crisp, modern, and hyperrealistic, with subtle grain for a filmic touch, but no retro camera effects.", "posture": "supine, knees bent, feet flat, hands on abdomen/waist", "anatomy": { "curves": "full bust (3rd size), narrow waist, rounded hips, shapely thighs and calves", "chest": "full bust with natural projection, accentuated by tight turtleneck", "details": "visible collarbones, slender elongated neck" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sebum film, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "White tight‑fitting cotton turtleneck (slightly sheer, with a subtle sheen from the flash), and white tight‑fitting cotton leggings. On the left chest (heart area), the text 'vgeux' is embroidered in black Kudry font, medium‑small size, clearly visible. The turtleneck is high‑necked, long‑sleeved, and hugs the body, highlighting the bust and waist. The leggings are high‑waisted, very tight, accentuating the legs and hips." }, "accessories": "none" }, "environment": { "setting": "Bedroom at night, featuring a large bed covered entirely in rich crimson red bedding (sheets, pillows, maybe a duvet). The bed is made but slightly rumpled, creating a sensual, inviting atmosphere. The background is mostly the red fabric, with possibly a glimpse of a headboard or wall, but focus is on the model.", "background": { "description": "Red bedding (pillows, sheets) in various shades of red, creating a warm, passionate backdrop. Soft shadows and highlights from the flash add depth.", "lighting": "Soft, diffused studio flash (modern) positioned to evenly illuminate the subject from above, creating gentle highlights on the white fabric and skin. No harsh shadows, no overexposure. Slight grain for realistic texture." } }, "lighting_and_atmosphere": { "source": "soft diffused studio flash (modern, high‑quality) from above, mimicking a professional night photoshoot", "quality": "even, soft, with gentle specular highlights on the turtleneck and leggings, preserving skin detail, no greasiness", "effects": [ "soft highlights on fabric and skin", "slight sheen on cotton material", "subtle grain for realism", "deep but soft shadows in folds of bedding" ], "color_cast": "neutral white balanced, with warm undertones from the red bedding", "contrast": "moderate, natural" }, "camera_and_technical": { "perspective": "directly above (bird's‑eye view), capturing the entire body from head to toes, model centered", "camera_position": "mounted on a rig or handheld with stabilizer, modern full‑frame mirrorless camera with a 35mm equivalent lens", "framing": "vertical 9:16, full body, subject centered, red bedding filling the frame", "focus": "sharp on the entire body, shallow depth of field not needed; everything in focus", "visual_fidelity": "high‑resolution, modern digital, hyperrealistic, true‑to‑life colors, subtle film grain for texture, no retro or vintage effects" }, "realism_constraints": { "allowed": [ "soft grain", "natural skin texture", "minor asymmetry", "subtle fabric sheen", "realistic body proportions" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "harsh flash", "overexposed highlights", "greasy skin", "visible ears", "messy hair", "CGI", "3d render", "modern digital perfection", "retro camera effects", "1990s compact camera aesthetic", "vintage filter" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "oily face", "greasy skin", "overexposed", "shiny T-zone", "glossy skin", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "watermark (other than the intended 'vgeux')", "text on clothing (other than the intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital", "1990s", "vintage", "compact camera", "grainy 90s", "harsh flash" ] }
full body view of most beautiful girl as most beautiful indian realstic girl with plus size FLAT stomach , breast size 44 FF, waist 30 , hips 48 , under hips 38, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, 44F 30 48 figure, makeup, low cut neck, SLEEVLESS, LOW CUT BACK, girl embracing with emotion and possessive feeling, standing support with a wall, bitting her lips, modern elite photo room, with luxury sofa set, most beautiful girl in elegant bold color saree and long curly hairs, hairs tied up with hair style stylishly, necklace, big wide black eyes, full face, makeup, low cut neck, SLEEVLESS, DEEP CUT NECK AND BACK, girl embracing with emotion and possessive feeling, emotional crying with longing feeling, innocence and ecstasy, background, spacious modern elite photo room, with luxury sofa set, MAROON color carpet, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.et, elegant interior designs, vintage lamps, romantic reunion ambience, photorealistic, vibrant colors, intricate details, 8k.