Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
A full body photo shot of an alluring and deadly image of a (shadow dancer) wearing dark, flowing silk robes with intricate, silver embroidery, she has elongated, razor-sharp, obsidian-black finger blades. She is shown with midnight black and gold heel-boots, this full body image is highly detailed, 8k sharp focus quality photorealistic ((masterpiece)), mesmerizing green detailed perfect eyes, beautiful perfect face, graceful figure, perfection look, perfect symmetry, green bioluminescent, highly detailed, 8k fantasy movie poster.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } } { "subject": { "demographics": "Young adult female, light skin tone with visible tan lines.", "hair": "Platinum blonde hair with distinct dark roots, styled in a messy high bun, loose strands framing the face.", "apparel": "Black strapless bandeau top, minimally visible matching black bottoms.", "accessories": "Large silver hoop earrings, thin silver chain necklace with a star pendant.", "anatomy": "Full, heavy bust with natural gravitational weight due to forward-leaning pose. Visible cleavage and soft tissue volume. Clear tan lines on the upper chest indicating previous sun exposure with a different top.", "skin_details": "Wet, glistening skin texture with visible water droplets. High-resolution pores and skin imperfections. Reflective sheen on shoulders, chest, and face." }, "pose": { "body_position": "Deep squatting/crouching position on the floor. Knees bent deeply outward.", "orientation": "Facing the camera, body leaning forward.", "limbs": "Right arm extended towards the camera (suggesting a selfie angle). Left arm reaching down, hand resting on the floor between the feet.", "head_and_gaze": "Head tilted slightly downward, chin tucked. Eyes looking upward directly into the camera lens with a focused expression." }, "environment": { "setting": "Tiled shower stall or bathroom corner.", "background_elements": "Grey square tiles on walls and floor. Chrome shower mixer/handle visible on the right wall. A white towel hanging on the left side.", "surface_interaction": "Floor tiles appear wet. Water reflections visible on the ground." }, "camera": { "perspective": "High-angle, top-down perspective (selfie style).", "shot_type": "Close-up, full body from a high angle (head to feet visible due to compression).", "focal_length": "Wide-angle lens, creating slight perspective distortion where the head and upper body appear larger than the feet.", "depth_of_field": "Deep depth of field, keeping both the face and the tiled floor in focus." }, "lighting": { "source": "Bright, artificial overhead bathroom lighting.", "quality": "Harsh, direct light creating strong specular highlights on the wet skin (forehead, nose, shoulders, chest).", "shadows": "Deep, sharp shadows cast by the body onto the floor and under the chin/neck area." }, "mood_and_expression": { "emotion": "Candid, intense, slightly provocative but casual.", "facial_expression": "Pouting lips, relaxed facial muscles, piercing upward gaze." }, "style_and_realism": { "aesthetic": "Raw, unfiltered phone photography. Amateur selfie aesthetic.", "fidelity": "Photorealistic, high-fidelity skin texture. No airbrushing or artistic stylization." }, "colors_and_tone": { "palette": "Neutral greys (tiles), skin tones (tan and pale), stark black (clothing), silver (accessories).", "contrast": "High contrast due to bright overhead light and dark shadows.", "saturation": "Natural, slightly muted background with warm skin tones." }, "quality_and_technical_details": { "resolution": "High definition, sharp focus.", "texture_emphasis": "Emphasis on wet skin, hair strands, and tile grout." }, "aspect_ratio_and_output": { "ratio": "3:4", "framing": "Vertical orientation." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve deep squat position", "preserve forward lean angle", "preserve arm extension for selfie perspective", "preserve head tilt and upward gaze" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve high-angle foreshortening", "maintain chest foreground dominance", "prevent flattening of the squat posture" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or artificially supported breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "dry skin", "standing pose" ] } }{ "subject": { "description": "Young woman with a curvy, athletic physique, captured from the rear and side profile.", "hair": "Long, dark, voluminous curly hair cascading down the back, reaching mid-back length, with distinct ringlets.", "apparel_top": "Backless reddish-brown or maroon halter top that exposes the entire back. Features a delicate, decorative metallic chain strap running vertically down the spine with small bead-like embellishments.", "apparel_bottom": "Light wash blue denim jeans, tight-fitting to accentuate the glutes and hips, featuring distinct back pocket stitching (American Eagle style stitching visible).", "body_features": "Tan skin tone with visible natural skin texture. Prominent hip-to-waist ratio, very curvy silhouette with emphasized glutes. Toned back muscles visible due to the open back of the top.", "face": "Side profile visible, looking towards the phone screen. Sharp jawline, neutral expression, soft makeup." }, "pose": { "orientation": "Standing with back primarily towards the mirror, twisted slightly to the right to show profile.", "head": "Turned to the right, eyes focused on the phone screen in the reflection.", "arms": "Right arm raised, elbow bent, hand holding a white smartphone to take the photo. Left arm relaxed by the side.", "torso": "Arching slightly to accentuate the lower back curve.", "legs": "Hips shifted to emphasize curves, standing posture.", "hands": "Right hand visible holding the phone, manicured nails (white or light tips)." }, "environment": { "setting": "Indoor room, likely a bedroom.", "background_left": "A wooden door with horizontal paneling and a silver doorknob.", "background_right": "White wall featuring a framed artwork with a black frame and a botanical print (leaves). Below the art, a white shelf or surface with a round woven macramé placemat or rug.", "foreground_details": "The bottom edge of the mirror is visible, showing white electrical outlets with switches on the wall below the mirror reflection." }, "camera": { "shot_type": "Mirror selfie, medium shot capturing from mid-thigh to top of head.", "perspective": "Reflected perspective, camera is the phone seen in the image.", "device": "White smartphone (iPhone style) with a case featuring a black heart or text design, held in the right hand.", "focal_length": "Standard mobile wide lens (approx 26mm equivalent).", "framing": "Vertical framing." }, "lighting": { "source": "Soft, diffused natural light coming from the front (behind the mirror) and ambient room lighting.", "quality": "Even illumination, soft shadows on the back and jeans, highlighting the contours of the body and fabric textures.", "shadows": "Subtle shadows defining the spinal groove and muscle definition on the back." }, "mood_and_expression": { "vibe": "Casual, confident, self-assured.", "expression": "Focused, neutral, checking appearance in the mirror." }, "style_and_realism": { "style": "Photorealistic, user-generated content (UGC) style, high-resolution social media photo.", "fidelity": "High fidelity to textures (denim, skin, hair, wood grain).", "rendering": "Unfiltered, naturalistic appearance." }, "colors_and_tone": { "palette": "Natural earth tones (wood brown, maroon top, tan skin), contrasted with light denim blue and white walls.", "white_balance": "Neutral, slightly warm.", "contrast": "Medium contrast, preserving details in both the dark hair and bright white phone." }, "quality_and_technical_details": { "resolution": "High quality, sharp focus on the subject.", "noise": "Low distinct noise, slight digital grain typical of smartphone photography in indoor light.", "sharpness": "Sharp details on the hair curls and denim texture." }, "aspect_ratio_and_output": { "aspect_ratio": "3:4", "cropping": "Framed to include the head, torso, and upper legs/hips." }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock arm position holding phone" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve foreground dominance of subject", "maintain separation between subject and background elements (door, wall art)", "prevent flat depth" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "flattened curves", "reduced hip volume", "slimmed glutes", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "missing phone", "missing mirror reflection", "facing forward", "direct eye contact with lens (must look at screen)", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "distorted fingers", "bad hands", "extra limbs" ] } }{ "subject": { "description": "Young woman with fair skin and long, straight brunette hair parted in the middle. She has almond-shaped hazel-green eyes, a refined nose, and full pink lips with a subtle gloss. She is wearing a tight, blue floral-print halter-neck one-piece swimsuit or bodysuit featuring bright pink flowers and green leaves. The garment has a deep plunging neckline that reveals significant cleavage.", "anatomy_and_proportions": "The subject possesses an extremely voluptuous and heavy bust that is significantly above average in volume. The chest mass is full, projecting forward and outward, heavily affected by gravity due to natural weight. The bust depth is visibly greater than the ribcage depth. The torso is slender, creating a dramatic bust-to-waist ratio. Skin texture is natural with visible pores, faint freckles, and soft tissue volume.", "clothing_fit": "The floral bodysuit fits tightly against the skin, conforming to the heavy curvature of the chest and waist. The fabric is strained slightly by the volume of the bust. Thin halter straps go around the neck." }, "pose": { "stance": "Standing upright with a relaxed posture.", "head_position": "Head is tilted slightly downward, with the chin tucked in, looking up towards the camera through eyelashes.", "limbs": "Arms are extended downwards along the sides of the body, relaxed and out of the primary focal area.", "orientation": "Body is facing forward towards the camera, with a slight, subtle angle." }, "environment": { "location": "A domestic kitchen interior.", "background_elements": "To the left, a wooden countertop with a mosaic tile backsplash in shades of purple, grey, and white. White cabinetry with black knobs. Kitchen utensils (spatulas, spoons) in a holder. To the right, built-in stainless steel and black double wall ovens. Wooden flooring is visible.", "details": "Modern, clean, well-lit residential setting." }, "camera": { "perspective": "High-angle shot, looking down at the subject.", "framing": "Medium shot, capturing the subject from the mid-thighs up to the top of the head.", "focal_length": "35mm to 50mm, creating a sense of intimacy without excessive distortion.", "depth_of_field": "Subject is in sharp focus; the kitchen background is slightly softened but fully distinct.", "shot_type": "Eye-level relative to the high angle, emphasizing the subject's gaze and upper body volume." }, "lighting": { "source": "Soft, diffuse indoor ambient lighting, likely a mix of overhead kitchen fixtures and natural light.", "direction": "Top-down and slightly frontal.", "shadows": "Soft shadows visible in the cleavage and under the chin, defining the volume of the chest and facial features.", "highlights": "Subtle specular highlights on the forehead, nose, and the curvature of the upper chest.", "quality": "Neutral to slightly cool color temperature." }, "mood_and_expression": { "expression": "Neutral to soft, alluring gaze. Direct eye contact with a slight 'doe-eyed' look due to the camera angle.", "atmosphere": "Casual, candid, intimate, domestic.", "emotion": "Calm and confident." }, "style_and_realism": { "aesthetic": "High-fidelity photorealism, resembling a high-quality smartphone photo or candid DSLR shot.", "texture_quality": "Ultra-detailed skin texture, realistic fabric weave, accurate material rendering for the kitchen surfaces (wood, tile, metal).", "render_style": "Unfiltered, raw, authentic photography style." }, "colors_and_tone": { "palette": "Natural skin tones, vibrant blue and pink on the swimsuit, neutral whites, browns, and mosaic purples in the background.", "contrast": "Moderate contrast, preserving shadow detail in the hair and background.", "saturation": "Natural and lifelike, with the swimsuit colors popping against the neutral kitchen tones." }, "quality_and_technical_details": { "resolution": "8k, high definition.", "sharpness": "Crisp focus on the eyes and face.", "noise": "Low ISO, minimal grain." }, "aspect_ratio_and_output": { "ratio": "3:4", "orientation": "Portrait" }, "controlnet": { "pose_control": { "model_type": "OpenPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve shoulder width", "preserve hip angle", "preserve spine curvature", "preserve limb placement", "lock head tilt and chin tuck" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "MiDaS", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "preserve chest foreground dominance", "prevent flat or compressed depth", "maintain clear torso-to-background separation", "ensure high-angle perspective geometry" ], "recommended_weight": 0.8 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "smaller bust than reference", "reduced chest volume", "flattened or compressed breasts", "tightened or lifted breasts", "slimmed torso", "aesthetic proportion correction", "beauty standard enforcement", "dataset-average female anatomy", "camera angles that reduce volume", "wide-angle distortion not in reference", "lens compression not in reference", "cropping that removes volume", "depth flattening", "mirror selfies", "phone-in-hand selfies", "reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions", "more realistic reinterpretation", "naturalization of prominent features", "low angle", "looking away" ] } }
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Hyper realistic, photo realism, zoomed out HD Photo of beautiful, sultry Amazon Vampire Princess in a battle with a swarm of zombies, she is swinging her sword decapitating zombies. She is fighting for her life, she is revealing her long sharp pointed vampire fangs, with the look of pain and determination on her face. She has colorful amazon style arm tattoos, black hair with bangs, dark sapphire blue eyes framed by long, elegant eyelashes and ornate amazon eyeshadow that compliments her eyes. She wears ornate and revealing Amazon Princess apparel, with ornate gold belt and choker. It is an eerily foggy, creepy night, lit by soft volumetric lighting from a full moon, casting shadows on the decaying bodies of zombies and fallen Amazon warriors. Moonlight shines down on the battlefield, bathing her body in an ethereal glow in the eerie, dark gothic atmosphere. No poorly formed fingers, no extra arms, no extra legs, no extra fingers, no poorly formed hands, no poorly drawn body, no poorly drawn teeth, no bad anatomy.
Character: A beautiful woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
cinematic amateur-fashion aesthetic blended with premium luxury realism, seductive athletic femininity, emotionally intense portrait photography, raw flash-driven beauty editorial with authentic imperfect atmosphere.A breathtaking adult woman in her early 20s with an athletic yet feminine physique, toned legs, defined waist, sharp collarbones, elegant neck, and naturally sculpted body lines. Deep expressive eyes with realistic iris texture, subtle tired sensuality mixed with confident seduction, soft glossy lips, minimal high-end editorial makeup, authentic facial asymmetry and micro skin detail. Luxury sheer lace lingerie in rich burgundy-wine red tones with delicate black accents, inspired by premium dessert branding. Semi-transparent floral lace texture with ultra-detailed embroidery, realistic elastic tension on the body, soft fabric compression against skin, satin trim reflections, and subtle woven ITOUCH branding integrated naturally into the underband and straps.Full body composition, shot from a slightly high angle, model lying on the floor: Pose: Lying on her side on the floor, body forming an elegant S-curve, one leg slightly bent and extended, the other leg softly folded, upper body slightly raised on one elbow, head turned toward camera with direct eye contact. One arm relaxed above her head, creating beautiful lines across the torso, waist, hips and legs. Dynamic yet natural body tension, showcasing athletic femininity and lingerie details. Lighting: Direct harsh front flash with slight upward angle, strong realistic shadows cast on the floor and wall, dramatic specular highlights on skin, collarbones, hips and lace, subtle sensor bloom, raw amateur editorial energy.Deep f/8 aperture keeping skin texture, lace details, body definition and background elements all sharp.Background & Setting: Luxurious but raw minimalist apartment interior — dark oak wooden floor with visible grain and slight imperfections, partially visible textured beige wall, soft natural window light mixed with flash, scattered high-end fashion magazines and a half-drunk glass of red wine on the floor for added narrative. Underground luxury apartment editorial atmosphere. Skin rendering: Extreme micro-detail realism, visible pores, natural peach fuzz, subsurface scattering, tiny imperfections, realistic skin oil reflections under direct flash, authentic tonal variation across the body. Hair: Messy lived-in luxury hair spread naturally on the floor, realistic strand separation, flyaway hairs catching the flash, silky but imperfect texture.Color grading: Scanned ISO 400 fashion film photography look, heavy cinematic grain, rich burgundy-red + warm wood tones contrast, muted blacks, beautiful skin warmth, analog tonal response. Camera: Canon EOS R5, 50mm lens (slightly wider for full body), direct flash attachment, high amateur-fashion perspective, high-resolution RAW aesthetic.Atmosphere: Raw seductive confidence, intimate luxury, quiet sensuality on the floor, premium underground fashion magazine energy, editorial imperfection, cinematic realism.
Character: A beautiful East Asian woman with long, dark hair that flows down her back and shoulders. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyebrows. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: this woman with short, blonde hair attached with a frange. Her makeup is sharp and dramatic, featuring bold winged "cat-eye" eyeliner and perfectly defined eyegreens. She has an intense, piercing, and sultry expression, looking back over her shoulder directly into the camera lens with high-fashion confidence. Shot Angle: A creative medium-full shot captured at eye level. The subject is positioned within a narrow, dark alcove or architectural frame, creating a sophisticated "frame-within-a-frame" composition. The perspective is tight and intimate, focusing on the geometric shapes created by her body. Outfit: She wears a monochromatic, high-editorial ensemble. The base is an ultra-tight, long-sleeved black bodysuit or leotard that fits like a second skin, emphasizing her slim waist and the curve of her hips. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is very thin, showcasing the realistic skin texture underneath. On her feet are high-shine, polished black leather pointed-toe pumps with extremely thin, towering stiletto heels. Lighting: Masterful high-contrast black and white (monochrome) lighting. A strong, hard directional light source from the front-left creates a dramatic chiaroscuro effect. This light casts sharp, well-defined shadows of her legs and heels against the plain white back wall, emphasizing the geometric and athletic nature of the pose. The lighting highlights the sheen on the leather shoes and the subtle texture of the patterned tights. Pose: The character is in a highly dynamic and provocative geometric pose, reclined within a confined space. Her torso is leaned back against the wall while her legs are kicked high into the air; one leg is extended straight up while the other is bent at a sharp angle, forming an inverted "V" shape. She holds the edge of the platform she is sitting on with one hand, while her head is turned back toward the viewer, creating a powerful and alluring silhouette. Technical Specs: Professional black and white photography, 8k resolution, photorealistic, sharp focus on the character's face and the texture of the tights, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
Character: A beautiful East Asian woman with long, dark, silky hair parted in the middle and cascading down her shoulders. Her makeup is bold and elegant, featuring sharp winged eyeliner and perfectly sculpted brows. Her expression is calm, direct, and slightly sultry, gazing intensely into the camera lens. Shot Angle: A centered, frontal medium shot captured at eye level. The character is symmetrically framed within a narrow, white architectural alcove, which creates a clean and focused vertical composition that emphasizes her presence as the central subject. Outfit: She wears an extremely form-fitting, long-sleeved black turtleneck bodysuit that fits like a second skin, highlighting her slim waist and upper body. This is paired with sheer black pantyhose featuring a delicate, repeating pattern of small black hearts. The hosiery is high-detail, showing the subtle stretch of the fabric and the skin texture underneath. On her feet, she wears classic black pointed-toe high-heeled pumps. The entire ensemble is designed to be sleek and high-fashion, with the tight fabrics emphasizing her curvaceous silhouette. Lighting: Professional high-contrast black and white (monochrome) lighting. A strong, direct key light from the front-center illuminates her face, arms, and the front of her legs, while casting deep, sharp-edged shadows onto the white walls behind her. The lighting creates a dramatic chiaroscuro effect, making the textures of her hair, the matte bodysuit, and the patterned tights pop with clarity. Pose: The character is sitting in a compact, "tucked" pose on a dark, square platform. Her knees are pulled up tight against her chest, and her arms are wrapped around her shins with her hands clasped together. This pose creates a rounded, athletic silhouette that draws focus to the texture of the patterned hosiery and the shape of her hips and legs. Technical Specs: 8k resolution, photorealistic, professional black and white photography, sharp focus on the face and eyes, high dynamic range (HDR), fine film grain, fashion editorial style, deep blacks and crisp whites, masterpiece.
{ "subject": { "description": "Young woman with platinum blonde hair featuring dark roots, straight and shoulder-length. She has fair skin with a warm, sun-kissed tone. Facial features include blue eyes, a refined nose, and full lips with brownish-red lipstick. She is wearing a neon yellow, ribbed-texture bikini top and black string thong bikini bottoms. Her fingernails are painted bright red. A thin gold ring is visible on the ring finger of her left hand. The physique is fit and curvy, with prominent gluteal shape and natural bust volume visible in the side profile.", "anatomical_fidelity": "Preserve exact body proportions. Maintain the fullness and roundness of the glutes as emphasized by the prone pose. Ensure the bust volume is not flattened beyond the natural compression of the pose; side boob volume in the bikini top must be preserved. Skin texture must show natural pores and subtle imperfections, not plastic smoothness.", "clothing": "Neon yellow ribbed bandeau-style bikini top, black thong bikini bottom with side ties.", "accessories": "Gold ring on left hand, red manicure." }, "pose": { "description": "Lying prone (stomach down) on a white beach towel. The upper body is propped up on forearms/elbows. The head is turned sharply over the left shoulder to face the camera directly. The left hand rests near the right collarbone/shoulder area. The torso is slightly arched. The hips act as a pivot point, with the glutes rising naturally. Legs are extended backward.", "specifics": "Chin resting near shoulder, direct gaze, relaxed fingers." }, "environment": { "setting": "Outdoor sandy beach at the base of a cliff.", "foreground": "White towel with dark blue/black patterns, scattered with real sand grains.", "background": "A steep, eroded beige/tan sandstone cliff face with sparse green scrub vegetation. At the very top of the cliff, residential houses with windows and roofs are visible against a clear blue sky.", "details": "Sand texture, rock stratification on the cliff, architectural details of the houses." }, "camera": { "shot_type": "Medium shot, eye-level with the subject (low angle relative to the ground).", "perspective": "Side-rear angle relative to the body, facing the subject's face. Slight foreshortening on the torso.", "focus": "Sharp focus on the subject's face and body. Slight depth of field roll-off on the distant cliff and houses.", "framing": "Subject centered horizontally, occupying the lower two-thirds of the frame." }, "lighting": { "type": "Natural sunlight, late afternoon/golden hour.", "direction": "Light source from the left (subject's front-left), casting shadows behind her and on the right side of her face.", "quality": "Warm, direct, hard light creating defined shadows and distinct highlights on the hair and skin.", "shadows": "Cast shadows on the towel and sand to the right." }, "mood_and_expression": { "mood": "Relaxed, alluring, vacation atmosphere, confident.", "expression": "Soft sm