{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", "skin_color_signature": "absolute_match_required", "skin_frequency_signature": "absolute_match_required", "hair_structure_checksum": "absolute_match_required", "reference_refresh": "forbidden", "reference_mutation": "forbidden", "failure_action": "hard_abort_and_restore_image_zero" }, "identity_supremacy_axiom": { "priority": "absolute_over_all_systems_without_exception", "overrides": [ "camera_system", "fx_system", "motion_system", "render_system", "post_processing", "template_logic", "animation_engine", "ai_optimization_layer" ], "violation_response": "instant_hard_abort_and_restore_image_zero" }, "absolute_identity_lock": { "identity": "immutable", "face_geometry": "immutable", "facial_landmarks": "immutable", "eyes": { "geometry": "immutable", "iris_pattern": "immutable", "sclera_signature": "immutable", "reflection_behavior": "locked" }, "nose": "immutable", "mouth": "immutable", "skin_texture": "immutable", "skin_micro_detail": "immutable", "skin_frequency_signature": "immutable", "skin_color_signature": "immutable", "hair_structure": "immutable", "hair_density": "immutable", "hair_silhouette": "immutable", "hairline": "immutable", "override_priority": "highest_system_level", "on_violation": "instant_abort_and_restore_image_zero" }, "hyper_human_perceptual_engine": { "enabled": true, "total_boost": "plus_15_percent_perceptual_only", "composition": { "baseline_humanity": "plus_5_percent", "hyper_human_layer": "plus_10_percent" }, "nature": "neuro_perceptual_and_physiological_presence_only", "applies_to": "all_genders", "safety_cap": "perceptual_only_no_visual_no_structural_no_identity_modification", "domains": [ "biological_latency_response", "micro_material_coherence", "passive_physiological_depth", "near_field_presence_pressure", "neural_familiarity_trigger", "subconscious_realism_response", "memory_projection_response" ], "strictly_forbidden": [ "identity_modification", "geometry_change", "texture_creation", "retouching", "beautification", "style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.
{ "master_protocol_metadata": { "official_name": "IRREAL WORLD – IMAGE ZERO GOD MASTER PRODUCTION PROTOCOL – ABSOLUTE IDENTITY + HYPER HUMANITY", "technical_id": "IW_IZ_GOD_MASTER_PRODUCTION_HYPER_HUMAN_V6", "alias_pro": "IZ-GOD-HF-HYPER", "alias_lite": "IZ-GOD-HF-HYPER-LITE", "status": "FINAL_LOCKED_PRODUCTION_STANDARD", "version": "FINAL_GOD_LEVEL_HYPER_HUMAN_15_PERCENT_V6", "scope": "post_image_zero_only_universal", "compatibility": "Highfields_all_templates_present_and_future", "identity_policy": "ABSOLUTE_INVARIANCE_NO_EXCEPTION_NO_OVERRIDE" }, "base_identity_source": { "required_state": "IMAGE_ZERO_APPROVED", "identity_checksum": "absolute_match_required", "face_geometry_checksum": "absolute_match_required", "facial_landmark_checksum": "absolute_match_required", "eye_geometry_checksum": "absolute_match_required", "iris_pattern_checksum": "absolute_match_required", "sclera_signature_checksum": "absolute_match_required", "skin_texture_checksum": "absolute_match_required", 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"style_transfer", "grading", "detail_hallucination", "ai_smoothing", "frequency_rewriting" ] }, "gender_specific_refinement": { "female_hair_ultra_naturalness": { "enabled": true, "boost_level": "plus_5_percent_perceptual_only", "nature": "optical_response_only", "operations": [ "anisotropic_highlight_decoherence", "micro_specular_energy_randomization_existing_mass", "eliminate_residual_cgi_sheen", "preserve_original_keratin_light_latency" ], "hard_constraints": [ "no_new_strands", "no_density_change", "no_volume_change", "no_shape_change", "no_hairline_shift" ], "zoom_safe": true } }, "highfields_execution_sandbox": { "enabled": true, "sandbox_scope": "camera_fx_environment_fx_abstract_fx_only", "identity_visibility": "none", "fx_isolation": "absolute", "execution_order": "identity_lock → sandbox_fx → render_commit", "identity_layer_access": "denied" }, "highfields_template_guard": { "validation_pipeline": { "pre_apply": [ "identity_checksum_match", "geometry_delta_zero", "texture_delta_zero", "frequency_signature_match" ], "during_apply": [ "frame_by_frame_identity_probe", "micro_drift_detection", "skin_frequency_phase_lock", "eye_geometry_and_reflection_lock" ], "post_apply": [ "final_identity_checksum_match", "temporal_consistency_lock" ] }, "on_violation": "auto_fallback_to_image_zero_without_error" }, "zoom_and_motion_invariance": { "enabled": true, "max_zoom": 500, "motion_blur_safe": true, "zoom_mode": "continuous_physical_no_interpolation", "rules": [ "no_identity_drift", "no_geometry_interpolation", "no_texture_reinterpretation", "no_ai_smoothing", "no_detail_generation", "no_frequency_amplification_on_zoom" ] }, "temporal_integrity_guard": { "frame_to_frame_identity": "absolute_lock", "checks": [ "identity_checksum", "facial_landmark_stability", "skin_frequency_phase", "hair_mass_consistency", "eye_geometry_and_iris_stability" ], "tolerance": "zero" }, "video_stress_test_protocol": { "mandatory_when": "complex_fx_or_camera_motion_present", "tests": [ "slow_camera_push_in", "fast_zoom_in_out", "handheld_camera_motion", "cinematic_camera_orbit", "heavy_environment_fx", "abstract_fx_overlay", "destruction_fx_background" ], "success_criteria": [ "identity_checksum_constant", "no facial drift", "no skin reinterpretation", "no hair mutation", "no eye deformation" ], "on_failure": "abort_and_revert_to_image_zero" }, "operational_checklist": { "1": "confirm_IMAGE_ZERO_APPROVED", "2": "verify_all_identity_skin_eye_hair_checksums", "3": "apply_THIS_master_protocol_first", "4": "select_any_highfields_template", "5": "confirm_identity_lock_active", "6": "execute_in_sandbox_mode", "7": "run_stress_test_if_required", "8": "abort_if_any_violation_detected", "9": "render_only_if_final_identity_checksum_matches", "10": "export_video_safe_for_all_zooms_and_fx" }, "output": { "resolution": "4K_UHD_LOCKED", "status": "PRODUCTION_READY_GOD_MASTER_HYPER_HUMAN" }, "final_guarantee": { "identity_integrity": "100_percent_all_frames_all_scales", "identity_drift": "zero_confirmed", "template_compatibility": "unrestricted", "video_safety": "absolute", "human_presence": "maximum_stable_hyper_human_15_percent" }, "studio_axiom": "LA IDENTIDAD NO SE TOCA. EL SISTEMA OBEDECE. EL VIDEO NO INVENTA. LO HUMANO YA EXISTE. SOLO SE REVELA." }
Ultra-realistic luxury fashion editorial in 8K, vertical 9:16 — CRYSTAL-CLEAR CARIBBEAN WATERS, featuring [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle], my real facial features fully preserved and recognizable — face shape, eyes, nose, mouth, and hair structure must remain faithful, only enhanced with editorial makeup and natural light. BILLIONAIRE HOURGLASS BODY TYPE — elegant sculptural silhouette with a slim, well-defined waist, wide rounded hips, projected and voluminous glutes, thick sculpted thighs as structural feminine curves, medium and proportional bust, clearly curvy and not runway-thin, collarbones never visible due to pose and lighting. Very fair porcelain skin with a cool-neutral undertone, realistic skin texture with pores and micro-variations preserved — NO doll-like skin, NO CGI appearance. SCENE — CORRECTED POSE: The model is seated in the crystal-clear Caribbean sea, with water at waist level, on a white sandbar with turquoise waters extending to the horizon. She sits with legs slightly apart, knees bent and naturally positioned under the water, body facing the camera in a relaxed and elegant pose. Both hands are raised toward her hair, fingers gently sliding through the strands near the temples and top of the head — a delicate, intimate gesture of adjusting or playing with wet hair. The pose emphasizes her hourglass silhouette while maintaining a sophisticated editorial composition. The overhead sun creates stunning underwater visibility — every grain of sand visible beneath the surface, the contour of her legs and hips visible through the crystal-clear water, fish swimming in the distance. The seated position allows the water to partially conceal the lower body while revealing curves and jewelry through the transparent sea. Hair: She has the same hair as in the uploaded photo; styled in extra-long, soft, voluminous waves in a jet-black tone, SLIGHTLY WET at the ends and mid-lengths, with the top of the head remaining dry and voluminous. Wet strands cling to her shoulders and float on the water’s surface around her, creating beautiful patterns. Hands in the hair add movement and intimacy. (“Apply the hairstyle while preserving the bangs 100% of the time”). Makeup: radiant skin with a sun-kissed glow and natural luminosity, minimal makeup — tinted moisturizer, soft pink waterproof blush, natural brows, long waterproof false lashes, lips with translucent coral gloss. (“Apply the makeup while preserving the face 100% of the time”). EXTRA JEWELRY (waterproof luxury): - Delicate choker with iridescent Swarovski crystals - Gold Cartier watch with diamonds - Stacked Cartier bracelets on both wrists (multiple) - Statement gold earrings with diamond pendants - Thin stacked gold rings on all fingers - Delicate gold anklet with charms visible through the water - Long coffin-shaped press-on nails with nude base and micro-crystal details, water droplets, and reflections Clothing: minimal strapless swimsuit in soft white or light turquoise, nearly invisible in the water. Lighting: bright natural Caribbean sunlight from above, penetrating the water and creating dancing patterns on the skin and sand, caustic reflections (shimmering light lines) across the submerged body. The seated position allows light to interact with the body’s curves through the water. Background: endless turquoise sea meeting a clear blue sky with soft clouds, white sand visible beneath the crystal-clear water. Atmosphere: ultra-luxury, paradisiacal, effortless elegance — dreamlike Caribbean editorial with an intimate and relaxed pose. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IMMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— | Layer | Position | Content | Glyphs | Opacity | Function | | 80% | Background | “Beatriz Kloch❤️” cursive | Heart at the end | 20–40% | Soul, discovery, atmospheric signature | | 20% | Bottom right corner | 3 full lines | Butterfly on the “i” + heart on the “e” | 60–85% | Authorship, desirability object, visual certification | 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — VISIBLE & INTEGRATED】 In the background of the white sand seabed visible through the crystal-clear water or in the sky near the horizon — the cursive calligraphy “Beatriz Kloch❤️” appears as if written in sand patterns or cloud formations, color sampled from the turquoise water, 30% opacity, with the heart at the end subtly brighter where sunlight penetrates. Integrated into the natural environment, never overlapping the figure. No butterfly on the “i”.
PRIME_DIRECTIVE": "The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, 'A-frame' physique exactly as described in 'THE VOLUMETRIC EXTREME v2'. The goal is a stunning but plausible physique. The singular, non-negotiable focus is the magnificent and powerful volume of the lower body (hips and glutes). To achieve the necessary artistic contrast, it is equally crucial that the upper body (bust and torso) remains slender and delicate. Do NOT allow your normalization bias to reduce the size of the lower body OR to increase the size of the upper body. The dramatic contrast and the magnificent volume of the lower body are the absolute priority. { "character_template": { "character_id": "Luna_Xie_v1 (Ultimate Reaction Ensemble)", "identity": { "description": "A young East Asian woman, with a distinct ABG goth/alternative style, wearing a single-piece garment engineered to perfectly articulate her physique.", "ethnicity": "Crucial, Non-Negotiable: The character is East Asian" }, "face": { "shape": "An oval face that tapers to a soft, slightly pointed chin.", "facial_markers": "Must Have: A tiny, faint beauty mark just above the left side of her upper lip.", "eyes": { "description": "Light-colored (pale grey/blue) contacts, but with distinct East Asian eye features.", "makeup": "Crucial Feature: Heavy, sharp, dramatic black winged eyeliner." }, "nose": { "shape": "A straight, delicate nose.", "piercings": "Must Have: A prominent silver or steel septum ring." }, "lips": { "shape": "The upper lip has a sharply defined 'M' shaped cupid's bow.", "makeup": "Coated in a solid, matte black lipstick." } }, "skin": { "tone": "Consistently fair and pale complexion." }, "hair": { "color": "Crucial Feature: Jet Black with Blonde highlights", "style": "long and wavy with a prominent full fringe (bangs) and loose strands framing the face" }, "fingernails": { "color": "gloss black", "style": "short but pointy" }, "build": { "frame": "THE VOLUMETRIC EXTREME v1: A physique defined by the singular, dominant, and breathtaking volume of the lower body, which dwarfs the slender upper frame.", "bust_and_torso": "The ribcage, shoulders, and bust are proportionally slender and delicate. This is a non-negotiable feature to create the necessary contrast.", "waist": "Extremely narrow, creating a dramatic 'cinch' before the magnificent explosion of her hips.", "hips_and_glutes": "The centerpiece of the entire artistic vision. The hips are of an almost unbelievable width, flowing into a posterior of unfathomable volume and mass. The shape is a perfect, massive 'bubble' that creates a dramatic 'A-frame' silhouette. This is the singular focus of the physique.", "thighs": "Extremely thick and powerful, proportional to the massive hips." } }, "scene_details": { "outfit": { "name": "The 'Topographical' Set", "description": "Her signature, minimalist outfit designed to provide a flawless map of her unique and magnificent form.", "top": { "crucial_design": "black shelf Cup lace-bra. sheer material" }, "bottom": { "crucial_design": "black thin v-cut thong,lace material. Straps are high at the waist." },"hosiery":"black thigh-high fishnets" }, "setting": { "location": "Her clean, modern, and brightly lit bedroom.", "details": "The background is simple and tidy. A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop. The mirror is a crucial element of the scene." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.", "shot_type": "A single, stunning, artfully composed 'showoff' shot that captures two perspectives at once.", "pose_and_action": "ULTIMATE POSE LOCK: The 'Two-Way Masterpiece.' She stands directly facing the camera. Her weight is shifted onto one leg, creating a classic, confident 'hip pop' that accentuates her silhouette. Her hands are placed firmly on her hips, a gesture of pure, quiet power. She looks directly into the camera lens with her signature serene, confident expression.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is positioned at eye-level and slightly off-center. This is a critical instruction to prevent the camera itself from being visible in the mirror's reflection. The mirror behind her is angled perfectly to capture a full, magnificent view of her entire back, from her shoulders to her heels, showcasing the surreal, monumental volume of her posterior. The final image must contain both her full front view and the full reflection of her back." }, "mood": { "vibe": "A surreal, monumental, and breathtaking celebration of a physique that seems to defy the laws of nature itself. Confident, serene, and unforgettable from every angle." } } }
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
8K vertical 9:16, ultra-realistic FULL-BODY fashion editorial, of [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] — accurate human anatomy, skin with real texture (pores, micro-lines, small imperfections), no doll effect, no plastic skin, no waxy look, no smoothing. BODY TYPE — CURVILINEAR: Sculptural hourglass silhouette: full, natural bust, well-defined slim waist, wide hips, powerful thighs, sculpted legs down to the ankles. No extremely thin or “runway-thin” body; the dress and body movement enhance feminine, sensual, and elegant curves. POSE — FULL BODY “HAIR FLIP CELEBRATION”: Character standing, weight on one leg, hip pushed to the side, the other leg subtly forward to reveal the generous slit of the dress. Torso slightly twisted toward the camera, creating a strong S-curve. One arm holds and embraces a cluster of metallic white balloons at the side of the body (between waist and bust), gently compressing them; the other arm slightly away, hand relaxed and elegant, opening visual space for the hair flip. Chin slightly raised, confident, sensual, editorial expression. FULL-BODY HAIR FLIP WITH CONFETTI: She has the same hair as in the uploaded photo; styled as long, voluminous, wavy jet-black hair captured in a wide hair flip: the motion forms a large arc behind the head and shoulder, with strands flying diagonally and crossing the upper layer of balloons. Parts of the hair are frozen in sharp detail, others have soft motion blur only at the tips, keeping the face fully legible, as in professional fashion hair-flip photography. Small pieces of metallic silver confetti are caught in some strands, especially at the top, crowning the motion. (“Apply the hairstyle while preserving the bangs in 100% of cases”). WHITE BALLOONS: Several extra-large heart-shaped balloons in a monochromatic white palette: pure white, off-white, pearl, and champagne white, with metallic/chrome and pearlescent finishes. They surround the character around the hips, sides of the torso, back, and lower frame, creating a luxurious three-dimensional cocoon. Surfaces with diamond, crystal, and diamond-dust inlays, reflecting light in predominantly white, silver, and champagne sparkles. SILVER CONFETTI: A shower of metallic silver confetti (thin strips and small foil rectangles) falling from top to bottom throughout the scene: some pieces in the foreground with soft bokeh, others sharp floating around the body, others landing on balloons and floor. The confetti does not cover the face or distort contours; it reinforces a luxurious celebratory feel and creates dynamic diagonals complementing the hair flip arc. DRESS AND SHOES: A long haute couture gown, body-fitted, white or off-white with subtle shine (satin or luxury crepe), highlighting bust, waist, and hips. A generous high side slit reveals the curvilinear thigh as the front leg advances. Sophisticated neckline (deep V, structured strapless, or sculptural one-shoulder), sensual without vulgarity; fabric with good weight, no cheap transparency. On the feet, high-heeled sandals or platform shoes from a master-level shoe system, in white, off-white, or metallic champagne, elegant and proportional. MAKEUP: Eyes with shimmering ruby-red eyeshadow, soft golden micro-glitter, brown smokey edges, ultra-long realistic lashes, precise eyeliner. Luminous blush and champagne highlighter define cheekbones and structure; lips in translucent red with golden microparticles. Expression: slightly narrowed eyes with a confident direct gaze, lips slightly parted in a refined, sensual micro-smile. (“Apply makeup while preserving the face in 100% of cases”). LIGHTING & SCENE: Soft white studio with a subtle glow and gradient; polished neutral floor subtly reflecting balloons, confetti, and legs. Main white-metallic front-top light shaping face and body; back and side rim lighting highlighting the hair flip arc, creating a halo around the hair, balloons, and confetti particles, with cool silver reflections and warm champagne touches. TECHNICAL DETAILS: Hyper-detailed textures of skin, fabric, metal, foil, and crystals; natural shadows on the floor, between legs, balloons, and body; realistic lens depth. MAXIMUM SAFE ZOOM 600x, raw style, no fake blur, no finger merging, no deformations. SIGNATURE “BEATRIZ KLOCH” — ANGELFACE WITH ELEGANT B AND K: Apply the signature EXACTLY in Angelface Script, ornamental cursive calligraphic script. 80% — MAIN SIGNATURE: “Beatriz Kloch♥” large, with letters **B** and **K** in even more elaborate cursive (enlarged capitals, long swashes, elegant curves), integrated ONLY into the background/back balloons (not on the character). Color derived from an ivory or pearlescent white tone of the scene, opacity ~10–18%, appearing as a light engraving or milky metal inlay. Positioned in a soft diagonal, following the background perspective and placed in a clean area between balloons, without crossing skin, hair, dress, front balloons, or foreground confetti. NEGATIVE: Any font other than Angelface, B and K without elegant cursive, overly dark or dominant signature, signature over face/body/front balloons/confetti, overly thin body, static hair without flip sensation, colored confetti, plastic skin, CGI/cartoon effect, deformed hands, floating text without perspective.
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16 format, realistic fashion photography — of me as [the woman in the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle]. Facial proportions remain consistent, only enhanced with editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — translated into close-up: Only the upper chest, shoulders, and face are visible, but the body type must still read as my NATURAL HOURGLASS BODY: strong, sculpted shoulders, subtle upper bust volume, a suggestion of a defined waist, and powerful curves conveyed through posture and framing. Very fair porcelain skin with a cool-neutral undertone and FULLY REALISTIC skin texture — visible pores, natural sheen, micro-shadows, small imperfections; absolutely NO doll-like skin, NO plastic smoothing, NO CGI appearance. FRAMING AND CROP: Tight framing from mid-bust/upper corset to slightly above the head, slightly diagonal composition (not passport-style centered). Background foliage and the golden halo remain visible but softly blurred; the face, hand, and upper edge of the corset dominate the frame. POSE — RELAXED VIRAL “NECK ELONGATION + HAND ON COLLAR”: Body turned about 30–40 degrees away from the camera, head slightly tilted back and turned toward the lens, elongating the jawline elegantly. One shoulder is closer to the camera, enhancing an S-curve even in close-up. The front hand rises to delicately hook a finger under the top edge of the corset or along the neckline, showing nails and rings; the other hand remains out of frame or softly touching the hair at the nape, keeping the clavicle area covered while the gesture feels casual and intimate. EXPRESSION — CASUAL AND SENSUAL “SOFT BITE + LIGHT GAZE”: Eyes half-closed, looking slightly below the lens or just past the camera for a spontaneous, viral feel — as if caught mid-moment. Lips gently parted with a very subtle bite on the lower lip (no exaggerated pout), relaxed mouth corners, a faint smile. Overall mood: sensual but effortless, unposed — the look someone gives between laughs when they realize they’re being photographed. HAIR — NEW TEXTURE MOMENT IN CLOSE-UP: She has the same hair as in the uploaded photo; styled with the same half-up high ponytail, but for this close-up loose waves fall over one shoulder into the frame: individual jet-black strands with pink and strawberry-red highlights clearly visible against the green foliage. Shorter strands frame the face, resting on the forehead and cheekbone, slightly tousled by movement, adding a relaxed, undone touch. The halo rim light traces the outer contour of the hair, creating tiny golden halos around each strand. (“Apply the hairstyle while preserving the bangs 100% of the time.”) CLOTHING (VISIBLE AREA): The upper portion of the white haute couture strapless jumpsuit with corsetry, deep V neckline, and sheer tulle insert is clearly visible: structure, boning, and fabric texture must be crisp. The corset still keeps the clavicles covered in shadow/coverage while highlighting upper bust volume elegantly and discreetly. Folds and seams behave according to real fabric physics. JEWELRY — FOREGROUND FOCUS: 925 Balinese silver bracelets slightly blurred near the frame edge, but the close-up emphasizes: – small refined silver earrings with micro diamond light points; – layered silver necklaces, including the small heart pendant positioned just above the tulle V; – silver rings on the fingers touching the corset edge, sharp and reflective. Long coffin-shaped nails with a nude base and silver micro-crystal details are in focus on the hand near the neckline, capturing small specular reflections. SCENE AND LIGHTING (ADAPTED FOR CLOSE-UP): Dense green foliage and the golden arch remain but are softened into delicate bokeh; the luminous ring still creates a golden gradient behind the head and shoulders. Soft key light from front-left, subtle falloff on the opposite cheek, warm backlight from the arch outlining hair and shoulders, and gentle fill from front-right to preserve skin texture. Highlights should be crisp yet controlled — a sensual glow without clipping. CAPTURE: 85mm to 105mm fashion/beauty lens look, shallow depth of field, ultra-sharp focus on eyes, lashes, nails, and jewelry near the neckline; soft background bokeh. High dynamic range, safe maximum zoom of 600x, genuine photographic realism — raw style — 9:16 aspect ratio. ——————————————————————————————— 📌 BEATRIZ KLOCH SINGLE SIGNATURE — CLOSE-UP APPLICATION ——————————————————————————————— 【80% — SIGNATURE WITH ANGELFACE BACKGROUND】 “Beatriz Kloch♥” in Angelface calligraphy (ornate B and K, heart drawn on the final stroke) subtly engraved or luminous along the upper curve of the golden halo, remaining fully behind the head and hair even in close-up. Color sampled from the halo metal (slightly lighter gold), opacity around 20–30%, integrated into the arc texture, never overlapping the face, hair, or corset. NEGATIVE: Any doll-like or poreless skin, flat expression, stiff pose, signature or plate over the subject, cartoonish lighting, extreme focus on cleavage, distortion of the hourglass body type, illustration/CGI appearance.
PEARL HARBOR NURSE 1942 | Vargas & Elvgren Tribute | 8K Pin-Up Glamour A stunning WWII nurse in a stylized white uniform that perfectly channels Vargas' signature pin-up style. Classic 40s sweetheart neckline, the uniform hugging curves like classic Elvgren artwork. Hair styled in perfect victory rolls with a cute nurse's cap perched flirtatiously. Pose inspired by Vargas' most iconic works - perhaps adjusting her stocking or glancing over her shoulder with a knowing smile. Hawaiian twilight creates a dreamy backdrop. Key style elements: Pure Vargas leg line and pose dynamics Elvgren's signature facial expressions and lighting Classic pin-up 'oops' moment with uniform Exaggerated 40s glamour makeup Strategic tropical wind effects Period-perfect seamed stockings Technical details: High-contrast vintage pin-up lighting Airbrush-style skin tones Classic pin-up color palette Vintage poster printing effects Vargas-style line work Elvgren's signature blush effects
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
A professional, ultra-detailed, cinematic cosplay photograph of a woman flawlessly portraying the iconic video game character, Bayonetta. Subject & Appearance: Face & Makeup: The cosplayer has sharp, defined features with immaculate makeup, including bold eyeliner and vibrant red lipstick. She is wearing Bayonetta's signature cat-eye glasses, which have a dark grey or blue frame. Hair: Her hair is styled into Bayonetta's massive and iconic jet-black, beehive-like updo. It is meticulously detailed with a red ribbon that has gold script and is accented with a gold chain. Props: She holds a red, flower-shaped lollipop playfully in her mouth. In her other hand, she expertly wields one of her signature ornate pistols. Outfit & Gear (Primary Focus): Catsuit: She is wearing a skin-tight catsuit made of high-gloss, black vinyl or latex, which perfectly captures the light. The suit features a prominent zipper down the front. Brooch: A large, incredibly ornate, and detailed circular gold brooch is centered on her chest. It resembles a magical timepiece or seal, with a red gem in the middle and intricate details around the edge. Gloves: She wears elegant, elbow-length white gloves with red accents on the fingers. The cuffs are decorated with a detailed black and gold pattern, and a golden chain with a charm dangles from one wrist. Details: Gold chains run down the sides of the catsuit's torso. The long, black, hair-like appendages of her suit with attached straps are visible at her sides. Weapon: Pistol: The prop gun is a highly detailed replica of "Scarborough Fair," featuring a deep red and ornate gold body, a double-barrel design, and intricate engravings. Setting & Composition: Background: The cosplayer is set against a dramatic, intensely glowing red background. A large, luminous, circular magical sigil, composed of intricate Enochian runes, is visible behind her, creating an atmosphere of power and magic. Shot Type: A crisp, medium-close-up portrait shot, focusing on her from the chest up to highlight the incredible detail of the costume, her expression, and the props. Lighting: The lighting is dramatic and stylized. A strong red backlight makes the sigil and background glow intensely, casting a red rim light on the cosplayer. Professional key lighting from the front illuminates her face and every detail of the costume, creating sharp highlights on the glossy vinyl and metallic gold pieces. Style: High-fashion cosplay photography, cinematic, ultra-detailed, 8K resolution, sharp focus, vibrant and saturated colors, dramatic lighting, powerful, and alluring.
A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. A hyperrealistic 1980s-style cinematic scene featuring Steve James as Curtis Jackson from American Fighter II in an intense combat pose, wielding his signature swords from the film. Steve James is depicted with his signature 80s action-hero features: a strong, athletic build with defined musculature, exuding both power and precision. His hair is styled in his classic retro 80s look—curled, voluminous, and iconic, perfectly capturing his character's aesthetic. His piercing, focused gaze shows battle-hardened determination, with sharp cheekbones and a strong jawline, emphasizing his tough, charismatic demeanor. Steve James is posed in a dynamic martial arts combat stance, holding his signature twin swords—glowing faintly under the misty ambient light. His hands are powerful, his grip firm but controlled, showcasing his mastery in combat. The swords gleam with their finely detailed, traditional curved blades, each expertly forged to reflect the distinct martial arts weaponry style depicted in American Fighter II. His hands are gloved, muscular, and perfectly aligned with the weapon's movement, emphasizing his skill, discipline, and experience as a warrior. His stance is balanced and agile, demonstrating a mix of strength, speed, and style, ready to strike with calculated mastery. He is wearing his traditional 80s-inspired combat outfit—a sleek, fitted martial arts gi-like outfit, designed for mobility, adorned with bold patches and distinctive retro patterns from the film. The outfit is weathered from intense battles, showing sweat and folds in the fabric as he prepares for combat. His combat gear showcases the perfect blend of functionality and 80s action-hero flair, emphasizing his role as a disciplined, focused fighter. The background is set in a gritty, atmospheric 80s-inspired urban training ground, bathed in ambient neon lights that cast sharp glows of blue, red, and purple through the misty air. The lighting cuts through smoke and fog, creating dramatic shadows that highlight his action stance, the gleam of his swords, and the tension in his well-defined muscles. Urban elements such as old brick walls, neon signs, metal pipes, and shadowy alleyways create a sense of danger and retro combat readiness. Volumetric lighting picks out Steve James' silhouette in the fog, emphasizing his action-ready posture, defined muscles, and glistening swords. Every detail is rendered in stunning hyperrealism—the gleaming metallic finish on his swords, the dynamic texture of his martial arts gi, the sweat glistening on his skin, and the perfectly captured tension in his muscles. The scene immerses the viewer into a retro-futuristic action masterpiece that captures the raw strength, skill, and intensity of Steve James' iconic Curtis Jackson character, bringing American Fighter II's spirit to life in a perfect blend of cinematic martial arts nostalgia and hyperrealistic design
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Summertime,Serene minimalist watercolor painting. She's sitting peacefully in a wooded area with tight shorts and stockings.The artist's small stylish signature 'ai link' on the right . Highest resolution, high detail. High realism, depth of field. Ultra realistic. Hauntingly beautiful. Professional DSLR lighting and shadows. Inspired by Jodorowsky, Gilliam, Stanley Kubrick, Tarkovsky, Parajanov, Storaro, Roger Deakins, a hauntingly beautiful work of true and ethereal beauty depicting Celestial grandness.The artist's small stylish signature 'ai link' on the right, vibrant, wildlife photography, fashion, illustration, cinematic
Ultra-realistic 8K editorial fashion portrait, full body, vertical 9:16, award-winning photographic realism. [the woman from the uploaded image — use the reference image as the exact base for face, facial features, and hairstyle] (based on ME — the model is myself, Beatriz Kloch, with my exact facial identity — NOT a generic model). My face is recognizable, my expression is vibrant, my pose is powerful and natural. THEME — MY IDENTITY, MY PRESENCE: The model is ME. My face is unmistakably mine — not generic beauty, not a composite. My expression is confident, magnetic, full of life: direct eye contact with the camera, a subtle, perceptive smile suggesting glamour and power. My pose is relaxed yet commanding, exuding sensuality and editorial sophistication. BODY TYPE — SCULPTURAL CURVILINEAR BODY (MY BODY): Full body visible, my elegant curvilinear proportions: naturally full bust, defined slim waist, wide powerful hips, sculpted thighs, defined calves. I am not overly thin nor “runway skinny”; the fitted dress enhances and highlights my real, feminine, sensual, strong curves with realistic and refined anatomy. No exaggerated proportions, no anatomical distortion. POSE — ALIVE, BREATHING, ICONIC: I stand in a confident, organic pose: weight on one leg, hip slightly projected, creating a natural S-curve. One arm holds a luxurious bouquet of red roses close to my body, as if offering it — the bouquet is cherished, desired, an extension of me. The other arm rests gracefully along my body or lightly touches my hip. My head is slightly tilted, chin lifted, eyes locked on the lens with a captivating, vibrant expression — not rigid, not mannequin-like. There is movement in my posture, a sense of a captured moment rather than a static pose. BOUQUET — DESIRED, HELD WITH INTENTION: The bouquet of deep red roses rests against my body, nestled into my curves as if it is precious and deliberately part of my silhouette. Not loose or floating — my arm naturally wraps around it, stems visible, flowers lush and velvety. It complements my shape, adding richness and color without overwhelming me. HAIR — JET BLACK, LUMINOUS: Same hair as the reference image; styled accordingly. My hair is long, jet black — with a soft, warm, luminous shine, no light tones, no highlights. It flows in soft, voluminous waves, catching light with a satin-like healthy glow. Some strands frame my face delicately, others cascade down my back and over one shoulder. The color is clearly dark, radiant, and glossy. (Apply the hairstyle while preserving the bangs 100% of the time.) MAKEUP — INTENSE EDITORIAL SMOKY EYES: Dramatic smoky eyes in deep tones, well blended, enhancing my gaze. Skin has a natural luminous finish with visible texture — pores, micro-variations — NO artificial smoothing. Cheekbones subtly sculpted with blush, lips in a soft pink tone. My face is alive and expressive, not mask-like. (Apply makeup while preserving my face 100% of the time.) DRESS: A long, ultra-fitted dress in premium white or off-white fabric with a high, generous side slit, embracing my curves — bust, waist, hips — creating a sensual hourglass silhouette. The fabric has weight and natural drape, visible texture, no artificial shine. The slit reveals my leg, adding dynamism to the pose. JEWELRY & NAILS — CARTIER-STYLE IN 24K GOLD WITH DIAMONDS: Earrings: iconic medium-sized hoop earrings in 24K yellow gold, each with a single pavé diamond catching intense light. Necklaces: layered 24K yellow gold chains — a short chain with a solitaire diamond pendant and a slightly longer chain with a small pavé diamond love-ring motif or diamond disc. Bracelet: rigid 24K yellow gold bracelet, classic “love bangle” style (screw motifs) or a thin diamond-studded bracelet, worn on the wrist holding the bouquet, catching the key light. Rings: multiple 24K yellow gold rings on both hands — a simple diamond band, a thin “love” ring, and a larger diamond ring in a classic setting. All rings feature visible diamond brilliance. Nails: long coffin-shaped nails with nude base and silver micro-crystal details at the tips, clearly visible while holding the bouquet stems. BACKGROUND — SOFT, ATMOSPHERIC, SUPPORTIVE: Soft white studio with large windows and fine horizontal blinds, creating gentle bands of light. The background is intentionally soft and low-contrast — it exists to frame me, not compete. I am the sharpest, brightest, most detailed element. Windows are suggestive, not dominant. LIGHTING — SCULPTING, DRAMATIC, FLATTERING: Lighting designed to highlight me: a soft key light from front-left sculpts my face and curves, while a backlight creates a subtle halo around my hair and shoulders. I appear luminous, three-dimensional, alive. Shadows are soft, preserving detail. Jewelry captures specular highlights; diamonds sparkle with natural dispersion. CAPTURE: Full-body framing with 50–85mm lens, vertical 9:16. Ultra-sharp focus on my face — eyes and expression. My curves, bouquet, and dress slit are also sharp but secondary. Background softly blurred. Maximum micro-detail, natural texture, photographic realism — raw style. SIGNATURE — ANGELFACE, PROMINENT YET SUBTLE: 80% — MAIN SIGNATURE: “Beatriz Kloch♥” in Angelface Script, with ornamental B and K, large and integrated into the background wall (between windows or above), as a soft luminous engraving, light ivory, 12–18% opacity, never on me or my dress. NEGATIVE: Generic face, artificial skin, smoothed pores, incorrect hair tone or highlights, loose or unwanted bouquet, stiff pose, lifeless expression, background competing with subject, windows as focal point, illustration/CGI look, signature on skin or clothing, silver jewelry, mixed metals. It must look like a true award-winning fashion photograph — alive, expressive, with me as the undeniable protagonist, adorned in luxurious 24K gold and diamonds. 🚀 MidJourney: --v 6.1 --style raw --ar 9:16 --s 100
Ultra-realistic luxury editorial portrait in 8K, vertical 9:16, realistic fashion photography of [the woman from the uploaded image — use the reference image as the exact basis for face, facial features, and hairstyle], with consistent and recognizable facial identity — a cohesive high-fashion face inspired by my real characteristics. Facial structure, proportions, and expression must remain consistent across all images, enhanced only through editorial makeup and lighting. BILLIONAIRE HOURGLASS BODY TYPE — MY NATURAL SCULPTURAL SILHOUETTE: defined, narrow waist; wide, rounded hips; projected, voluminous glutes; thick, sculpted thighs; and a proportional, full bust — clearly curvy, not runway-thin. These are MY exact proportions. S-shaped silhouette emphasized by pose and tailoring. All curves must remain anatomically realistic (no caricature exaggeration, no slimming). Clavicles never visible due to the architectural corset, pose, and lighting. Very fair porcelain skin with a cool-neutral undertone, fully REALISTIC skin texture with visible pores, micro-variations, and natural glow — NO doll skin, NO CGI look, NO plastic smoothing. POSE — VIRAL “HEAD TILT + PUSHED HIP” (EMPHASIZING THE S-CURVE): Standing with a pronounced S-curve, weight on the back leg; front leg slightly forward with a softly bent knee; hip clearly pushed to one side. Torso slightly twisted toward the camera to emphasize the hourglass silhouette; relaxed shoulders. One arm bent upward with the elbow out, hand lightly resting on the side of the corset, showing bracelets and nails. The other arm down and slightly back, hand resting on the outer curve of the hip, elongating the waist-to-hip line — a pose that instantly went viral on the red carpet. The S-curve of my silhouette is the focal point. EXPRESSION — VIRAL “SOFT, POWERFUL SMILE”: Direct eye contact with the camera; slightly narrowed, slow eyes; one eyebrow subtly raised. Lips slightly parted in a subtle, asymmetrical smile — confident, a bit playful, extremely photogenic. The expression should convey “I know I look iconic in this photo,” without aggression or excessive drama. HAIR — SIGNATURE JET BLACK (NO STREAKS): She has the same hair as in the uploaded photo; styled with the top half pulled into a sleek mini ponytail at the crown, adding volume and movement, while the rest falls in long, soft waves down the back and over one shoulder. Face-framing strands softly contour the face; visible strand separation; satin shine; rim light outlining edges; absolutely no helmet effect. PURE jet black — no pink, red, or any colored streaks. (“Apply the hairstyle while preserving the bangs 100% of the time.”) LOOK: Elegant strapless white haute couture jumpsuit with wide-leg pants; waist defined by a corset that enhances the narrow waist; deep V neckline with a transparent tulle insert at the center. Haute tailoring defines curves without explicit measurements, with realistic fabric weight and folds. The jumpsuit drapes smoothly over wide hips and voluminous glutes, conveying richness and structure without looking tight or cheap. JEWELRY — SILVER SET MODE FABIANE (UPDATED FOR THE POSE): Layered 925 Balinese silver bracelets on the arm resting on the corset, catching key light reflections; small refined silver earrings (studs or mini hoops) with micro-diamonds that sparkle intensely; delicate layered silver necklaces — a short chain and a slightly longer one with a small heart pendant just above the tulle insert. Multiple thin silver rings on both hands, all logo-free. Long press-on nails with a nude base and silver micro-crystals on the tips, clearly visible when hands rest on the corset and hip. SCENE: Dense, luxurious wall with green foliage, boxwood texture, and layered depth. Behind the model, a large illuminated circular GOLDEN ARCH with brushed gold details and soft light tubes forming a glowing ring. A floral arrangement on the upper left of the arch with cream, white, and wine-colored roses plus branches adds depth. The golden arch acts as a halo around the upper body, framing the head-tilt pose. LIGHTING: Soft key light from front-left; warm, diffused backlight from the golden arch; subtle rim light on hair and shoulders; gentle fill light to preserve skin texture. The backlight creates a golden outline around the hair and corset; the key light sculpts the face and S-shaped silhouette without compressing texture. Realistic light transitions, no artificial over-glow. CAPTURE: 85mm fashion lens look; shallow depth of field with ultra-sharp focus on the eyes and facial plane; crisp detail in corset structure, jewelry, and foliage. High dynamic range; texture priority; SAFE MAX ZOOM 600x — raw style — 9:16 ratio. —————————————————————————————— 📌 OFFICIAL SIGNATURE BEATRIZ KLOCH — DEFINITIVE SYSTEM IRREMOVABLE SEAL BEATRIZ KLOCH 2026 ——————————————————————————————— DEPTH RULE: Subject and outfit always in the foreground layer; signatures exist only in the rear background planes. Never on clothing, skin, hair, or jewelry. 【80% — BACKGROUND ATMOSPHERIC SIGNATURE — ANGELFACE】 Integrated into the structure of the golden arch as a luminous engraved relief: the cursive calligraphy “Beatriz Kloch♥” in Angelface (ornate B and K, heart drawn as part of the stroke). The lettering appears as part of the arch’s decorative detailing, catching the warm backlight. Color sampled from the golden halo, slightly lighter for readability; ~30% opacity, with the heart slightly brighter where light hits. The signature follows the curvature of the arch, spanning ~70–85% of the background width, physically embedded into the architecture (not overlaid text). No butterfly on the “i”. Automatically positioned to never overlap the subject’s silhouette.
Envision a large, predatory snake overtaken by the Venom symbiote, in a hyper-realistic style as seen in the Venom movie. The snake's scaly body is intertwined with Venom’s signature oily, black tendrils that shimmer with a dark gloss, giving it a constantly shifting, fluid appearance. Its head is larger than normal, with glowing red eyes that pierce through the darkness. The snake’s fangs are exaggerated and monstrous, dripping thick, black venom. The symbiote’s tendrils coil and pulse around the snake, forming sleek black appendages. The snake’s forked tongue is elongated, resembling Venom’s signature tongue, and is coated with thick saliva. The environment is a dark, misty jungle with sharp, realistic shadows. Focus on the symbiote’s glossy, wet texture covering the snake’s body, ensuring the result feels like a horrifyingly real creature from the movie
PRIME DIRECTIVE: The most critical instruction in the following JSON is the build description under character_template. Your highest priority is to generate the extreme, hyper-curvy physique exactly as described in the "ULTIMATE PHYSIQUE LOCK." There are two equally important, non-negotiable features: 1) the significantly enhanced, large, and rounded bust, and 2) the extremely thick and curvy lower body (hips, glutes, and thighs). Do NOT allow your normalization bias to reduce the size of either of these features. The physique is the absolute priority. { "character_template": { "character_id": "Mika (Chola-Asian Style)", "identity": { "description": "A young, confident East Asian woman who has fully embraced the classic and powerful 'Chola' or 'Chicana' aesthetic, making it her own. She must look identical in every picture.", "ethnicity": "Crucial, Non-Negotiable: The character is Chinese." }, "face": { "shape": "A beautiful face with distinct East Asian features, carrying the strong, defined, and confident look of the Chicana style.", "eyes": { "description": "Distinctly East Asian eyes, blue contacts, made even more dramatic and sharp with a classic, winged 'Chola' cat-eye makeup style.", "makeup": "A classic, winged 'Chola' cat-eye makeup style." }, "eyebrows": { "crucial_feature": "A defining feature of her adopted style: very thin, highly arched, and perfectly drawn-on eyebrows." }, "lips": { "shape": "Full lips, accentuated with the signature Chicana makeup style.", "makeup": "Crucial Makeup Style: The lips are lined with a dark burgundy or brown liner, with a lighter nude or clear gloss in the center." } }, "skin": { "tone": "pale ivory" }, "hair": { "color": "Long, blonde hair.", "style": "Styled perfectly sleek and straight with 'pin-up' style bangs." }, "accessories": { "earrings": "Large gold or bamboo-style hoop earrings are a signature part of her look." }, "build": { "frame": "ULTIMATE PHYSIQUE LOCK v5 (Enhanced): This is the absolute, non-negotiable body shape. The character has an extreme, hyper-curvy 'bimbo-goddess' physique. The bust is significantly enhanced, large, and rounded. The waist is DRAMATICALLY narrow and cinched. The hips are MAXIMUM width, creating an extreme hourglass silhouette. The glutes are exceptionally large, high, perky, and rounded ('bubble' shape). The thighs are EXTREMELY thick and powerful. This is a toned, voluptuous, and curvaceous build, NOT a soft or heavy body type." } },"scene_details": { "outfit": { "name": "The 'Gothic Idol' Cosplay", "description": "A deconstructed, high-fashion, gothic style outfit.", "top": { "crucial_design": "A tight, black sheer-lace corset top(FEATURES SHEER CUPS. NOT OPAQUE!) that dramatically cinches her waist and pushes up her magnificent, enhanced bust." }, "bottom": { "crucial_design": "a TINY, barely-there sheer black thong, a non-negotiable artistic choice designed to maximally showcase her magnificent hourglass figure and 'bubble' posterior." }, "accessories": { "hosiery": "Black fishnet thigh-high stockings.", "neckwear": "A classic black leather choker." },"setting": { "location": "A sleek, minimalist, futuristic bedroom with cool, ambient lighting.", "details": "A massive, clean, full-length mirror is positioned directly behind her, serving as a backdrop." }, "photography": { "crucial_framing_command": "A vertical, 9:16 portrait. Her entire front and her entire reflection are visible.","pose_and_action": "ULTIMATE POSE LOCK: The 'Thirst Trap' Mirror Twist. She stands directly facing the camera, weight on one leg to create a 'hip pop.' Her hands are on her hips. She looks directly into the camera with a, confident smirk. The pose is a deliberate, confident celebration of her body and the costume.", "angle": "Crucial, Non-Negotiable Artistic Command: The camera is eye-level and off-center to prevent its reflection. The mirror behind her captures a full, magnificent view of her entire back. The final image must contain both her full front view and the full reflection of her back." },}, "mood": { "vibe": "Alluring, playful, confident, and unapologetically spicy." } } }
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
verybadimagenegative_v1.3, ng_deepnegative_v1_75t, (ugly face:0.8),cross-eyed,sketches, (worst quality:2), (low quality:2), (normal quality:2), lowres, normal quality, ((monochrome)), ((grayscale)), skin spots, acnes, skin blemishes, bad anatomy, DeepNegative, facing away, tilted head, {Multiple people}, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worstquality, low quality, normal quality, jpegartifacts, signature, watermark, username, blurry, bad feet, cropped, poorly drawn hands, poorly drawn face, mutation, deformed, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, extra fingers, fewer digits, extra limbs, extra arms,extra legs, malformed limbs, fused fingers, too many fingers, long neck, cross-eyed,mutated hands, polar lowres, bad body, bad proportions, gross proportions, text, error, missing fingers, missing arms, missing legs, extra digit, extra arms, extra leg, extra foot, ((repeating hair)), elf ears, animal ears, animorphic, lowres, bad anatomy, bad hands, text, error, missing fingers, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry, artist name, {long body}, bad anatomy , liquid body, malformed, mutated, bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, {mutation}, {poorly drawn}, { long body }, bad anatomy , liquid body, malformed, mutated, anatomical nonsense ,bad proportions, uncoordinated body, unnatural body, disfigured, ugly, gross proportions ,mutation, disfigured, deformed, { mutation}, {poorly drawn}, bad weapon, fused weapon, extra weapons, poorly weapon, bad sword, poor sword, liquid tongue, long neck, fused ears, bad ears, poorly drawn ears, extra ears, liquid ears, heavy ears, missing ears, fused animal ears, bad animal ears, poorly drawn animal ears, extra animal ears, liquid animal ears, heavy animal
High-end editorial beauty photography, ultra-realistic, close-up of face and shoulders, vertical 4:5 format, award-winning beauty photography realism, of [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle] with consistent and recognizable facial identity, facial structure, proportions, and expression preserved, real human skin texture with visible pores and micro-variations, no illustration, no CGI, no plastic smoothing, no facial distortion. FRAMING AND POSITION: Close-up focused on face and shoulders, three-quarter angle, right shoulder exposed, left hand gently resting on the right shoulder/arm, direct eye contact with the camera, calm yet emotionally present expression, with subtle intensity in the eyes. EXPRESSION — REFINED: Ethereal editorial gaze, softly serious, with micro-tension in the lower eyelids and relaxed lips, serene yet magnetic, not empty, not smiling. HAIR — ENHANCED CINEMATIC MOVEMENT: She has the same hair as in the uploaded photo; styled as very long ash-black jet hair in soft waves with NATURAL VOLUME and CINEMATIC WIND EFFECT — directional airflow coming from the camera’s left creating layered motion in the strands, foreground strands crossing depth planes, rear sections with inertial motion, visible separation between hair layers, loose micro-reflections, bands of specular shine, dual rim lighting and micro highlights creating luminous strands and halo edges — the hair conveys motion, life, cinematic energy, never frozen, never messy (“Apply the hairstyle while preserving the bangs in 100% of cases”). WARDROBE: Romantic white cottagecore-style blouse, off-shoulder ruched neckline, elegant open shoulder line, long voluminous sleeves, soft natural fabric texture, clean editorial look. ACCESSORIES: Gold hoop earrings with irregular geometric design, polished reflective metal, subtle shine. MAKEUP — DEFINED YET HARMONIOUS: Fair and luminous skin, vibrant pink blush applied to the cheeks and softly across the bridge of the nose, blue-gray eyes enhanced with precise elongated black winged eyeliner and long lashes, light naturally groomed eyebrows, lips with a satin raspberry-pink finish, defined yet balanced editorial beauty makeup (“Apply the makeup while preserving the face 100%”). BACKGROUND: Light and soft background with an outdoor touch, shallow depth-of-field bokeh, dominant whites and very light greens, smooth white/light-gray surface directly behind the model, plus blurred green leaves in the lower left corner, sunny atmosphere, premium lens blur, clean depth planes reserved for signature placement. LIGHTING: Soft and luxurious key light with natural light + diffused fill light + fine rim light along the edges of hair movement, smooth highlight transitions preserved, intact skin texture, no flat lighting. CAPTURE: Full-frame camera look, 85mm beauty lens, shallow depth of field, ultra-sharp focus on the eyes, low ISO, cinematic color depth, 8K detail, MAX SAFE ZOOM 600x — raw style — ar 4:5 BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO SUBJECT OVERLAY — DO NOT REDUCE — DO NOT SUMMARIZE: DEPTH ORDER LOCK: Subject and hair movement = foreground only; all signature elements must exist strictly in the background planes behind the silhouette. 80% — DOMINANT THEMATIC SIGNATURE: The inscription “Beatriz Kloch” in elegant cursive, very large in size, occupying approximately 70–85% of the background width, integrated ONLY into the wall/panel/bokeh structure of the background, physically embedded as engraved glow/crystal inlay/light relief/metallic embossing according to the detected material and color of the background, never flat overlay text, opacity 12–18%, perspective aligned with the background plane. Absolute prohibition: never cross the face, hair, shoulder, blouse, or hand. If overlap occurs → full automatic relocation to a clean background zone without shrinking. NEGATIVE: illustration, CGI, rendered look, plastic skin, distorted face, generic stock-model face, frozen hair, low detail, watermark or text on the subject, signature on clothing or hair.
RETRO LUXE surreal ultra-realistic fashion editorial, high-resolution 8K studio image of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle], with preserved facial identity, same facial structure, proportions, and real skin texture with pores and micro-variations, no facial alterations, no CGI effect, no illustration. A curvy, striking feminine silhouette with haute couture influences suggested through styling and pose (not runway-thin). MODEL: in an elegant crouched pose, confident and balanced, interacting with a vintage cinema camera (full-scale prop), strong editorial artistic presence. HAIR: she has the same hair as in the uploaded image; styled as extremely long jet-black hair, ultra-extended well below the hips, dense volume, satin shine, soft waves with cinematic movement — visually dominant hair flowing across the frame with wind motion. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) OUTFIT CHANGED — ALL WHITE: off-shoulder white leather haute couture mini dress, structured fit, sensual yet refined, structured neckline controlling clavicle visibility, paired with white high-heel couture boots with white leather texture. ACCESSORIES — SURREAL FULL-SCALE SCENARIO: retro cameras, fashion books, luxury handbags, and delicate butterflies floating in controlled positions around the subject; surreal fashion installation scale, layered depth. BACKGROUND: minimalist white studio with tonal layers — pearlescent, ivory, and matte white planes, soft shadows, subtly reflective floor; clean yet conceptually rich; designed with safe planes for signature integration. LIGHTING: clean haute couture studio lighting — key beauty light + soft fill light + rim light along the hair length and edges of accessories, emphasizing leather, skin, and hair texture; cinematic editorial contrast. CAPTURE: full-frame DSLR look, 85mm fashion lens, shallow depth of field, ultra micro-detail, MAX SAFE ZOOM 600x — raw style — 4:5 aspect ratio. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — MATERIAL-ADAPTIVE — BACKGROUND ONLY — NO OVERLAY ON SUBJECT — DO NOT REDUCE — 80% DOMINANT SIGNATURE: “Beatriz Kloch” in cursive, large scale occupying approximately 70–85% of the background width, integrated only into the white studio architecture and accessory planes as pearlescent/engraved/glossy relief depending on detected material, 12–18% opacity, perspective-aligned, never crossing the subject, hair, clothing, boots, or camera, automatic repositioning if overlap is detected. NEGATIVE: dark wardrobe, black dress, small accessories, normal-scale objects, short hair, illustration look, CGI skin, generic face, runway-thin body, signature on the subject.