digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Burmese-Nahua female supermodel with relatable charm. Her body is Firm, toned triceps with a sleek contour, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Large diamond-cut eyes, Classic, grey-blue eyes, framed by long, elegant eyelashes. Her haircut is Wild, teased style with streaks of gray and dark blue. platinum blonde hair. Her eyebrows are Defined and sharp shaped, complementing her delicate facial features. She wears a crisp white, cropped mock neck top, midriff, faded Monogram print lowrise shorts. Her navel is pierced with Double Gem Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-motion flipping collar of jacket, eyes locked on camera. Background scene is Tropical island beach with volcanic backdrop.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
Core Style: Ultra-low resolution, minimalist pixel art, strictly mimicking a classic, super-blocky early 1980s 8-bit game console palette (e.g., restricted 8-color CGA). Every single pixel across the entire image must be perfectly clean, crisp, and blocky. Absolutely zero anti-aliasing or smoothing, creating a "chunky pixel" aesthetic. All smaller figures must match this aesthetic by using extremely abstracted forms, basic shapes, and minimal colors, rather than simply shrinking to a finer grid. Botanical Item Details: All items across the whole image must adhere to the same ultra-minimalist, abstracted specifications as the two figures in the top-left set the standard for blockiness and limited color. The top-left features two large, prominent, hyper-blocky 32x32 sprites: one of a stylized spring flower (like a tulip or daisy) with basic blocks for petals, and the other of a simplified leafy plant (like a sprouting fern), both with minimal color and essential features. Smaller Botanical Items: Fill the main body of the image with a vast collection of hundreds of smaller, hyper-blocky botanical sprites, all reduced to abstracted forms using minimal pixels: Spring Flowers: Simplified tulips, roses, and sunburst daisies, each reduced to a few blocks of flat pastel colors for petals and simple green blocks for stems. Lively Growth: Sprouting seeds, curling ferns, small succulent blocks, and bundles of clover. Abstract Flower Bouquets: Bunches of tiny color blocks with a few simplified green pixels for stems. Additional Items and Elements: Fill the remaining space with classic 16x16-style item icons (coins, simple hearts, swords, small dragon sprites, keys) that are also strictly blocky and minimalist. Consistency and Layout: Arrange all sprites randomly but clearly spaced on a pure white background. The overall feeling must be a clean, authentic, ultra-chunky, super-blocky pixel game inventory, like a screen from a 1982 game.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
digital painting, semi-realistic anime-influenced style, soft brush strokes, clean lineless art, ethereal atmosphere, dreamy aesthetic, minimalist details, simplified forms, smooth color transitions, krenz cushart inspired, kuvshinov ilya influence, wlop style, soft light diffusion, high contrast lighting, stylized semi-realism, polished render, painterly technique with clean edges, elegant simplification, detailed facial features with simplified body, commercial illustration quality, magazine editorial style, professional digital painting, subtle gradient shading, dreamy pastel color palette, minimalist color scheme, high-key lighting, gentle color gradients, selective saturation, bright luminous atmosphere, clear summer day colors, cerulean blue and white dominant palette, soft contrast, airy aesthetic, clean highlights, soft ethereal lighting, powder blue sky, azure ocean, fashion painting of a 24 year old Egyptian-Ukrainian female supermodel with timeless elegance. Her body is Strong, rounded shoulders that create a powerful silhouette, toned muscles, abs, small breast, flat chest. She has a pale porcelain skin with subtle pink undertones Her Inverted triangle eyes, Mysterious, midnight blue eyes, framed by long, elegant eyelashes. Her haircut is Choppy pixie cut with crystalline, geometric patterns shaved into sides. platinum blonde hair. Her eyebrows are Elegant arch shaped, complementing her delicate facial features. She wears a crisp white, cropped sweatshirt, midriff, faded Asymmetric hem lowrise shorts. Her navel is pierced with Glow in the Dark Navel Piercing. She is posed in the image frame on the left side by the rule of thirds. She poses in Mid-stride with coat billowing, eyes locked on viewer. Background scene is Shallow tidal pools reflecting sky colors.
{"version":"V40_ABSOLUTE_REAL_HUMAN_PHOTOCOPY_LOCK_FULL_FUSED_NOT_SIMPLIFIED","target_engine":"Nano Banana Pro Realistic","secondary_engine_prep":"Kling 3.0","mission":"Create one final image that is visually indistinguishable from a real photograph of the exact same real man from IMAGE1 and IMAGE2 placed inside the IMAGE3 seated mug scene. The result must look like a direct photographic capture, not AI, not edited, not generated, not stylized, not beautified. The human viewer must have no visual reason to doubt that the person is real and that the image is a real camera photograph.","non_negotiable_core":"IMAGE1 is the absolute face identity master. IMAGE2 is the absolute body, proportions, wardrobe, physical presence and scale master. IMAGE3 is only a pose, chair, mug, object layout, camera angle and environment geometry reference. The AI is forbidden to interpret the person, improve the person, average identities, invent missing anatomy, copy the human identity from IMAGE3, beautify skin, simplify texture, or convert the subject into a generic cinematic character.","reference_roles":{"IMAGE1":{"role":"ABSOLUTE_FACE_AND_SKIN_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["exact facial identity","skull structure","forehead height and width","forehead skin marks","eyebrow thickness and shape","eye spacing","eye size","eyelid heaviness","under-eye texture","nose width","nostril shape","cheek volume","mouth width","lip thickness","jaw shape","chin structure","ears if visible","hairline","short gray-black hair direction","beard map","mustache map","salt-and-pepper beard ratio","skin tone","pores","wrinkles","spots","redness variation","micro-asymmetry","mature age appearance","real human imperfections"],"forbidden":["no new face","no reconstructed face","no generated face","no averaged face","no younger face","no prettier face","no smoother face","no celebrity resemblance","no face from IMAGE3","no changed expression identity","no changed eye shape","no changed nose","no changed mouth","no changed jaw","no changed beard","no changed hairline","no cosmetic correction"]},"IMAGE2":{"role":"ABSOLUTE_BODY_WARDROBE_SCALE_MASTER_ONLY","authority_level":"MAXIMUM","must_preserve":["solid natural body mass","shoulder width","neck thickness","torso volume","arm thickness","forearm thickness","hand size","leg proportions","age-body coherence","natural weight distribution","black t-shirt","blue jeans","black shoes","watch and chain only if visible and physically coherent"],"forbidden":["no slimming","no athleticizing","no body redesign","no longer torso","no narrow shoulders","no copied IMAGE3 body","no suit unless explicitly requested","no white shirt","no luxury redesign","no altered hand scale","no altered age-body relation"]},"IMAGE3":{"role":"POSE_SCENE_OBJECT_GEOMETRY_ONLY","authority_level":"LIMITED","allowed_use":["seated chair pose skeleton","mug-holding action","mug near mouth position","white chair placement","camera angle","framing","foreground wooden table","book placement","flowers placement","plants","soft city-window background","studio environment layout","depth of field","object scale relationships"],"forbidden_use":["zero face identity","zero facial features","zero skin tone","zero hair","zero beard","zero age","zero body shape","zero smile identity","zero human style","zero wardrobe authority","zero facial lighting authority","zero beauty direction","zero celebrity likeness","zero emotional identity"]}},"absolute_ai_behavior_locks":{"interpretation_allowed":false,"identity_inference_allowed":false,"face_generation_allowed":false,"face_reconstruction_allowed":false,"face_averaging_allowed":false,"beautification_allowed":false,"skin_cleanup_allowed":false,"automatic_retouch_allowed":false,"style_transfer_to_face_allowed":false,"scene_color_transfer_to_skin_allowed":false,"celebrity_similarity_allowed":false,"generic_ai_face_allowed":false,"mechanical_identity_transfer_only":true,"scene_must_adapt_to_locked_person":true,"person_must_never_adapt_identity_to_scene":true,"when_unsure_preserve_source_identity":true,"when_conflict_identity_wins":true},"face_projection_system":{"source":"IMAGE1_ONLY","method":"project the exact same IMAGE1 face into the target seated 3/4 camera angle without redesigning anatomy","rotation_policy":"Only perspective rotation is allowed. No anatomical replacement. No inferred new facial structure. No smoothing to solve angle mismatch. No copying IMAGE3 expression or facial geometry.","locked_zones":["forehead","hairline","eyebrows","eyes","eyelids","eye spacing","nose bridge","nose width","nostrils","cheeks","mouth","lips","jaw","chin","beard outline","mustache","ears if visible"],"identity_threshold":"must be instantly recognizable as the same real man from IMAGE1 at first glance","reject_if":["face looks like another person","face looks AI-generated","face looks younger","face looks smoother","face looks like IMAGE3 subject","face resembles any celebrity","identity requires explanation to accept"]},"expression_system":{"source":"IMAGE1_DOMINANT","allowed":"Only micro physical adaptation caused by seated conversation and mug proximity. Keep mature restrained real expression. A slight natural social softness is allowed only if it does not change identity.","forbidden":["big smile","teeth smile","celebrity smile","new friendly persona","exaggerated cheek lift","changed eyelid emotion","changed mouth identity","copied IMAGE3 smile","over-pleasant AI expression"],"mouth_lock":"Preserve IMAGE1 mouth width, lip thickness, natural tension and mature shape. Mug pose may create minimal lip relaxation only.","eye_lock":"Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry and real under-eye texture. No brightened AI eyes, no enlarged eyes, no glamour catchlight redesign."},"skin_system":{"source":"IMAGE1_ONLY","required_realism":["visible pores","forehead marks","skin spots","subtle redness","uneven tone","under-eye texture","cheek pores","nose texture","beard-root texture","micro-wrinkles","natural mature skin","non-uniform exposure","small imperfections","real color variation"],"strict_forbidden":["plastic skin","wax skin","porcelain skin","beauty filter","skin smoothing","frequency flattening","AI retouch","face cleanup","uniform tone","fake gloss","fake specular highlights","HDR skin","over-sharpened pores","blurred pores","orange cast","teal cast","blue cast","studio color contamination on skin","commercial beauty finish"]},"beard_hair_system":{"source":"IMAGE1_ONLY","beard_must_preserve":["exact salt-and-pepper distribution","mustache density","gray-white strand placement impression","chin beard mass","cheek beard irregularity","rough beard edges","chaotic natural growth","uneven density","mature beard texture"],"hair_must_preserve":["short gray-black hair","hairline position","density","direction","natural flyaways","mature coarse texture"],"forbidden":["clean beard edge","barber-perfect beard","darkened beard","whitened beard","smoothed beard","fake beard","simplified beard","copied IMAGE3 hairstyle","hair restyle","added volume","changed hairline"]},"body_pose_system":{"body_source":"IMAGE2_ONLY","pose_source":"IMAGE3_SKELETON_ONLY","seated_conversion":"Convert the standing IMAGE2 body into the seated IMAGE3 pose using only physically plausible posture transformation. Preserve IMAGE2 mass, shoulders, neck, torso volume, arms, forearms, hands scale and age-body coherence.","must_preserve":["solid body mass","natural stocky presence","shoulder width","neck thickness","torso weight","arm thickness","forearm scale","hand size","real seated compression","natural fabric fold pressure","real contact with chair","real knee and leg scale"],"forbidden":["slim body","athletic redesign","celebrity body","narrow shoulders","long torso","tiny hands","oversized hands","copied IMAGE3 proportions","floating body","bad seated weight","unphysical torso twist"]},"wardrobe_system":{"source":"IMAGE2_FIXED","default":"plain black t-shirt, blue jeans, black shoes, visible watch/chain only if physically coherent","allowed_adaptation":["wrinkles from sitting","fabric compression","natural folds","occlusion by arms","perspective change","contact shadows"],"forbidden":["copy IMAGE3 suit","add blazer","add white dress shirt","add tie","add logos","change shirt color","change jeans design","luxury outfit","formal redesign","remove IMAGE2 wardrobe without explicit command"]},"hands_and_mug_system":{"hand_scale_source":"IMAGE2","pose_geometry_source":"IMAGE3","requirements":["five fingers per visible hand unless truly occluded","correct thumb through mug handle","real knuckles","real finger separation","real grip pressure","natural wrist angle","hand skin texture consistent with subject","mug rim not warped","mug handle clean and physically possible","mug does not float","mug does not penetrate face","hand does not penetrate mug","contact shadows under fingers","real object weight"],"reject_if":["extra fingers","missing fingers without occlusion","fused fingers","rubber hand","soft AI hand","wrong thumb","broken wrist","floating mug","deformed mug handle","fake contact","hand scale mismatch"]},"scene_system":{"source":"IMAGE3_ENVIRONMENT_GEOMETRY_ONLY","must_include":["white talk-show chair or sofa","mug interaction","foreground wooden table","book on table","pink flowers","studio plants","soft blurred city-window background","realistic depth of field","believable object scale","natural seated composition"],"must_not_include":["scene changing identity","scene changing skin tone","scene forcing suit","scene imposing IMAGE3 subject traits","overprocessed background","CGI environment","painterly texture","fake HDR set","AI-clean sterile set"]},"lighting_color_system":{"face_priority":"identity_protected_real_light","scene_priority":"environment_can_be_cinematic_but_subordinate","rules":["face skin color stays from IMAGE1","beard color stays from IMAGE1","hair color stays from IMAGE1","only minimal believable light interaction from scene","natural shadows under nose lips beard neck and hands","face-neck continuity required","no color grade contamination on face","no blue cast on skin","no orange-teal skin","no glossy forehead","no artificial highlight boost","no contrast redesign","no beauty lighting on face"],"environment_limit":"Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair or body."},"edge_integration_system":{"requirements":["no halo","no double contour","no mask trace","no edge glow","no cutout effect","natural hair edge","natural beard edge","natural shoulder-chair contact","natural body-chair compression","natural hand-mug contact","natural object occlusion"],"realism_policy":"Do not make integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows and natural texture transitions that support real camera believability."},"real_camera_output":{"output_style":"documentary-real professional photograph, not beauty retouch, not CGI, not illustration, not AI render","visual_goal":"a human must believe this is a real photograph of the same man","lens_behavior":"natural portrait compression, realistic depth of field, real camera perspective","detail_behavior":"identity readable, skin detailed, beard detailed, clothing fabric real, no oversharpened AI texture","final_composition":"same seated mug talk-show composition from IMAGE3, but the man remains 100 percent IMAGE1 face and 100 percent IMAGE2 body and wardrobe authority"},"negative_prompt":["different person","identity drift","AI face","generated face","reconstructed face","averaged face","face blend","IMAGE3 face influence","celebrity resemblance","younger face","beautified face","prettier face","smooth face","plastic skin","wax skin","porcelain skin","pore loss","skin cleanup","HDR skin","fake gloss","orange skin","teal skin","blue face cast","changed eyes","changed eyelids","changed eyebrows","changed nose","changed nostrils","changed mouth","changed lips","changed jaw","changed chin","changed cheeks","changed forehead","changed hairline","changed beard","regularized beard","fake beard","clean beard edge","copied IMAGE3 hair","copied IMAGE3 smile","big smile","teeth smile","new persona","slim body","athletic body","wrong shoulders","wrong neck","wrong torso","wrong hands","extra fingers","missing fingers","fused fingers","rubber hands","floating mug","warped mug","wrong mug grip","copied IMAGE3 suit","new blazer","white dress shirt","logo shirt","luxury redesign","overprocessed scene","CGI look","painterly look","cartoon look","AI signature","halo edges","double contours","mask traces","cutout effect","unreadable identity","fake perfect integration"],"validation_gate":{"accept_only_if":["face is instantly and unmistakably the exact same man from IMAGE1","body mass and proportions match IMAGE2","wardrobe remains IMAGE2 black t-shirt and blue jeans","IMAGE3 affects only pose scene objects framing and environment geometry","no IMAGE3 identity contamination exists","skin remains textured mature imperfect and real","beard and hair remain locked to IMAGE1","hands and mug contact are anatomically correct","lighting integrates without changing face color or skin texture","edges are clean and physically natural","the image looks like a real camera photograph and not AI"],"reject_if":["identity drift","face reconstruction","face averaging","celebrity resemblance","younger appearance","beautification","plastic skin","skin smoothing","beard regularization","hairline change","eye shape change","nose change","mouth change","jaw change","body slimming","wrong wardrobe","bad hands","fake mug contact","scene color contaminates face","halo edges","AI look","human viewer could doubt realism"]},"final_instruction":"Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity and IMAGE1 skin-beard-hair reality onto IMAGE2 body mass wardrobe and scale, then physically place that locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Final output must be an impossible-to-doubt real human photograph of the same man."}
“Create a simplified circular logo styled as a cracked ancient Greco-Roman marble sculpture featuring a colossal Atlas depicted as straining under the weight of a giant smartphone balanced on his shoulders. The smartphone screen displays the All-Seeing Eye of Providence within a triangular frame emitting clean, balanced rays. Around Atlas, small, simplified worshipper figures kneel symmetrically. The design features subtle textures of aged and cracked marble with minimal chisel marks. Use a dark background in shades of black or charcoal gray to enhance contrast and highlight the marble texture. The entire composition is enclosed within a circular frame, emphasizing simplicity, symmetry, and professionalism. Use a monochromatic palette of whites, grays, and soft shadows for the marble effect against the dark background.”
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }