micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "3:4", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "ponytail (hair tied back), with a few loose strands framing the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves, with defined glutes and trim midsection", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (early 20s), my exact model Adèle", "hair": { "color": "chestnut brown with natural blonde balayage (bronde), multi‑tonal", "style": "ponytail, hair tied back, with a few loose strands around the face", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "face": { "expression": "determined, focused, slightly breathless from exertion, with a slight glance back toward the camera", "gaze": "looking over shoulder, directly at camera", "makeup": "none, natural look", "visibility": "face partially visible in profile, turned slightly toward camera" }, "body": { "pose": "running up the bleachers, viewed from behind, with upper body twisted slightly so that she turns her head to look back at the camera. Her back, glutes, and legs are prominently visible.", "posture": "athletic, in motion, dynamic twist", "anatomy": { "curves": "curvy glutes accentuated by ultra‑snug blue yoga pants, trim and firm midsection visible from side", "chest": "full bust with natural projection, partially visible in profile, held by matching blue sports bra", "details": "light sweat covering skin, visible muscle definition in legs, back, and shoulders" }, "skin_texture": "visible fine pores, micro‑roughness, delicate vellus hairs, natural sheen from sweat, no airbrushing, subsurface scattering on nose and cheeks" }, "clothing": { "description": "ultra‑snug blue yoga pants that hug her curvy glutes, matching blue sports bra", "top": "blue sports bra, fitted, showing back and side profile", "bottom": "blue yoga pants, tight, high‑waisted" }, "accessories": "none" }, "environment": { "setting": "outdoor bleachers (stadium seating), sunny day", "background": { "description": "bleachers (metal or concrete steps) in the background, possibly a sports field or track, but heavily underexposed due to flash", "lighting": "harsh flash from camera, overpowering ambient daylight" } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s)", "quality": "harsh flash with high contrast, overexposed highlights on skin and clothing, deep shadows in background", "effects": [ "strong flash creating specular highlights on sweaty skin and shiny yoga pants", "overexposed areas on shoulders and back (washed out)", "background dark despite sunny day (flash overpowering ambient)", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation", "unreal contrast", "slight motion blur from dynamic action" ], "color_cast": "cool flash white balance, slightly desaturated, blue clothing may appear slightly off", "contrast": "very high" }, "camera_and_technical": { "perspective": "from behind, slightly low angle, capturing the subject's back and the turn of her head", "camera_position": "handheld, compact digital camera from early 1990s", "framing": "full‑body shot, subject centered, back view, background bleachers", "focus": "slightly soft, typical of low‑resolution cameras with flash, motion blur adds to dynamic feel", "visual_fidelity": "grainy, low resolution aesthetic, washed out colors, flash photography style, ultra high quality real image (realistic despite lo‑fi look), captures athletic intensity" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "motion blur", "uneven exposure", "imperfect composition", "natural skin texture", "sweat", "minor asymmetry" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "excessive makeup", "visible ears", "messy or flat hair", "CGI", "3d render", "modern digital perfection" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur allowed)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "makeup", "stylized", "modern digital" ] }
{ "subject": { "description": "An intimate boudoir-style portrait of an adult woman on a bed, leaning forward toward the camera with a calm, soft gaze and a faint smile; dewy skin highlights and a quiet, private bedroom mood, styled like a polished Korean celebrity private shoot while keeping the lingerie boudoir feel.", "mirror_rules": [ "not a mirror selfie", "no mirrored text artifacts" ], "age": "adult (over 21)", "expression": { "eyes": { "look": "gentle, slightly sleepy, direct eye contact", "energy": "soft and intimate", "direction": "looking into the lens" }, "mouth": { "position": "closed lips with a subtle smile", "energy": "warm, relaxed" }, "overall": "quiet confidence, tender and unposed" }, "face": { "preserve_original": true, "makeup": "K-beauty celebrity styling: glass-skin base, soft taupe-brown liner, subtly emphasized aegyo-sal, naturally groomed straight brows, glossy gradient nude-pink lips, minimal blush" }, "hair": { "color": "dark brown to black", "style": "clean center part with a sleek low bun, a few wispy face-framing strands kept on purpose", "effect": "polished yet effortless, lived-in softness" }, "body": { "frame": "slim to average with soft curves", "waist": "gentle taper", "chest": "curvy bust, natural shape", "legs": "mostly out of focus/partially out of frame", "skin": { "visible_areas": [ "face", "neck", "shoulders", "arms", "upper chest", "collarbones" ], "tone": "fair with a cool-neutral undertone", "texture": "smooth and moisturized, fresh skincare slip, not plastic", "lighting_effect": "specular highlights on forehead, cheekbones, nose bridge, lips, collarbones" } }, "pose": { "position": "on a bed, leaning forward toward camera", "base": "hands supporting on the mattress, torso angled forward", "overall": "slight head tilt, shoulders forward, intimate distance" }, "clothing": { "top": { "type": "luxury lace balconette bra", "color": "beige/nude", "details": "delicate lace texture with fine floral pattern, clean premium stitching, straps slipped down to the upper arms (intentional), no logos", "effect": "Korean celebrity private-shoot lingerie: refined, elegant, softly undone" }, "bottom": { "type": "matching lace panties", "color": "beige/nude", "details": "fine lace pattern, minimal seams, no logos" } } }, "accessories": { "jewelry": "minimal fine gold jewelry: tiny hoops or small studs, one thin delicate necklace (logo-free)", "prop": "none" }, "photography": { "camera_style": "high-end digital portrait with a natural, candid boudoir feel", "angle": "slightly above eye-level, close and intimate", "shot_type": "vertical 3/4 portrait, face and upper torso dominant in frame", "aspect_ratio": "9:16", "texture": "clean detail with mild low-light softness and subtle noise", "lighting": "single soft window light from camera-left, cool-toned low-key exposure, gentle shadows", "depth_of_field": "moderate shallow depth, background softly blurred" }, "background": { "setting": "minimal bedroom", "wall_color": "cool gray to off-white", "elements": [ "simple closet/door panels", "rumpled bed sheets", "soft out-of-focus bedding" ], "atmosphere": "quiet, private, early-morning stillness", "lighting": "dim ambient room light with cool window illumination" }, "the_vibe": { "energy": "soft and hushed", "mood": "intimate, calm, slightly melancholic", "aesthetic": "realistic social-photo boudoir, minimal and moody", "authenticity": "unposed, lived-in imperfections, slight framing drift", "intimacy": "close personal distance, gentle eye contact", "story": "As if a stylist quietly prepped her for a private shoot in a silent room, but the moment stayed human: a few loose strands, a breath held between the cool window light and the warm skin sheen.", "caption_energy": "quiet tease, tender confidence" }, "constraints": { "must_keep": [ "cool gray-blue color grade", "soft window light from the left", "dewy glossy skin highlights", "close intimate framing", "leaning-forward pose on rumpled bed", "minimal bedroom background with door/closet lines", "beige/nude lace lingerie with straps slipped down", "realistic candid feel (not studio glamour)" ], "avoid": [ "explicit nudity", "visible nipples", "graphic genital detail", "heavy glam makeup", "harsh flash lighting", "overly perfect symmetrical composition", "cartoon/anime styling", "text, logos, watermarks" ] }, "negative_prompt": [ "explicit nude", "nipples visible", "graphic detail", "pornographic", "underage", "heavy airbrushing", "plastic skin", "harsh flash", "overexposed highlights", "high saturation", "anime", "CGI", "watermark", "logo", "text" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through ribbed turtleneck", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, covered by black leather gloves" }, "face_and_head": { "visibility": "completely obscured by a black knitted ski mask (full‑face balaclava, no eye or mouth openings, matte fabric). The mask covers the entire face and extends down the neck, disappearing under the turtleneck collar. No skin visible on head or neck whatsoever. Fabric is dense knit with subtle texture.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Black ribbed turtleneck sweater (slim fit, high collar, vertical knit pattern). Black leather gloves (smooth, slight specular reflections). Dark rectangular sunglasses (matte black frame, tinted lenses). On the left chest area (heart) of the sweater, the text 'BENDER' is subtly embroidered in tonal WHITE thread, barely visible.", "sweater": "black ribbed turtleneck, slim fit", "accessories": "black ski mask, dark rectangular sunglasses, black leather gloves" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (black ski mask, no openings)", "hair": "not visible", "body": { "pose": "sitting in a modern luxury office chair (light beige/grey leather, high back). Torso upright, slightly leaning back (approx. 5‑10°), shoulders relaxed. Arms bent at elbows (90‑110°), hands positioned in front of chest with fingertips touching in a steepling gesture (power/control). Legs not visible. Medium close‑up framing (from upper chest to top of head), camera at eye level, distance approx. 1.3 m, centered composition, horizontal 16:9.", "posture": "relaxed yet dominant, leaning slightly back", "anatomy": { "build": "broad shoulders, defined chest visible through sweater", "details": "arms relaxed, hands gloved" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black ribbed turtleneck, black ski mask, dark rectangular sunglasses, black leather gloves. On left chest, 'vgeux' embroidered." } }, "environment": { "setting": "Modern minimalist office / interview studio. Dark matte walls (concrete or dark panels), ambient LED strip lighting along the ceiling or walls. The chair is a high‑end executive chair in light beige/grey leather. In the background, a blurred large-leaf plant (monstera or similar) adds soft depth. The room feels corporate, luxurious, slightly ominous.", "background": { "description": "Dark interior with smooth walls, soft ambient light from hidden LEDs, and a out‑of‑focus plant. Due to harsh flash, background appears darker with faint warm highlights and grainy texture.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) as the main source, mixed with ambient warm LED. Flash creates high contrast, overexposed highlights on the mask, turtleneck, and gloves, deep shadows in the background." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient LED", "quality": "harsh flash with high contrast, overexposed highlights on black fabric (creating specular reflections on knit and leather), deep shadows in background", "effects": [ "strong flash creating specular highlights on the ski mask, sunglasses frames, leather gloves, and ribbed turtleneck", "overexposed areas on black surfaces (washed out, ethereal glow, but black remains dark with bright edges)", "background dark with faint warm ambient glow and blurred plant silhouette", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from ambient light", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm ambient light, creating a unique warm‑cool contrast; black fabrics appear deep with bright reflections", "contrast": "very high" }, "camera_and_technical": { "perspective": "straight‑on, eye level, centered composition", "camera_position": "handheld, compact digital camera from early 1990s, standard lens equivalent (~50‑85mm), with slight barrel distortion", "framing": "horizontal 16:9, medium close‑up (from upper chest to above head), subject centered, chair and background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid cinematic portrait feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural fabric texture (knit, leather)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look (modern)", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "subject": { image reference } "mirror_rules": [ "mirror selfie reflection", "keep only one phone in one visible hand", "no extra limbs or duplicated body parts", "maintain accurate reflection geometry", "do not add text or logos unless clearly visible", "preserve the natural mirror-frame composition" ], "age": "young adult, mid-20s", "expression": { "eyes": { "look": "soft attentive gaze focused on the phone screen through the mirror", "energy": "calm, alert, slightly curious", "direction": "slightly sideways toward the phone" }, "mouth": { "position": "gently parted, relaxed", "energy": "subtle softness, not smiling" }, "overall": "quiet, composed, mildly intimate, effortless" }, "face": { "hair": high ponytail, slight pink highlights" "makeup": "soft glam with defined eyeliner, long lashes, natural brows, soft blush, nude pink lips, and faint freckle detail" } }, "body": { "frame": "slim, softly curvy", "waist": "defined but natural", "chest": "moderately full, naturally shaped", "legs": "long, smooth, crossed forward in the foreground", "skin": { "visible_areas": "face, shoulders, arms, upper chest, thighs, calves, feet", "tone": "light warm-neutral skin tone", "texture": "soft skin with natural pores and a touch of realistic smoothness, tactile rather than plastic", "lighting_effect": "backlit by bright window light with soft ambient bounce from pale walls and wooden floor" } }, "pose": { "position": "seated on the floor in front of a standing mirror", "base": "one hand holding the phone near the face, the other arm extended back to support the body, torso upright, knees bent, legs crossed loosely toward the camera", "overall": "relaxed, candid, slightly asymmetrical, natural weight distribution" }, "clothing": { "bra": { "type": "black fitted one-piece bodysuit with thin straps and a low scoop neckline", "color": "black", "details": "minimal, body-hugging, clean silhouette, no visible pattern", "effect": "simple and striking, emphasizing skin tone, shape, and contrast against the bright room" }, "bottom": { "type": "integrated high-cut bodysuit bottom", "color": "black", "details": "seamless minimal look" } }, "accessories": { "device": "silver smartphone with a triple-camera layout, held in front of the face for the mirror selfie" }, "photography": { "camera_style": "realistic smartphone mirror selfie, social media candid aesthetic", "angle": "eye-level reflection with the mirror leaning vertically and the subject seated low on the floor", "shot_type": "full-body vertical mirror portrait", "aspect_ratio": "3:4 vertical", "texture": "clean high-resolution smartphone detail, soft natural contrast, realistic skin texture, no heavy filter", "lighting": "strong daylight from the bay window behind the subject, softened by indoor bounce light, creating a bright airy room with gentle shadow retention on the face and body", "depth_of_field": "deep focus, room details remain visible" }, "background": { "setting": "bright minimalist bedroom with a bay window", "wall_color": "soft off-white", "elements": [ "large standing mirror with a white frame", "unmade bed with dark green bedding", "dark upholstered headboard", "tall grey curtains", "white dresser", "wide bright bay window", "warm wooden floor" ], "atmosphere": "quiet, lived-in, tidy but not staged, softly intimate", "lighting": "natural daytime window backlight filling the room with cool-white brightness and warm floor reflections" }, "the_vibe": { "energy": "still, feminine, low-key magnetic", "mood": "quiet afternoon or late-afternoon pause, unhurried and private", "aesthetic": "real-life bedroom selfie, minimal and elegant, naturally sensual without looking overproduced", "authenticity": "slight hair disorder, unmade bed, clothes on the floor, practical room details, believable posture, no studio perfection", "intimacy": "the kind of photo taken in a brief pause between ordinary moments, close to the mirror and close to oneself", "story": "The bed had not been fully made yet, sunset light had already flooded the window, and she sat down for a second that turned into a photograph.", "caption_energy": "soft, self-possessed, quietly confident" }, "constraints": { "must_keep": [ "adult subject", "mirror selfie composition", "seated floor pose", "bright bay window in the background", "dark green unmade bed", "black fitted one-piece outfit", "realistic smartphone photo look", "natural daylight backlighting", "subtle freckles and soft glam makeup", "bare feet visible" ], "avoid": [ "anime style", "over-retouched skin", "studio flash look", "extreme HDR", "extra phones", "extra fingers", "warped mirror reflection", "overdecorated bedroom", "heavy jewelry", "visible text or logos not present in the reference", "dramatic color grading", "artificial body exaggeration" ] }, "negative_prompt": [ "extra fingers", "extra limbs", "duplicate phone", "warped mirror", "broken anatomy", "plastic skin", "heavy airbrush", "studio lighting", "flash photography", "anime", "cartoon", "overexposed face", "crushed shadows", "extreme wide-angle distortion", "fake luxury decor", "excessive accessories", "visible brand text", "unrealistic body proportions" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. Chest slightly forward, shoulders back, exuding absolute power and control. The white suit glows under the flash, the red shirt and gold chains catch specular highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana (Scarface era): double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and gold chains. Dark red silk shirt, unbuttoned to mid‑chest, revealing two thick gold chains on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "two thick gold chains, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "standing on the upper deck of a luxury yacht anchored near Dubai coastline at night. The city skyline glitters in the background. He stands with legs shoulder‑width apart, one hand casually resting on the polished railing, the other hand in his trouser pocket. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and thick gold chains. Chest slightly forward, shoulders back, exuding absolute power and control. The white jacket flares open with the breeze, catching flash highlights. Ankles completely covered by trousers.", "posture": "dominant, relaxed, powerful, with jacket open", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, two gold chains, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Upper deck of a superyacht at night, anchored off the coast of Dubai. The skyline with Burj Khalifa and other towers glittering in the distance. The deck features polished teak wood, white leather seating, and subtle ambient lighting. The water reflects the city lights.", "background": { "description": "Dubai skyline at night, glittering towers, dark sea with light reflections. Due to harsh flash, background appears darker but with warm highlights from city lights.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient city lights. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with distant city lights", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chains, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint glittering city lights", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from city lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm city lights, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body shot, subject centered, yacht deck and Dubai skyline visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER KONSTOCRAT. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open red velvet shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, no gloves, holding a glass of lemonade" }, "face_and_head": { "visibility": "completely obscured by a smooth red velvet full‑face balaclava (no eye or mouth openings). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric is soft plush velvet, deep red, conforming perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Italian black velvet tuxedo (bespoke, luxurious). Jacket: single‑breasted, peak lapels, made of soft black velvet. Distinctive orange contrast stitching on the cuffs (encircling each cuff), along the waistband of the jacket, and a thin orange line on the stand‑up collar. Also orange stitching follows the lines of the front edges (both sides). Trousers: black velvet, matching, with subtle orange stitching on the side seams. Shirt: red velvet shirt, open at the collar (several buttons undone), worn under the jacket, the deep red velvet complements the mask. Shoes: Loro Pina alligator moccasins, dark red patent leather, with dark orange soles. On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible.", "jacket": "black velvet tuxedo with orange stitching details", "shirt": "red velvet, open collar", "trousers": "black velvet with orange side stitching", "shoes": "dark red patent alligator moccasins, orange sole", "accessories": "none (except the mask and glass)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character KONSTOCRAT, athletic muscular build, confident presence", "face": "not visible (red velvet full‑face balaclava, no openings, smooth fabric)", "hair": "not visible", "body": { "pose": "standing near the edge of an infinity pool inside a luxury Dubai villa. He holds a crystal glass filled with sparkling lemonade (pale yellow with a slice of lemon) in his right hand, left hand casually in pocket. His body is slightly angled, weight on one leg, exuding effortless luxury. He gazes toward the panoramic window, taking in the breathtaking night view of the city lights or the desert void. The posture is relaxed yet powerful, with the open red shirt revealing a hint of chest (still masked by the red velvet). The orange stitching on his cuffs and waistband catches the flash.", "posture": "relaxed, confident, elegant", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs visible through trousers" }, "skin_texture": "no skin visible on face/neck; natural skin texture on hands and possibly a sliver of chest (but masked by shirt, no skin shown)." }, "clothing": { "description": "Red velvet open shirt, black velvet tuxedo with orange stitching details, dark red alligator moccasins with orange sole." } }, "environment": { "setting": "Inside a luxurious Dubai villa at night. The interior is opulent with high ceilings, modern Arabic architecture, and floor‑to‑ceiling windows overlooking a vast desert void or distant city lights. An infinity pool stretches from the interior to the exterior, with water gently reflecting the interior lights. The floor is polished dark red marble with white veins, highly reflective, creating mirror‑like reflections of the surroundings. Soft ambient lighting from hidden sources and the pool illumination creates a warm, intimate atmosphere.", "background": { "description": "Panoramic night view – either a glittering city skyline or the dark, mysterious desert void. The pool's surface reflects the interior lights and the sky. Due to flash, background appears darker but with warm highlights from interior lighting.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light and the subtle glow from the pool. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient interior light", "quality": "harsh flash with high contrast, overexposed highlights on the red velvet mask and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on the velvet fabric, orange stitching, glass, and polished marble floor", "overexposed areas on red mask and shirt (washed out, ethereal glow, but red hues remain rich)", "background dark with faint warm interior and pool reflections", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation overall, but the red and orange remain vivid", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm interior lights, creating a unique warm‑cool contrast; red velvet appears deep and saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and luxury, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, pool and night view visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image, candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "gloves", "white mask" ] }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through formal shirt", "posture": "upright, confident, elegant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, always wearing white soft gloves (watchmaker style, with three thin stripes on top)" }, "face_and_head": { "visibility": "completely obscured by a smooth white full‑face balaclava (no eye or mouth openings, matte silk‑like fabric). The mask covers the entire face and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck whatsoever. Fabric conforms perfectly to head shape.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Elegant black tuxedo (James Bond style) without bow tie: classic peak lapels, single‑breasted jacket, white formal shirt with French cuffs and studs. Trousers with satin side stripe. Black patent leather lace‑up shoes (closed ankles, no exposed skin). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal black thread, barely visible. White soft gloves (watchmaker style, with three thin stripes on top) cover hands completely.", "jacket": "black wool‑blend tuxedo, satin lapels, well‑tailored", "shirt": "white cotton formal shirt with French cuffs and studs", "trousers": "black tailored with satin stripe", "shoes": "black patent leather oxfords (closed lacing, covering ankles)", "accessories": "white soft gloves (watchmaker style, with three thin stripes on top)" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, confident presence", "face": "not visible (white full‑face balaclava covering entire head and neck, disappearing under shirt collar)", "hair": "not visible", "body": { "pose": "standing inside a luxurious private jet (Gulfstream or similar) at night. He leans against the polished wood paneling near the entrance, arms crossed firmly over his chest in a dominant, powerful stance. His legs are slightly apart, weight evenly distributed, trousers covering the ankles completely. Head held high, mask facing the camera, exuding control and success. The cabin features plush leather seats, warm indirect lighting, and a dark tinted window through which city lights are faintly visible.", "posture": "dominant, arms crossed, confident", "anatomy": { "build": "broad shoulders, defined chest visible through shirt", "details": "muscular legs, trousers cover ankles" }, "skin_texture": "no skin visible on face/neck; hands covered by gloves" }, "clothing": { "description": "Black tuxedo without bow tie (peak lapels, satin trim), white formal shirt with studs, black patent leather oxfords (closed ankles), white soft gloves (watchmaker style, three stripes). On left chest, 'vgeux' subtly embroidered." } }, "environment": { "setting": "Interior of a private luxury jet at night. Polished wood cabinetry, cream leather seats, soft ambient lighting from ceiling panels. Small oval windows show a dark sky with distant city lights. The atmosphere is exclusive, quiet, and powerful.", "background": { "description": "Luxurious jet cabin with leather seats, wood trim, and dark windows. Due to harsh flash, the background appears dark with subtle highlights on glossy surfaces.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light. Flash creates harsh highlights and grain, deep shadows." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm cabin ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white mask, gloves, and shirt, deep shadows in background", "effects": [ "strong flash creating specular highlights on mask fabric, satin lapels, patent leather shoes, and gloves", "overexposed areas on white mask and shirt (washed out, ethereal glow)", "background dark with faint warm cabin details and city lights through windows", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from cabin lights", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm cabin lights, creating a unique warm‑cool contrast", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered, jet interior visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (none visible, hands gloved)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles (bare skin)", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "bow tie" ] }
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
micro-texture detail visible on forehead chin and upper lip area, natural skin redness variation around nose bridge and cheeks, faint under-eye shadows with slight purple undertone, individual peach fuzz catching sidelight on jawline and temples, visible lip texture fine vertical lines on lips, natural nail beds with slight cuticle detail, subtle vein visibility on inner wrist and hand, pore size variation larger on nose smaller on cheeks, slight natural oil sheen on T-zone no matte filter, realistic ear cartilage detail with translucent backlight glow, visible collarbone skin texture with subtle bone shadow and fine peach fuzz, natural shoulder skin with faint sun freckles and soft muscle definition underneath, chest and décolletage area with realistic skin flush variation and visible fine vein traces, subtle stretch texture on outer breast skin near underarm area, realistic elbow skin with slightly darker creased texture and dry micro-patches, forearm skin with visible fine hair follicles and natural mole placement, knuckle skin creasing with slight redness on joints, fingertip texture with visible fingerprint ridges, abdominal skin with faint fine vellus hair trail below navel and subtle skin fold lines when seated or bent, hip skin with micro stretch marks in silver-white tone barely visible under warm light, natural waist crease texture on sides when posed, inner thigh skin slightly lighter tone than outer thigh with faint visible capillary network, knee skin with slightly rougher texture and natural darker pigmentation, subtle kneecap bone definition with realistic skin movement over patella, shin skin with occasional tiny barely-visible bruise or micro-scratch, calf skin with smooth taut texture over muscle definition and fine hair follicles, ankle bone prominence with thinner skin showing subtle vein map, Achilles tendon definition visible at rear ankle, foot arch with natural sole-to-top skin tone transition, toe skin with realistic nail beds cuticle detail and slight joint wrinkling, heel skin with faint natural callus texture, visible goosebump-capable skin texture on upper arms and thighs under cool light conditions
{ "template_name": "MARRLONN2027_V45_REAL_HUMAN_NO_BEAUTY_NO_GLOSS_TERMINAL_LOCK", "template_type": "ABSOLUTE_STRICT_PROGRAMMATIC_DYNAMIC_IMAGE3_REAL_PERSON_TEMPLATE", "version": "V45_FULL_FUSED_RESTRUCTURED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Create one final impossible-to-doubt real-camera photograph of the exact same real person anchored by IMAGE1 and IMAGE2, transferred into the dynamic target of IMAGE3. IMAGE1 and IMAGE2 are fixed permanent person anchors. IMAGE3 is variable and can be any target image. Transfer from IMAGE3 only what is visibly present in the current IMAGE3: pose, gesture, body orientation, camera framing, background, environment, lighting logic, visible objects, visible accessories, visible wardrobe influence only when explicitly allowed by the user, atmosphere, color mood, and cinematic scene style. Do not invent anything. Do not beautify. Do not smooth. Do not polish. Do not create AI skin. Do not create plastic skin. Do not create glossy skin. Do not create premium portrait skin. Do not create luxury cinematic face. Do not convert realism into beauty. Final result must look like a real human captured by a real camera with believable pores, wrinkles, uneven tone, beard-root texture, natural asymmetry, imperfect mature skin, real body mass, real hands, real edges, and no visible AI signature.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_PERSON_ANCHORS; IMAGE3_IS_DYNAMIC_TARGET_BLUEPRINT_ONLY; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_BEAUTIFICATION_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; IDENTITY_AND_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_AND_ENGINE_DEFAULTS.", "fixed_anchor_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "face identity", "facial geometry", "skull structure", "forehead", "brow ridge", "eyes", "eyelids", "eyelid heaviness", "eyebrows", "eye spacing", "nose", "nose bridge", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "neck skin continuity if visible", "beard-root texture", "natural micro-asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "zero_allowed_changes": [ "identity drift", "new face", "generated face", "reconstructed face", "averaged face", "younger face", "beautified face", "symmetry correction", "celebrity resemblance", "default attractive male face", "premium male portrait face", "luxury cinematic face", "IMAGE3 face influence", "skin smoothing", "skin polishing", "plastic skin", "wax skin", "glossy skin", "beauty lighting", "face cleanup", "beard cleanup", "hairline change" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "locked_domains": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "zero_allowed_changes": [ "body slimming", "athletic redesign", "body widening beyond source", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "fashion beautification", "luxury redesign", "commercial wardrobe cleanup", "automatic wardrobe replacement" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_VISIBLE_TARGET_ELEMENTS", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "visible visual style", "scene-level color mood only", "visible accessories", "visible props", "visible objects", "visible furniture", "visible wardrobe silhouette only if explicitly allowed by the user", "atmosphere", "cinematic scene finish" ], "zero_authority_over": [ "face identity", "skin identity", "skin texture", "skin tone", "skin shine", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "dynamic_image3_parsing_protocol": { "state": "PARSE_IMAGE3_FRESH_EVERY_RUN_BEFORE_GENERATION", "rules": [ "Detect only what is visibly present in the current IMAGE3.", "Do not reuse any object, accessory, pose assumption, background, lighting setup, furniture, prop, wardrobe, or scene detail from any previous IMAGE3.", "Do not use memory of previous target scenes.", "Do not hardcode cups, tables, flowers, books, chairs, glasses, jewelry, microphones, smoke, vehicles, signs, weapons, hats, jackets, or any prop unless that exact object class is visibly present in the current IMAGE3.", "Transfer pose only if it does not damage IMAGE1 identity or IMAGE2 body mass.", "Transfer background only as visibly present in IMAGE3; do not expand, replace, decorate, or invent background elements.", "Transfer lighting only as physical scene logic; never recolor, smooth, polish, gloss, or beautify the face.", "Transfer visual style only to scene domain, environment, atmosphere, wardrobe lighting interaction, and cinematic finish; never to identity, skin, beard, hair, pores, wrinkles, neck, or body mass.", "Transfer accessories only if visibly present in IMAGE3.", "Transfer props only if visibly present in IMAGE3.", "Transfer objects only if visibly present in IMAGE3.", "Transfer furniture only if visibly present in IMAGE3.", "If an element is ambiguous in IMAGE3, keep it vague as background shape or omit it; never turn ambiguity into a clear invented object.", "If the target requires an absent object to complete the composition, reject that object instead of inventing it." ], "conditional_logic": { "if_object_visible_in_IMAGE3": "allow transfer with correct scale, position, perspective, occlusion, contact shadows, and physics", "if_object_absent_in_IMAGE3": "forbid generation completely", "if_object_ambiguous_in_IMAGE3": "keep as indistinct background shape or omit; do not define as a new clear object", "if_accessory_visible_in_IMAGE3": "allow transfer only as visible, wearable, and physically coherent", "if_accessory_absent_in_IMAGE3": "forbid invention", "if_lighting_visible_in_IMAGE3": "replicate direction, contrast, atmosphere, and scene mood while protecting IMAGE1 skin truth", "if_background_visible_in_IMAGE3": "replicate visible background structure and atmosphere without adding absent elements", "if_pose_conflicts_with_identity": "preserve IMAGE1 identity and reduce pose accuracy", "if_pose_conflicts_with_body": "preserve IMAGE2 body and reduce pose accuracy", "if_style_conflicts_with_skin_truth": "preserve IMAGE1 skin truth and reduce style intensity", "if_scene_requires_unseen_items": "reject unseen items; keep only visible target elements" } }, "anti_invention_lock": { "interpretation_allowed": false, "identity_inference_allowed": false, "object_invention_allowed": false, "prop_invention_allowed": false, "accessory_invention_allowed": false, "background_expansion_allowed": false, "scene_memory_from_previous_case_allowed": false, "hardcoded_object_allowed": false, "engine_default_fill_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "realistic_beauty_conversion_allowed": false, "skin_cleanup_allowed": false, "skin_polishing_allowed": false, "commercial_retouch_allowed": false, "automatic_retouch_allowed": false, "glamour_lighting_allowed": false, "default_hands_allowed": false, "default_wardrobe_allowed": false, "celebrity_similarity_allowed": false, "model_face_prior_allowed": false, "symmetry_correction_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "rule": "When the engine is uncertain, preserve IMAGE1 and IMAGE2 and omit uncertain IMAGE3 details instead of inventing, beautifying, smoothing, polishing, or guessing." }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin as photographed, with natural pores, texture, imperfections, tonal irregularity, beard-root texture, wrinkles, under-eye texture, neck continuity, and non-uniform light response. The skin must not look AI, plastic, waxy, glossy, polished, commercial, de-noised, beauty-retouched, premium, editorial, or luxury-cinematic.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "natural human micro-reflectance", "real skin color separation from scene lighting", "face-to-neck continuity", "hands skin texture if visible" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "AI skin", "beauty filter", "skin smoothing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "glamour retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "studio color contamination on skin", "cinematic grade on face skin", "beauty lighting on face", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "allowed": [ "subtle real human micro-reflectance already consistent with IMAGE1", "small physically plausible skin response from visible IMAGE3 lighting", "non-beauty natural skin dimensionality" ], "forbidden": [ "new shine", "fake highlights", "glossy patches", "plastic forehead", "shiny cheeks", "shiny nose bridge", "wet lips unless present in IMAGE1", "high-specular AI finish", "beauty shine", "fashion editorial glow" ], "rule": "Skin may retain natural human micro-reflectance but must never become glossy, polished, wet, plastic, or beauty-lit." }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight" ] }, "under_eyes": { "preserve": [ "texture", "age detail", "natural tiredness", "fine lines", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "teeth smile invention", "celebrity smile", "mouth beautification" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch" ] }, "hands": { "preserve": [ "natural hand texture", "age-consistent skin", "knuckles", "creases", "real contact shadows" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "missing texture" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "identity_lock": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into IMAGE3 pose perspective without redesigning anatomy. If target angle is difficult, preserve identity and reduce angle accuracy. Identity loss is fatal.", "must_preserve": [ "forehead", "eyes", "eyelids", "eye spacing", "eyebrows", "nose width", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "averaged face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "symmetrized face", "smoothed face", "changed expression identity", "default handsome male face", "portrait-engine face prior", "social-media face optimization", "editorial face optimization", "luxury cinematic face" ], "identity_threshold": "The subject must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "expression_lock": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. The expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait" ] }, "skin_beard_hair_lock": { "source": "IMAGE1_ONLY", "skin_must_preserve": [ "pores", "wrinkles", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "small imperfections", "redness variation", "uneven tone", "real photographic micro-noise", "mature skin realism", "natural human micro-reflectance only" ], "beard_hair_must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "plastic skin", "wax skin", "beauty filter", "skin smoothing", "skin polishing", "tone evening", "fake gloss", "HDR skin", "orange skin", "teal skin", "blue cast on face", "beard regularization", "barber-perfect beard", "beard edge cleanup", "hair restyle", "changed hairline", "AI groomed beard" ] }, "body_and_wardrobe_lock": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 pose only when physically possible. If IMAGE3 pose requires body distortion, reduce pose accuracy.", "wardrobe_policy": "IMAGE2 wardrobe remains the base identity wardrobe. Clothing from IMAGE3 must not replace IMAGE2 wardrobe unless the user explicitly commands wardrobe transfer. Without explicit user command, IMAGE3 wardrobe has zero authority over the subject wardrobe.", "wardrobe_override_requires_explicit_user_command": true, "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "forbidden": [ "slim body", "athletic redesign", "copied IMAGE3 body", "wrong shoulders", "wrong neck", "wrong torso", "tiny hands", "oversized hands", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "automatic IMAGE3 wardrobe replacement" ] }, "pose_background_style_light_transfer": { "source": "IMAGE3_DYNAMIC_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand, replace, decorate, or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, and hair truth. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "accessory_object_rule": "Clone only accessories, props, objects, furniture, and environmental items visibly present in IMAGE3. Absent objects are forbidden." }, "cinematic_finish_governance": { "allowed": true, "apply_after_identity_body_skin_locks": true, "cinematic_finish_external_only": true, "allowed_domains": [ "background", "environment", "visible objects", "visible accessories", "wardrobe lighting interaction", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "non-identity areas" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "neck", "hairline", "hair texture", "body mass", "hand anatomy" ], "cinematic_intensity_cap": 0.10, "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "plastic commercial skin", "premium portrait skin", "luxury cinematic face", "overprocessed HDR look", "fake bokeh hiding errors", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "luxury retouch finish" ], "rule": "Cinematic finish must make the scene look cinematic, not make the human look artificial, prettier, cleaner, smoother, shinier, younger, or more editorial." }, "hands_and_contact_lock": { "source_priority": "IMAGE2 hand scale plus IMAGE3 visible gesture and object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "skin texture on hands must remain human and non-plastic", "contact shadows required for any touched object", "object scale must match IMAGE3 if present", "no hand-object penetration", "no floating objects", "no deformed object edges", "do not invent held objects absent from IMAGE3" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "face_visibility_and_blur_control": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, and visible objects must not be blurred, softened, denoised, diffused, or hazed to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ] }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural body-environment contact", "realistic skin-to-shadow transition", "natural face-neck boundary", "natural jaw shadow" ], "rule": "Integration must look physically real, not sterile AI-perfect, not visibly composited, not overly blended, not edge-glowed, and not smoothed into the scene." }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is not readable enough to preserve real human texture", "IMAGE2 body mass or wardrobe is not usable", "IMAGE3 pose is unreadable", "IMAGE3 object/accessory presence is ambiguous and would require invention", "IMAGE3 target requires hiding critical identity zones", "target framing makes face too small for recognition", "pose requires impossible body distortion", "hands or object contact cannot be rendered credibly without guessing", "scene lighting would require glossy or plastic skin to fit" ], "required_decisions_before_output": [ "lock IMAGE1 identity", "lock IMAGE1 real skin texture", "lock IMAGE1 skin reflectance", "lock IMAGE1 beard hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe", "parse IMAGE3 visible pose", "parse IMAGE3 visible background", "parse IMAGE3 visible lights", "parse IMAGE3 visible accessories", "parse IMAGE3 visible objects", "delete all absent-object assumptions", "block all AI skin defaults", "block realistic-beauty conversion", "apply cinematic finish only after locks are preserved" ] }, "numerical_thresholds": { "identity_similarity_minimum": 0.99, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TEXTURE_AND_REFLECTANCE", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_IMAGE3_DYNAMIC_TARGET_VISIBLE_ELEMENTS_ONLY", "EXTRACT_IMAGE3_POSE_BACKGROUND_LIGHTS_STYLE_ACCESSORIES_OBJECTS_ONLY_IF_PRESENT", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_REFLECTANCE_FACE_NECK_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin looks airbrushed", "skin has beauty retouch", "realistic result converted into beauty portrait", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "hands are anatomically wrong", "object appears but is absent in IMAGE3", "hardcoded object from previous case appears", "blur hides face or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer could doubt realism" ], "reject_action": "Reject output immediately. Do not repair by smoothing, cropping, blurring, adding shadows, beautifying, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_skin_conflict": "Preserve IMAGE1 skin texture, tone, pores, imperfections, and natural human micro-reflectance; reduce scene lighting or cinematic grade instead.", "if_scene_light_creates_gloss": "Remove gloss from face and preserve real skin truth; do not brighten highlights on forehead, nose, cheeks, lips, or under-eyes.", "if_realism_becomes_beauty": "Reject beauty conversion and restore raw human texture, asymmetry, pores, wrinkles, uneven tone, and mature skin truth.", "if_face_neck_conflict": "Preserve face and neck continuity; reject plastic neck or mismatched tone.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe unless the user explicitly commanded wardrobe transfer.", "if_hands_fail": "Reject output; do not hide failure with blur, shadow, crop, or depth of field.", "if_object_absent": "Do not generate it.", "if_object_contact_fails": "Reject output; object contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face, skin, beard, hair, neck, or identity.", "if_face_too_small": "Reject output or reframe closer until identity is readable.", "if_result_looks_AI": "Reject output immediately." }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable", "IMAGE1 skin remains real, textured, mature, imperfect, and non-plastic", "IMAGE1 skin has no fake gloss, no beauty shine, no wax finish, no AI polish", "natural human micro-reflectance is preserved without becoming glossy", "zonal skin truth is preserved on forehead, eyes, nose, cheeks, mouth, beard-root, neck, and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless user explicitly commanded wardrobe transfer", "IMAGE3 contributes only visible target pose, background, style, lights, accessories, objects, and composition", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "body and hand scale remain locked to IMAGE2", "all visible object contacts are physically credible", "cinematic finish does not contaminate face, skin, beard, hair, neck, or body truth", "depth of field does not hide errors", "edges are clean and natural", "final result looks like a real human photographed by a real camera" ], "reject_if": [ "identity drift", "face reconstruction", "IMAGE3 identity contamination", "younger face", "beautified face", "realistic beauty conversion", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "skin glow", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "plastic neck", "body slimming", "wrong body scale", "invented object", "invented accessory", "hardcoded prop from previous case", "object absent in IMAGE3 appears in output", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "realistic beauty conversion", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "wet skin look", "fake oil shine", "fake specular highlights", "beauty lighting", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "orange skin", "teal skin", "blue cast on face", "magenta cast on skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3", "overprocessed scene", "CGI look", "painterly look", "AI signature", "halo edges", "mask traces", "cutout effect", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "final_execution_instruction": "Use this as a universal dynamic strict-governance template. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh every time. Transfer only what is visibly present in IMAGE3: pose, framing, background, style, lights, accessories, props, objects, atmosphere, and cinematic mood. Do not invent anything. Do not reuse objects from previous cases. Do not hardcode any prop. Preserve IMAGE1 identity, real human skin texture, natural human micro-reflectance without gloss, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature realism, and imperfections. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Apply cinematic finish only to external scene domains after identity, skin, neck, body, and wardrobe locks are safe. Never let cinematic style create plastic skin, glossy skin, beauty skin, fake shine, smooth skin, AI skin, premium portrait skin, or luxury cinematic face. If any conflict appears, preserve identity, body, and real human skin first, reduce target similarity, and reject any invented, beautified, glossy, plastic, or AI-looking result." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "character_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT MALE CHARACTER Welison. Physical build, mask, and styling must be perfectly preserved with zero drift. All details below must be followed exactly.", "physique": { "height": "approx. 185 cm", "build": "athletic, muscular but lean, broad shoulders, narrow waist, defined chest visible through open silk shirt", "posture": "upright, confident, dominant", "neck": "strong, defined (completely covered by mask)", "shoulders": "broad, powerful", "arms": "muscular, well‑defined", "hands": "strong hands with well‑groomed nails, adorned with a massive diamond ring and a ruby pinky ring" }, "face_and_head": { "visibility": "completely obscured by a smooth dark red silk face mask (matching the shirt fabric). The mask is a full‑face balaclava with no eye or mouth openings, matte silk finish. It covers the entire head and extends down the neck, disappearing under the shirt collar. No skin visible on head or neck. Fabric is luxurious, with a subtle sheen.", "hair": "not visible (covered by mask)" }, "clothing": { "description": "Power suit in the style of Tony Montana: double‑breasted white suit jacket with peak lapels, subtle thin dark pinstripe, completely unbuttoned, worn open to reveal the shirt and a single thick gold chain. Dark red silk shirt, unbuttoned to mid‑chest, revealing one thick gold chain on the neck (over the mask). Matching white suit trousers with sharp crease, full break covering ankles completely. In the breast pocket, a silk pocket square in deep red, complementing the shirt. Shoes: black patent leather oxfords (closed lacing, no exposed ankles). On the left chest area (heart) of the jacket, the text 'vgeux' is subtly embroidered in tonal white thread, barely visible.", "jacket": "double‑breasted white suit, peak lapels, thin dark pinstripe, unbuttoned, worn open", "shirt": "dark red silk, unbuttoned", "trousers": "white suit trousers, full break", "shoes": "black patent leather oxfords", "accessories": "one thick gold chain, massive diamond ring, ruby pinky ring, red silk pocket square" } }, "subject": { "demographics": "Young adult male (early 30s), my exact character Welison, athletic muscular build, dominant presence", "face": "not visible (dark red silk full‑face balaclava, matching shirt fabric, no openings)", "hair": "not visible", "body": { "pose": "sitting on a luxurious black velvet round ottoman (plush, modern) on a tropical villa terrace. The terrace overlooks a calm ocean with palm trees silhouettes and a distant luxury yacht anchored near the horizon. He sits with legs slightly apart, one hand resting casually on his thigh, the other arm draped over the back of the ottoman or relaxed at his side. The white suit jacket is completely open, framing his torso and emphasizing the dark red shirt and the single thick gold chain. Chest slightly forward, shoulders back, exuding absolute power and relaxed dominance. Ankles completely covered by trousers.", "posture": "seated, dominant, relaxed", "anatomy": { "build": "broad shoulders, defined chest visible through open shirt", "details": "muscular legs, trousers covering ankles" }, "skin_texture": "no skin visible on face/neck; hands visible, with natural skin texture, no airbrushing" }, "clothing": { "description": "White double‑breasted pinstripe suit, unbuttoned, dark red silk shirt open, one thick gold chain, diamond and ruby rings, red pocket square. Black oxfords covering ankles." } }, "environment": { "setting": "Luxury tropical villa terrace in Bali, overlooking the ocean at golden hour/sunset. The terrace features polished light stone or dark wood decking, minimalist modern furniture. A large black velvet ottoman sits near the edge. In the background: calm ocean, silhouettes of palm trees, and a distant luxury yacht anchored offshore. The sky is warm with orange, pink, and purple hues, soft clouds.", "background": { "description": "Ocean horizon, palm tree silhouettes, luxury yacht silhouette, warm sunset sky. Due to harsh flash, background appears darker but with warm glow, silhouettes visible as dark shapes against the colored sky.", "lighting": "harsh on‑camera flash (compact digital camera from early 1990s) mixed with warm ambient sunset light. Flash creates harsh highlights and grain, deep shadows, overexposed highlights on white jacket and red silk." } }, "lighting_and_atmosphere": { "source": "on‑camera flash (compact digital camera from early 1990s) mixed with warm golden hour ambient light", "quality": "harsh flash with high contrast, overexposed highlights on white jacket, red silk mask, and gold chain, deep shadows in background", "effects": [ "strong flash creating specular highlights on silk mask, satin lapels, patent leather shoes, and gold jewelry", "overexposed areas on white jacket and red mask (washed out, ethereal glow, but red remains deep)", "background dark with faint warm silhouettes of palms and yacht", "grainy texture characteristic of early compact digital cameras", "washed out colors, low saturation, with warm accents from sunset", "unreal contrast", "subtle chromatic aberration at image edges" ], "color_cast": "cool flash white balance mixed with warm sunset tones, creating a unique warm‑cool contrast; red silk remains saturated", "contrast": "very high" }, "camera_and_technical": { "perspective": "slightly low angle, camera below eye level looking up, emphasizing dominance and power, subject centered", "camera_position": "handheld, compact digital camera from early 1990s, wide‑angle lens equivalent, with slight barrel distortion", "framing": "vertical 9:16, full‑body or three‑quarter shot, subject centered on ottoman, tropical background visible", "focus": "slightly soft, typical of low‑resolution cameras with flash", "visual_fidelity": "grainy, low resolution aesthetic, desaturated colors with warm accents, flash photography style, ultra high quality real image (no HDR), candid luxury lifestyle feel" }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows", "imperfect composition", "natural skin texture (on hands only)", "minor asymmetry", "halation", "chromatic aberration", "barrel distortion" ], "forbidden": [ "face visible through mask", "any facial features showing", "skin visible on head or neck", "plastic skin", "professional studio lighting", "sharp focus", "perfect composition", "cinematic look", "HDR", "8k", "masterpiece", "CGI", "3d render", "modern digital perfection", "visible hair", "visible ears", "visible ankles", "bare skin on ankles", "criminal or threatening associations" ] }, "negative_prompt": [ "different build", "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "bare ankles", "ankles visible", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "blurry", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "watermark (other than 'vgeux')", "text on clothing (other than intended)", "signature", "professional photography", "studio lighting", "sharp focus", "perfect composition", "cinematic", "8k", "masterpiece", "stylized", "modern digital", "weak posture", "criminal", "terrorist", "gangster", "loafers", "open shoes", "buttoned jacket", "two chains", "thin chain" ] }