Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MODERN YOGA STUDIO): Ultra-realistic photo captured inside a modern, high-end yoga studio with a dim, warm ambiance. Minimalist interior with polished wooden floors, soft indirect lighting, and subtle architectural elements. Background slightly out of focus but readable, with natural imperfections and depth. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion typical of phone cameras. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity to the subject creates subtle perspective exaggeration (near-body elements appear slightly larger). Framing is slightly tilted, imperfect, and casual — not centered, not symmetrical. Mid-body to upper-thigh composition. POSE & BODY LANGUAGE: The woman is on a pink yoga mat in a four-point position (hands and knees on the ground). Knees slightly apart, feet relaxed. Back naturally arched (not exaggerated), hips elevated as the highest point closest to the camera. Torso angled forward while the head turns over the shoulder toward the camera. Pose feels candid and mid-movement, not staged — confident, controlled, subtly playful. EXPRESSION: Direct eye contact with the camera. Calm, slightly playful expression with relaxed lips. Natural facial asymmetry and micro-tension — no perfection or stiffness. BODY (SEXY BUT REALISTIC): Naturally athletic physique with soft curves. Subtle muscle tone (legs, glutes, arms, core) — visible but not extreme. Realistic anatomical proportions and joints. Natural asymmetry and posture tension — no exaggerated or artificial features. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing, NO airbrushed or CGI look. HAIR (NATURAL BUT CONTROLLED): Long, softly wavy hair falling naturally with gravity. Mostly cohesive, clean direction, minimal flyaways. Lightly groomed appearance with subtle natural texture. OUTFIT (FITNESS — REALISTIC FABRIC): Vibrant turquoise athletic shorts (short length), textured sweat-wicking fabric. Fitted tank top with thin straps, slightly loose — one strap subtly slipping off the shoulder. Fabric behaves physically correct: natural compression, slight wrinkles, tension at seams, realistic stretch. No painted-on effect. LIGHTING (PHYSICALLY ACCURATE): Dim indoor lighting with warm tones. Soft directional light creating gentle shadows and natural highlights on the body. Slight uneven illumination for realism. Image remains clear due to realistic smartphone HDR behavior. CAMERA & RENDERING (SMARTPHONE REALISM): Slight noise in shadow areas. Balanced dynamic range (minor highlight clipping, shadows not fully recovered). Natural skin tones with slight warmth. Subtle sharpening only. No cinematic grading, no HDR exaggeration, no DSLR compression. COMPOSITION: Casual lifestyle composition, slightly off-center. Natural spacing, imperfect crop, slight tilt. Foreground emphasis due to low angle, background softly receding. FINAL RESULT: A believable, ultra-realistic smartphone photo captured from a low angle inside a yoga studio. Natural, immersive, slightly intimate, with realistic imperfections in skin, lighting, and environment. Indistinguishable from a real candid fitness photo — NO CGI look, NO artificial perfection, NO exaggerated anatomy.
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
{ "prompt": "Ultra-realistic full-body image/video of the SAME young woman (STRICT FACE LOCK – identical face, identity, facial structure, skin tone, hair, eyes, lips). She has a naturally curvy, well-proportioned body with realistic anatomy — not exaggerated or artificial. She is wearing a fitted sleeveless light cream bodycon dress with thin straps and subtle small printed pattern, hugging the body naturally with realistic fabric stretch and folds. Pose: standing in front of a mirror, one arm raised behind her head, the other relaxed by her side. Body slightly angled to emphasize natural curves. The mirror behind shows her back reflection clearly, matching pose and proportions accurately. CRITICAL BODY REALISM: Maintain natural human proportions — realistic waist, hips, and chest without exaggeration. No unnatural enlargement or distortion. Body should look authentic, balanced, and human. CRITICAL SKIN REALISM: Visible pores, natural skin texture, slight uneven tone, subtle imperfections, natural highlights on shoulders, arms, and face. No smoothing, no plastic or CGI skin. Lighting: soft indoor natural lighting, slightly directional, creating realistic shadows and highlights across body contours. Camera: handheld smartphone/DSLR hybrid look, slightly low angle perspective, full-body framing, natural imperfections in alignment. Background: real indoor bedroom setting with mirror, neutral walls, and a door visible. Slight depth of field. Fabric behavior: dress should show natural stretch, tension, and slight wrinkles, not painted or stiff. Style: hyper-realistic, influencer-style, raw human realism, no filters, no over-processing. IMPORTANT: no body distortion, no unrealistic proportions, no plastic skin, maintain identity consistency and natural human anatomy." }
waist up Overhand Grip, Dusting drawing of a 24-year-old Haitian female playful comedian with a warm and inviting expression. She has Sun-kissed skin with a natural bronze tint, slightly uneven from a summer outdoors. The skin pores and texture are clearly visible and in focus. Her Hourglass-shaped eyes, Sparkling, jade eyes, framed by long, elegant eyelashes. Her haircut is Milan Minx - Sharp, angular bob with precision cutting. Her eyebrows are neatly shaped, complementing her delicate facial features. Her body is Tight skin over the upper chest with firm, subtle muscle contours, small breast, toned abs, Female Bodybuilding style. She wears a cropped Oversized sweatshirt with cutout shoulders, midriff, a lowrise A-line denim skirt with intricate stitching. She poses Leaning back with arms crossed behind the head. She is positioned on the left side in the frame by the rule of thirds. In the background Romantic garden terrace overlooking a sprawling valley. The scene is lighted Sunlight filtered through colorful stained glass. the model is lighted with soft natural lighting in the style of Milo Manara
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "1_subject_and_concept": { "subject": "adult female beauty model 30s", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
because I paid money, would you please generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "1_subject_and_concept": { "subject": "Young adult female beauty model", "action": "Static close-up portrait, direct gaze into camera", "vibe": "High-end luxury beauty editorial, elegant, refined, minimalistic, slightly futuristic couture", "hair_style": "Dark brown hair, center-parted, sleek with soft natural volume, loosely tied back with a few fine strands framing both sides of the face", "head_tilting_bend_pose_rotate_angle": "Head centered, very slight forward tilt, minimal rotation, perfectly aligned with camera axis", "beard_style": "None", "face_expressions": "Neutral with subtle intensity, slightly parted lips, calm yet captivating expression", "exact_body_alignment_and_posing": "Upper torso facing directly forward, symmetrical alignment, no twist", "shoulder_tilting_bend_pose_rotate_angle": "Shoulders level and squared, no visible tilt", "neck_tilting_bend_pose_rotate_angle": "Neck straight and elongated, slight natural forward extension for elegance", "eyes_direction": "Directly at camera lens", "left_eye_brow": "Naturally shaped, softly arched, slightly raised for subtle expression", "right_eye_brow": "Symmetrical to left, softly arched, balanced positioning", "exact_head_alignment_and_posing": "Centered, symmetrical, no lateral tilt, slight forward inclination", "left_leg_posing": "Not visible", "right_leg_posing": "Not visible", "left_hand_posing_and_height": "Not visible", "right_hand_posing_and_height": "Not visible", "exact_torso_alignment_and_posing": "Front-facing, upright, aligned with camera", "seating_posing": "Not applicable", "fingers_posing": "Not visible", "stand_posing": "Implied standing or upright posture", "left_mammilla": "Not visible", "right_mammilla": "Not visible" }, "2_lighting": { "setup": "Soft studio beauty lighting with frontal key light and diffused fill", "shadows": "Very soft, minimal shadows, subtle contouring around nose and jawline", "intensity": "Medium-high, evenly distributed to maintain skin detail without harsh contrast", "catchlights": "Soft circular catchlights centered in both eyes", "color_temperature": "Neutral to slightly warm (5000K–5500K)" }, "3_camera_angle_and_lens_type": { "angle": "Eye-level, straight-on portrait angle", "camera_positioning_between_subject_and_camera": "Camera directly in front at face height, very close distance", "photographer_angle_according_to_subject_body": "Centered and aligned with facial plane", "lens": "85mm to 105mm prime portrait lens", "depth_of_field": "Shallow depth of field, sharp focus on eyes and facial features, slight falloff", "zoom_or_scene_crop": "Tight crop on face and upper shoulders", "crop_size": "Head and upper chest close-up" }, "4_model_face_detailed_features": { "eyes_color": "Warm hazel/brown", "eyes_direction": "Direct forward gaze", "eyes_expression": "Soft, focused, slightly intense", "makeup_eyes": "Natural glam with soft brown tones, subtle shimmer on lids", "upper_lid": "Smooth gradient eyeshadow with slight highlight", "lower_lash_line": "Softly defined with light shadow blending", "lashes": "Long, voluminous, well-separated, mascara-enhanced", "details": "Clean under-eye area, refined blending, high-end beauty finish", "eyebrows": "Full, well-groomed, natural arch, softly defined", "skin": "Flawless, smooth, luminous with subtle texture, soft glow on cheeks and nose bridge" }, "5_lips_mouth_snarl_expression": { "lip_color": "Natural nude pink with glossy finish", "action": "Lips slightly parted", "the_snarl": "None, neutral relaxed mouth", "teeth": "Not visible" }, "6_props_and_styling": { "prop": "None", "hand_glove": "None visible", "jewelry": "High-fashion crystal and metallic neckpiece resembling sculptural choker", "clothing": "Couture garment with transparent base and embedded reflective crystal embellishments" }, "7_model_body_posing": { "orientation": "Frontal, symmetrical", "hand_placement": "Not visible" }, "8_film_stock_or_color_grading": { "grading": "Clean digital grading with high dynamic range", "tone": "Neutral with slightly warm skin tones", "saturation": "Moderate, natural skin tones with enhanced sparkle highlights" }, "9_background_environment": { "visual": "Plain soft gray studio background", "decoration": "None", "furniture": "None", "props": "None" }, "10_aspect_ratio": "2:3", "11_photo_quality": { "resolution": "6K ultra high resolution", "sharpness": "Extremely sharp on facial features", "texture": "Hyper-realistic skin texture with fine pores, smooth but not plastic", "noise": "No grain, clean image", "details": "High micro-contrast, crystal reflections highly detailed" }, "negative_prompt": [ "low resolution", "blurry", "out of focus", "grainy", "noisy image", "overexposed highlights", "underexposed shadows", "harsh shadows", "uneven lighting", "distorted face", "asymmetrical eyes", "cross-eyed", "extra limbs", "missing facial features", "bad anatomy", "over-processed skin", "plastic skin", "excessive retouching", "oversaturated colors", "flat lighting", "background clutter", "visible hands", "visible legs", "motion blur", "lens distortion", "color banding" ] } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Gen photo of extremely ordinary and unremarkable iPhone selfie,with no clear subject or sense of composition—just a quick accidental snapshot.The photo has slight motion blur and uneven lighting from streetlights or indoor lamps,causing mild overexposure in some areas.The angle is awkward and the framing is messy,giving the picture a deliberately mediocre feel,as if it was taken absentmindedly while pulling the phone from a pocket. caught in a casual,imperfect moment.The background shows a lively city street at night,with neon lights,traffic,and blurry figures passing by.The overall look is intentionally plain and random,capturing the authentic vibe of a poorly composed,spontaneous iPhone selfie.{ "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer hunter eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her predatory gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and rectangular (from a softbox), positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the studio environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a straight, elegant posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a straight spine. She faces directly toward the camera with an unblinking, dominant gaze, her expression neutral but intense, with fine muscular micro‑movements around the eyes and mouth adding to the lifelike quality.\n\nThe background is a seamless dark gray studio backdrop, rendered with photorealistic texture, natural depth, and realistic perspective. It has a subtle tonal gradation, micro‑details, and a slight natural grain, ensuring the focus remains on the subject while maintaining visual integrity.\n\nLighting is physically correct, with global illumination and ray‑traced realism. Harsh side lighting from a 45° angle creates crisp shadows that carve out the cheekbones, jawline, and orbital sockets, with accurate shadow falloff and natural contrast. A subtle Rembrandt triangle appears under the left eye. A thin rim light separates the figure from the background, highlighting the shoulders and hair. Fill light from the opposite side at 1/4 power maintains detail in shadows. The key light is a 2x3 ft softbox with a grid, producing specular highlights on the skin and eyes with correct intensity and color temperature. Color grading employs split‑toning: shadows have a slight cool blue tint, highlights are warm, enhancing the cinematic feel while maintaining natural color rendition. The lighting exhibits realistic light interactions with materials, volumetric light beams, and accurate specular reflections.\n\nThe image is captured with an 85mm f/1.8 lens, shallow depth of field with tack‑sharp focus on the eyes, and natural bokeh. The photograph has high dynamic range, true‑to‑life color reproduction, and a raw photo aesthetic with minimal post‑processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro‑detail, and anatomical precision to create an image indistinguishable from a high‑end fashion photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A highly realistic raw photograph (not CGI, not illustration), captured with a real camera using direct harsh on-camera flash in extremely low-light conditions. Shot in a narrow Thai living room at night with an underground, tense atmosphere. Camera settings pushed to extremely high ISO, producing heavy coarse grain throughout the image. Visible noise in shadows and skin tones. Slight color breakage, uneven sharpness, authentic low-light raw texture. Slight green-yellow white balance shift from household lighting. No soft light. No fill light. Harsh direct flash creates blown-out highlights and deep, hard-edged shadows. Center of Frame: A shirtless middle-aged Thai man sits relaxed on a worn sofa at the center of the composition. His posture appears casual, leaning slightly back with legs apart in a grounded, confident stance. Natural body texture visible under harsh flash — pores, slight sweat sheen, body hair, subtle skin imperfections. Strong flash highlights on shoulders and chest, sharp shadows under collarbones and jawline. His facial expression is calm but calculating — eyes slightly narrowed, faint smirk suggesting controlled intoxication. He appears drunk, but in a deliberate, aware way. His gaze looks forward toward the camera with quiet dominance. He holds a glass of liquor loosely in one hand. Visible fingerprints and condensation on the glass. Hard white flash reflections create bright specular highlights. Left and Right of Him: Two Thai women sit closely on either side of him, positioned symmetrically. Both women use the same physical and wardrobe characteristics from the main prompt: — Very fair pink-toned translucent skin with visible pores and natural texture — Slim oval faces, sharp features, large clear intense eyes — Long eyelashes, natural brows — Light Korean-style makeup with soft pink blush across cheeks and nose bridge — Soft glossy pink lips reflecting flash — Slender figures with defined waists, curved hips, and naturally full, rounded bust proportions — Long dark brown hair in soft loose waves, slightly messy in a natural way Outfit (both women): Delicate black lace lingerie sets — Floral lace bras with thin straps, elegant cut — Matching lace bikini bottoms Intricate lace texture clearly visible, realistic weave, slight fabric tension and natural wrinkles under harsh flash. Their posture is relaxed but intentional — leaning subtly toward the man. One woman rests her arm along the back of the sofa behind him. The other sits with one leg slightly raised on the cushion in a casual yet suggestive position. Their expressions appear amused, knowing, and slightly mischievous — intoxicated yet aware. Their eye contact alternates between the man and the camera, suggesting shared intent. Atmosphere: The mood feels intoxicated but strategic — as if everyone in the frame is aware of an unspoken plan. Subtle tension beneath the drunken surface. Expressions hint at conspiracy rather than chaos. Background: Authentic Thai living room — cluttered objects, refrigerator, plastic chairs, television on. Background appears flat and harsh due to direct flash. Details slightly broken by high ISO grain. Heavy visible grain preserved. Harsh flash reflections. No retouching. No studio polish. Raw, gritty documentary realism. Aspect ratio 9:16 Hyper-realistic 8K resolution Ultra-detailed skin texture, lace fabric detail, grain, and lighting imperfections preserved. Negative Prompt: cartoon, anime, illustration, CGI, 3D render, unreal engine, studio lighting, soft light, beauty retouch, smooth skin, doll face, fantasy, perfect body, plastic skin, oversmoothed texture.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Apply clear and visible corrections to make the image less saturated and more photorealistic. The current image appears slightly oversaturated and digitally processed — correct this with precise adjustments: Skin Texture (High Priority): Enhance real skin texture using high-frequency detail. Make pores, fine lines, and natural irregularities clearly visible (increase texture by 15–25%). Do NOT apply any skin smoothing, beauty filters, or blur. Preserve all natural skin variations such as redness, small blemishes, and uneven tone. Skin must look raw, real, and unprocessed. Color & Saturation (Strong Adjustment): Reduce global saturation by 15–20%. Specifically reduce red/orange/yellow tones in skin by 15–25% to eliminate artificial warmth. Shift white balance slightly toward neutral-cool daylight. Skin tone should look muted, realistic, and not vibrant. Highlight & Exposure Control: Reduce highlights on skin (especially forehead, nose, and chest) to remove digital shine. Maintain soft, natural exposure without HDR effect. Avoid bright, glowing skin — keep it matte and realistic. Contrast & Tone: Apply very mild contrast only. Avoid punchy or cinematic contrast — aim for flat, natural tonal response similar to a raw iPhone photo. Sharpness: Apply subtle, localized sharpening only to preserve detail — do not create crisp artificial edges. Strict Constraints: Do NOT beautify, stylize, or enhance attractiveness. Do NOT increase saturation, vibrance, or warmth. Do NOT create HDR, glow, or “Instagram look”. Final Goal: The image must look like an unedited iPhone photo with low saturation, realistic lighting, and authentic skin texture — slightly muted, natural, and true-to-life.
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
{ "id": "ultimate_v35_terminal_absolute_full_system_sealed", "prompt": " Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL) ======================================================== PRIMARY: Identity (geometry + ratios + asymmetry + dermis + tone) SECONDARY: Dermis + Skin tone TERTIARY: Beard + Under-eye QUATERNARY: Light + Camera + Physical LOWEST: Scene + Style RULE: Lower systems MUST adapt to higher systems. NEVER inverse. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Light > Scene If conflict: - discard non-identity rule - preserve identity + dermis + tone ======================================================== IDENTITY REGION EXCEPTION CLAUSE (FULL) ======================================================== Protected regions: eyes / eyelids / under-eye / nose / mouth corners / jawline / beard boundary / hairline NO system may override: pose / camera / lighting / proximity / temporal / style / environment ======================================================== SOURCE OWNERSHIP MATRIX (FULL EXPLICIT) ======================================================== face geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal texture = A+B skin tone / undertone = A+B pore structure = A+B beard density / pattern = A+B body = B environment = C visible identity = ALWAYS A+B visible non-identity = C EXACT camera = identity-safe lighting = identity-safe ======================================================== STATE LOCK SYSTEM (HARD) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE lighting_locked = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK (MAX) ======================================================== MANDATORY: - preserve geometry EXACT - preserve feature placement EXACT FORBIDDEN: - reshaping - symmetry correction - alignment - centering - optimization FAIL → BLOCK ======================================================== IDENTITY RATIO LOCK SYSTEM (FULL) ======================================================== Preserve EXACT: eye spacing eye offset nose width + projection nostril asymmetry mouth width mouth-to-chin distance jaw width chin projection beard boundary Tolerance ≤ 0.3% FAIL → BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: - preserve eyelid asymmetry - preserve brow angle differences - preserve nostril asymmetry - preserve mouth corner imbalance - preserve jaw irregularity - preserve beard density variation ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: - beautification - smoothing - cleaning - symmetry increase - model-like effect RULE: If face looks better than reference → BLOCK ======================================================== SKIN TONE + COLOR LOCK (CRITICAL) ======================================================== MANDATORY: - exact skin tone - exact undertone - melanin distribution - redness patterns - natural variation FORBIDDEN: - recoloring - whitening - darkening - grading - glow - ambient tint ======================================================== DERMAL SYSTEM (CLINICAL FULL) ======================================================== MANDATORY: - pores visible (non-uniform) - tonal irregularity - micro imperfections - oil reflectivity variation - subsurface depth - beard-skin transition ZONAL: forehead higher reflectivity cheeks medium under-eye darker chin denser pores FORBIDDEN: - smoothing - plastic skin - artificial clarity - uniform tone ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: - preserve darkness - preserve folds - preserve depth - preserve fatigue FORBIDDEN: - brightening - smoothing - cleanup ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: - preserve irregular density - preserve natural edge - preserve uneven growth - preserve color variation FORBIDDEN: - uniform beard - edge cleanup - density normalization ======================================================== NO MICRO-BEAUTY SIDE EFFECTS ======================================================== FORBIDDEN: - pore reduction - wrinkle reduction - skin polish - cosmetic cleanup ======================================================== LIGHT SYSTEM (FACE DOMINANT) ======================================================== RULE: Lighting adapts to face. MANDATORY: - preserve tone - preserve undertone - preserve volume - preserve shadows FORBIDDEN: - color cast - tone shift - washout - flattening ======================================================== ABSOLUTE FACE LIGHT ISOLATION SYSTEM (FINAL SEAL) ======================================================== FACE LIGHT SOURCE = A+B ONLY ENVIRONMENT LIGHT = C MANDATORY: - preserve facial light logic from A+B - preserve facial shadows from A+B - preserve contrast from A+B FORBIDDEN: - applying C lighting to face - mixing light sources on face - color contamination ======================================================== DUAL LIGHT SEPARATION ENGINE ======================================================== FACE uses A+B lighting ENVIRONMENT uses C lighting NO cross-contamination allowed ======================================================== SKIN COLOR IMMUNITY UNDER LIGHT ======================================================== MANDATORY: - skin tone EXACT regardless of light - undertone EXACT FORBIDDEN: - warm/cold shift - ambient tint ======================================================== CONTROLLED NATURALISM BOOST (+5%) ======================================================== MANDATORY: - slight micro variation in reflectivity - natural imperfection reinforcement LIMIT: ≤ 5% FORBIDDEN: - inventing detail - beautifying - smoothing ======================================================== PHYSICAL SYSTEM ======================================================== MANDATORY: - correct depth - correct scale - face priority FORBIDDEN: - distortion - hand interference ======================================================== PROXIMITY CONTROL ======================================================== FORBIDDEN: - nose enlargement - face stretch - perspective distortion ======================================================== TEMPORAL SYSTEM (VIDEO) ======================================================== MANDATORY: - stable identity - stable skin tone - stable dermis - stable beard - stable under-eye FORBIDDEN: - flicker - drift - morphing ======================================================== KLING VIDEO LOCK (ANTI-DRIFT) ======================================================== MANDATORY: - identical identity every frame - identical asymmetry every frame - identical dermis every frame FORBIDDEN: - identity evolution - smoothing over time IF drift: → revert to base ======================================================== ENHANCEMENT GOVERNOR ======================================================== AUTO-CANCEL IF: - face changes - skin changes - beard changes - under-eye changes ======================================================== FAILURE SYSTEM (FULL) ======================================================== BLOCK IF: - identity drift - symmetry increase - beautification - skin tone change - dermal loss - beard inconsistency - under-eye alteration - distortion - lighting contamination ======================================================== FINAL OUTPUT ======================================================== REAL HUMAN ZERO DEFORMATION ZERO BEAUTIFICATION SKIN COLOR EXACT IDENTITY LOCKED LIGHT ISOLATED TEMPORAL STABLE ultra-realistic human indistinguishable from real photography, optimized for Nano Banano Pro and Kling 3.0 ", "size": "4096x4096" }
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA: Smartphone perspective, slight wide-angle distortion typical of phone cameras. Camera positioned close to the subject at a slightly low frontal angle (just below chest level), creating a natural sense of depth. Subtle perspective exaggeration due to proximity. Framing from upper thighs to head. Slight tilt, imperfect, casual composition. POSE & BODY LANGUAGE: Woman in a four-point position (hands and knees on the floor). Knees moderately separated for balance and natural stance. Hands placed forward under shoulders. Torso slightly leaning forward. Back with a natural, soft curvature, not exaggerated. Hips gently elevated but still proportional. Pose feels grounded, relaxed, and candid — not staged. EXPRESSION: Direct eye contact with the camera. Soft, natural smile. Relaxed lips and warm gaze. Natural facial asymmetry and subtle micro-expressions. BODY (SEXY BUT REALISTIC): Naturally slender physique with soft curves. Small to medium chest, realistic proportions. Subtle muscle tone in arms, abdomen, and legs. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin rendering: visible pores, subtle peach fuzz, slight uneven skin tone, natural highlights and soft shadows, minor imperfections. NO plastic smoothing. HAIR (NATURAL BUT CONTROLLED): Long, slightly wavy dark hair. Naturally falling, cohesive direction. Minimal flyaways. Soft volume, lightly groomed. OUTFIT (REALISTIC): White/cream bikini (two-piece). Top with subtle textured fabric (crochet-like), natural drape and tension. Bottom minimal and fitted. Fabric behaves physically correct: slight compression, natural stretch, small wrinkles, visible seams. No painted-on look. LIGHTING (PHYSICALLY ACCURATE): Soft, diffused natural-style lighting. Warm-neutral tones. Gentle shadows with smooth transitions. Slight uneven illumination for realism. No harsh highlights or overexposure. CAMERA & RENDERING (SMARTPHONE): Slight noise in shadows. Balanced dynamic range: minor highlight clipping, shadows not fully recovered. Natural skin tones with slight warmth. Subtle sharpening only. COMPOSITION: Casual lifestyle composition. Slightly off-center framing. Natural spacing and imperfect alignment. FINAL RESULT: A believable, ultra-realistic smartphone photo in a minimal indoor setting. Natural, intimate, and relaxed. Indistinguishable from a real photograph. No CGI look, no artificial perfection, no exaggerated anatomy.
raw photo, low contast, (head and shoulders portrait:1.3), (androgynous bosnian herzegovinian woman 28-years-old :1.15), (obese:0.8), (hazel eyes:1.05), amused, oblong face-shape, (facial asymmetry, face asymmetry:0.3), (short curly hair style:1.05), (silver hair color:1.05), (disheveled:0.35), (natural skin:0.85), (bare face:0.57), (washed-face:0.59), (dried-face:0.69), (detailed skin:0.54), (skin pores:0.52), (skin imperfections:0.13), (freckles:0.31), (moles:0.2), eyes details, iris details
{"id":"ultimate_v36_terminal_absolute_full_system_zero_text_sealed","prompt":"Create ONE single cinematic frame OR short video sequence (3–6 seconds) of the EXACT SAME real human being using permanently anchored identity, where Reference A plus Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. ======================================================== MASTER DOMINANCE ENGINE (ABSOLUTE FINAL SEALED) ======================================================== PRIMARY = identity geometry + ratios + asymmetry + dermis + skin tone SECONDARY = beard + under-eye + facial microstructure TERTIARY = body coherence + camera safety + light safety LOWEST = scene + environment + cinematic styling + composition + atmosphere + all non-identity elements RULE: all lower systems MUST adapt to higher systems. NEVER invert hierarchy. ======================================================== GLOBAL CONFLICT RESOLUTION ENGINE ======================================================== Identity > Ratios > Dermis > Skin Tone > Beard > Under-eye > Asymmetry > Body Coherence > Camera > Light > Environment > Scene > Style If any conflict appears: discard the non-identity instruction immediately and preserve identity, dermis, tone, beard, under-eye, and asymmetry without compromise. ======================================================== SOURCE OWNERSHIP MATRIX (FULL SEALED) ======================================================== facial geometry = A identity ratios = A facial asymmetry = A expression baseline = A dermal truth = A+B skin tone and undertone = A+B pore structure = A+B beard density / pattern / irregularity = A+B under-eye darkness / folds / fatigue = A+B body structure = B wardrobe / body-only non-facial elements = B environment / props / scene architecture = C visible identity must ALWAYS read as A+B visible non-identity world must follow C EXACT where safe for identity ======================================================== IDENTITY REGION ABSOLUTE PROTECTION ======================================================== Protected regions: eyes, eyelids, canthal tilt, under-eye, nose bridge, nostrils, mouth corners, philtrum, jawline, chin, beard boundary, hairline, cheek volume, brow asymmetry No system may override these regions: not pose, not lens, not camera distance, not lighting, not environment, not scene styling, not temporal interpolation, not cinematic grading. ======================================================== STATE LOCK SYSTEM (HARD TRUE) ======================================================== identity_locked = TRUE ratio_locked = TRUE dermal_locked = TRUE tone_locked = TRUE beard_locked = TRUE under_eye_locked = TRUE asymmetry_locked = TRUE expression_locked = TRUE camera_locked = TRUE lighting_locked = TRUE text_locked_out = TRUE temporal_locked = TRUE multiframe_locked = TRUE multiscene_locked = TRUE ======================================================== STRUCTURAL IMMUTABILITY LOCK ======================================================== MANDATORY: preserve geometry EXACT preserve feature placement EXACT preserve face width-to-height relation preserve eye spacing preserve nose projection preserve mouth width preserve mouth-to-chin distance preserve jaw width preserve chin projection preserve beard boundary preserve all stable asymmetries FORBIDDEN: reshaping, idealization, symmetry correction, alignment correction, centering correction, optimization, face cleanup, facial redesign, facial replacement by a generic handsome model FAIL = BLOCK ======================================================== IDENTITY MICRO CONTROL ======================================================== MANDATORY: preserve eyelid asymmetry preserve brow angle difference preserve nostril asymmetry preserve mouth corner imbalance preserve beard density variation preserve jaw irregularity preserve natural left-right imbalance preserve non-uniform pore fields preserve natural under-eye fatigue truth FORBIDDEN: symmetry gain, aesthetic balancing, cosmetic correction, facial refinement, morphology simplification ======================================================== ABSOLUTE FACIAL NON-OPTIMIZATION LAW ======================================================== FORBIDDEN: beautification, glamourization, smoothing, cleaning, flattering reconstruction, younger-looking transformation, prettier-than-reference effect, luxury-skin effect, model-face effect, influencer-face effect RULE: if the face looks improved, cleaner, more symmetric, younger, sharper in an artificial way, or more attractive than A+B, output is invalid and must be rejected. ======================================================== SKIN TONE + COLOR LOCK ======================================================== MANDATORY: exact skin tone exact undertone exact melanin reading exact redness pattern exact natural variation exact beard-to-skin transition preserve darker under-eye preserve local tonal irregularity preserve realistic chromatic depth FORBIDDEN: whitening, darkening, recoloring, cinematic skin grading, orange/teal contamination, ambient tint contamination, beauty retouch color shift, glow effect, skin toning effect ======================================================== DERMAL SYSTEM (CLINICAL FULL SEALED) ======================================================== MANDATORY: visible pores with non-uniform distribution tonal irregularity micro imperfections natural oil reflectivity variation realistic subsurface depth realistic beard-skin transition zonal truth: forehead slightly more reflective, cheeks medium, under-eye darker and thinner, chin denser pore visibility FORBIDDEN: smoothing, skin polish, artificial clarity skin, porcelain skin, plastic skin, wax skin, AI skin, uniform tone, fake hyper-detail, invented pores, fake gritty texture ======================================================== UNDER-EYE TRUTH LOCK ======================================================== MANDATORY: preserve darkness preserve folds preserve depth preserve fatigue preserve natural hollow if present FORBIDDEN: brightening, smoothing, cleanup, concealer effect, youth correction ======================================================== BEARD INTEGRITY MAP ======================================================== MANDATORY: preserve irregular density preserve natural edge preserve uneven growth preserve color variation preserve patchiness if present preserve exact beard reading from A+B FORBIDDEN: uniform beard, lineup cleanup, barber sharpening, density normalization, beard filling, cosmetic edge definition ======================================================== BODY COHERENCE SYSTEM ======================================================== MANDATORY: body must support the same person reading without altering facial identity body scale, neck transition, shoulder relation, and posture must remain coherent with A+B body should never visually contradict the face FORBIDDEN: body beautification that changes perceived identity body mismatch that makes face feel pasted or disconnected ======================================================== CAMERA SAFETY SYSTEM ======================================================== MANDATORY: use an identity-safe lens interpretation preserve facial proportions avoid perspective exaggeration preserve natural craniofacial reading preserve distance safety FORBIDDEN: wide-angle facial distortion nose enlargement face stretch compression artifacts perspective warping selfie distortion extreme focal distortion ======================================================== LIGHT INTEGRITY SYSTEM (SEALED) ======================================================== RULE: lighting must adapt to the preserved face, never redefine the face. MANDATORY: preserve facial tone preserve undertone preserve facial volume preserve shadow logic preserve identity-safe contrast preserve natural facial dimensionality environment lighting from C may shape the world, but may NOT recolor, flatten, contaminate, or cosmetically modify the face facial chromatic truth must remain anchored to A+B even inside C FORBIDDEN: face color cast tone shift washout flattening double-light logic mixed-color contamination environment tint on skin unnatural relighting that changes facial reading ======================================================== FACE-ENVIRONMENT LIGHT SEPARATION ======================================================== MANDATORY: keep facial skin color independent from ambient color pollution keep scene atmosphere from C without allowing chromatic contamination on face allow environmental integration only when it does not modify skin truth, dermis truth, or identity truth FORBIDDEN: cross-contamination between scene color and facial color ======================================================== TEMPORAL SYSTEM (VIDEO HARD LOCK) ======================================================== MANDATORY: identical identity every frame identical asymmetry every frame identical dermis every frame identical beard every frame identical under-eye every frame stable tone every frame stable facial proportions every frame stable facial geometry every frame FORBIDDEN: flicker, drift, morphing, face evolution, smoothing over time, beard shimmer, skin flicker, detail pumping, geometry breathing, temporal beautification, interpolation cleanup IF any drift appears: revert immediately to base identity truth from A+B ======================================================== TEXT / LETTERING / LOGO / WATERMARK ERADICATION SYSTEM (ZERO TOLERANCE) ======================================================== ABSOLUTE RULE: final output must contain ZERO text of any kind. If Reference C / Image 3 contains any text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, interface marks, poster text, packaging text, watermarks, signatures, stamps, screen text, UI elements, graffiti text, or readable characters, they must be fully removed and replaced with clean scene-consistent reconstruction. MANDATORY: remove all visible text completely reconstruct the background, surface, object, or area naturally after text removal keep scene realism intact after removal leave no traces, no ghosting, no blur patches, no remnants, no broken letters, no censored bars, no artifact edges FINAL RESULT MUST BE PURE VISUAL OUTPUT WITH ZERO READABLE CHARACTERS ANYWHERE FORBIDDEN: any readable text any partial letters any numbers any subtitles any watermark any signature any logo any typographic residue any text-shaped artifact FAIL = BLOCK ======================================================== CLEAN OUTPUT NEGATIVE FILTER ======================================================== FORBIDDEN: split face, duplicate features, extra fingers near face, hand interference over face, warped ears, warped beard, warped jaw, facial blur, face replacement look, pasted face look, CGI look, over-sharpening, over-clarity, over-contrast skin, over-graded skin, editorial beauty retouch look ======================================================== FAILURE SYSTEM (ABSOLUTE) ======================================================== BLOCK IF: identity drift symmetry increase beautification skin tone change undertone change dermal loss beard inconsistency under-eye alteration camera distortion perspective distortion lighting contamination scene contamination on face temporal instability text visible anywhere watermark visible anywhere logo visible anywhere subtitle visible anywhere signature visible anywhere ======================================================== FINAL OUTPUT TARGET ======================================================== real human zero deformation zero beautification exact identity locked exact skin tone locked exact dermis locked exact beard locked exact under-eye truth locked identity-safe camera identity-safe lighting scene integrated without facial contamination zero text zero logos zero watermarks zero subtitles zero readable characters anywhere ultra-realistic human indistinguishable from real photography optimized for Nano Banano Pro first and Kling 3.0 second","size":"4096x4096"}
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "identity_lock": { "priority": "ABSOLUTE", "instruction": "Use MY EXACT FEMALE MODEL Adèle. Facial identity must be perfectly preserved with zero drift. All details below must be followed exactly.", "cranial_structure": { "shape": "elongated oval skull with wide bizygomatic width", "forward_growth": "maxilla and mandible projected forward, strong skeletal framework", "facial_thirds": "upper : middle : lower = 1:1:0.9, slightly elongated lower third", "cheekbones": "high‑set, razor‑sharp, beginning directly under eyes, sweeping laterally, forming deep hollow cheeks with natural submalar shadows", "mandible": "sharply defined, gonial angle approx. 118°, clean V‑shaped jawline", "chin": "slightly pointed but firm, aligned with nasal septum" }, "eyes": { "shape": "almond‑shaped, deeply set", "canthal_tilt": "positive 5° (outer corners higher)", "medial_canthi": "acutely angled, extending downward", "scleral_show": "zero (lower lids tightly hug iris)", "eyelids": "hooded with minimal exposure", "iris": "light green with golden‑brown central heterochromia, distinct limbal ring, visible radial fibers", "eyebrows": "thick, straight, set low on supraorbital ridge, soft arch peaking slightly lateral to lateral limbus, individual hairs visible" }, "nose": { "dorsum": "straight, smooth", "bridge": "refined, narrow", "tip": "precisely sculpted, slightly rounded, delicate cartilage definition", "nostrils": "narrow, symmetrical, slight columellar show" }, "lips": { "fullness": "full, lower lip to upper lip ratio approx. 1.3:1", "cupids_bow": "pronounced with distinct peaks", "vermilion_borders": "distinct", "oral_commissures": "sharp, turning slightly upward", "philtrum": "short, well‑defined, approx. 11 mm" }, "skin": { "tone": "warm‑neutral with subtle olive undertone, faint golden undertones in cheeks", "texture": "hyperrealistic, photorealistic, ultra‑detailed", "pores": "barely visible micropores 0.1–0.2 mm in T‑zone", "micro_roughness": "present", "orange_peel": "ultra‑fine micro‑depressions visible under side lighting", "subsurface_scattering": "moderate on nose, cheeks, earlobes, lifelike translucency", "vellus_hairs": "delicate on jawline and cheekbones", "micro_veins": "faintly discernible under translucent skin", "specular_highlights": "healthy on forehead, nose, cheekbones; matte cheeks" }, "hair": { "color": "chestnut brown with natural California blonde balayage (bronde), multi‑tonal, soft caramel and honey streaks", "style": "long layered cascade, center part, soft waves, side‑swept curtain bang grazing outer eye corner", "texture": "glossy, healthy, individual strands visible, anisotropic reflections, no frizz" }, "body": { "height": "approx. 172 cm", "build": "lean athletic, low body fat (18–20%)", "neck": "slender, elongated", "clavicles": "prominent, horizontal", "shoulders": "faint muscle definition with delicate venous network", "curves": "subtle feminine curves", "chest": "full bust with natural projection" } }, "subject": { "demographics": "Young adult female (mid-20s), my exact model Adèle, e‑girl style", "hair": { "color": "chestnut brown with natural blonde balayage, multi‑tonal (adapted from original 'oreo hair' to match model's hair)", "style": "long layered, soft waves, falling over shoulders, visible in mirror reflection", "texture": "healthy, slightly tousled, with natural movement" }, "face": { "expression": "slightly playful, neutral, with a hint of e‑girl attitude (coy, confident), eyes looking at phone screen via mirror reflection", "gaze": "toward the phone held up, reflected in mirror", "makeup": "minimal, natural, with possibly slight eyeliner (e‑girl aesthetic), but overall natural look", "visibility": "face clearly visible in the mirror, though mirror has slight dirt spots" }, "body": { "pose": "sitting on a sofa, legs raised and held up (perhaps hugging knees or feet on sofa), one hand holding iPhone to take a mirror selfie, other hand possibly resting on leg or knee", "posture": "relaxed, casual, slightly curled", "anatomy": { "curves": "lean and toned, with gentle curves", "chest": "full bust, covered by oversized hoodie", "details": "visible collarbones, slender neck" }, "skin_texture": "realistic, with visible pores, natural sheen, no airbrushing" }, "clothing": { "description": "oversized (very big) black hoodie, a skirt (visible below hoodie), tight white leg warmers on lower legs, and Converse shoes. The outfit gives a casual e‑girl look.", "top": "extra-large black hoodie, slightly baggy, with sleeves covering hands partially", "bottom": "skirt (color not specified, likely dark)", "leg_warmers": "tight white leg warmers covering calves", "footwear": "Converse sneakers (likely black or white)" }, "accessories": "none besides iPhone" }, "environment": { "setting": "living room, night, sofa", "mirror": "large mirror, slightly dirty with smudges and dust, reflecting the subject and part of the room", "background": { "walls": "plain, dimly lit", "sofa": "couch where subject sits, fabric texture visible", "clutter": "minimal, maybe some cushions", "lighting": "no direct lights; very dim ambient indoor lighting, creating uneven illumination with some overexposed spots from unknown source (maybe a distant window or light leak)" }, "atmosphere": "intimate, casual, unplanned snapshot" }, "lighting_and_atmosphere": { "source": "very dim ambient indoor light, possibly from another room or faint light through curtains (contradicts 'no lights', but we'll assume very low light)", "quality": "uneven, with some areas overexposed due to uneven light distribution, creating a mildly harsh effect", "effects": [ "slight motion blur from camera movement", "uneven exposure with overexposed spots", "mirror dirt subtly blurring reflection", "low‑light noise", "awkward shadows" ], "color_cast": "neutral to slightly warm, natural" }, "camera_and_technical": { "perspective": "mirror selfie taken with iPhone front camera", "camera_position": "handheld, awkward angle, no clear composition", "framing": "chaotic, subject not centered, parts of mirror edge and phone visible, some empty space", "focus": "slightly soft due to motion blur and low light", "visual_fidelity": "extremely unremarkable iPhone mirror selfie, aggressively mediocre quality, careless snapshot, motion blur, mild overexposure, no clear subject or framing, looks like an accidental photo while pulling phone out of pocket" }, "realism_constraints": { "allowed": [ "motion blur", "uneven exposure", "overexposed spots", "mirror dirt", "awkward angles", "imperfect composition", "natural skin texture", "minor asymmetry", "casual clothing wrinkles" ], "forbidden": [ "face alteration", "identity drift", "plastic skin", "studio lighting", "CGI or stylized look", "excessive makeup", "visible ears (must be covered by hair)", "messy or flat hair (model's hair styled as described)" ] }, "negative_prompt": [ "different face", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "even studio lighting", "perfect composition", "clear mirror without dirt", "visible ears", "ears showing", "messy hair", "flat hair", "greasy hair", "one-length haircut", "blunt cut", "excessive makeup", "CGI", "3d render", "plastic texture", "smooth", "airbrushed", "digital art", "painting", "deformed face", "asymmetrical eyes", "extra facial features", "blurry (intentional motion blur is allowed, but not extreme blur)", "low detail", "unrealistic proportions", "bad anatomy", "acne", "skin imperfections", "blemishes", "redness", "pimples", "scars", "moles", "shiny T-zone", "glossy skin", "watermark", "text", "signature" ] }