masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.
masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
A highly detailed, photorealistic, cinematic eye-level medium shot of a beautiful young Japanese high school girl crouching down on a snow-covered alleyway in a traditional Japanese town, gently petting a grey and white stray cat, looking at the camera with a soft, warm smile. Shot Angle & Pose: The image is captured at eye level, framing the subject from head to toe in a portrait orientation. She is in a low crouching squat position — knees bent fully, both feet flat on the snowy ground, body balanced forward. Her body faces the camera at a very slight right angle. Her right hand is extended downward, gently resting on and stroking the top of the cat's head — a tender, careful touching gesture. Her left arm rests across her knees, hand loosely clasped. Her head is turned slightly left and upward toward the camera, looking up at the lens from her crouched position. Her expression is a soft, warm, genuinely sweet smile — the kind of natural, unguarded happiness of someone caught in a kind moment. Snowflakes are visible dusting her hair and scarf. The overall pose is tender, gentle, and deeply charming. Subject Appearance: She has a fair, porcelain Japanese complexion with flawless smooth skin and a natural rosy pink flush on the cheeks from the cold winter air — a healthy, cold-weather glow. Her skin has a soft dewy quality. Her hair is a warm light brown or honey-chestnut tone, medium-short length — slightly wavy and tousled, falling loosely around her face and jaw with natural movement. A small pink hair clip or pin is visible on the right side of her hair near the temple — a simple decorative clip. Fine snowflakes are dusted across her hair. Her eyes are warm brown, bright and expressive with natural minimal makeup — clean and youthful. Her brows are softly shaped. Her lips are naturally pink, curved in a gentle warm smile. Her overall appearance is fresh, youthful, and naturally pretty — the classic Japanese high school girl aesthetic rendered with full photographic realism. Character Figure: She has a petite, slender, naturally slight feminine figure — narrow shoulders, slim arms, and a lean build consistent with a young woman in her late teens. Her legs are slim and visible below the short skirt hem, bare between the skirt and the ankle socks. Her overall physique is petite and youthfully proportioned — light, delicate, and naturally slim. Outfit Details: Uniform — Sailor Top: A classic Japanese high school sailor uniform (seifuku) — a white long-sleeve sailor blouse with a deep teal/dark green sailor collar featuring three white horizontal stripes along the collar edge. A vivid red ribbon or bow tie is knotted at the center front chest, tucked under the collar. Uniform — Skirt: A pleated midi skirt in matching deep teal-green — a standard pleated school skirt falling to approximately mid-thigh, with clean even pleating throughout. Scarf: A large, cozy plaid or check-pattern wool scarf in a pastel color combination — soft blue, pale yellow, and white in a classic tartan or gingham-inspired block check pattern with visible texture and fringe ends. The scarf is wrapped loosely and generously around the neck and draping forward over both shoulders. Socks: Cream or beige knit ankle or crew socks — slightly slouched, pulled up to mid-calf. Shoes: Classic black penny loafers — polished black leather with a standard loafer construction and low block heel. Hair Accessory: A small pink plastic hair clip or barrette pinned near the right temple. Props & Animal: A grey and white domestic shorthair cat — a bicolor cat with grey tabby or blue-grey markings on the head, back, and tail, with a white muzzle, chest, and paws. The cat has cool grey-blue eyes. It is standing on the snowy ground beside her, accepting the gentle head pat with a slightly grumpy or stoic expression — a typical alley cat demeanor. Light snowflakes dust the cat's fur. Setting & Lighting: The setting is a narrow traditional Japanese alleyway or back street in a historic town — possibly Kyoto, Kanazawa, or a similar traditional Japanese urban district. The alleyway surface is covered in a clean, even layer of fresh white snow — smooth and undisturbed with subtle footprint impressions. The alley walls on both sides are traditional Japanese wooden architecture — dark weathered timber slat facades, old wooden boards, weathered paint, and traditional building elements creating an authentic historic atmosphere. Utility boxes or meters are mounted on the wall at the left. The alleyway recedes into the background as a narrow corridor of buildings — the perspective lines converging to a vanishing point in the background. The background buildings soften into a grey-white bokeh of falling snow and winter haze. Light snowflakes are actively falling throughout the scene — visible as soft white specks in the air. The sky is overcast — a flat, diffused grey-white winter sky providing soft, even, directionless natural lighting with no harsh shadows. The overall color palette is cool and wintry — whites, greys, and the deep teal of the uniform as the main color anchor, with the warm yellow-blue scarf adding a cheerful accent. 8k resolution, raw photo aesthetic, soft overcast winter daylight with falling snow, narrow traditional Japanese alleyway setting, shallow depth of field f/2.0 with background bokeh, authentic Japanese high school sailor uniform, grey tabby stray cat interaction, warm skin tones against cool winter environment, genuine candid-feeling emotional warmth, shot on Sony A7IV with 50mm f/1.4 GM lens, soft cool winter color grading with warm skin and scarf accents.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity. تحكي عربي بالمصري
A warm yet realistic Santa Claus character outdoors in cold winter weather, his own car has failed to start. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks slightly flushed from the cold, kind blue eyes. He is wearing a classic deep red velvet Santa suit with white fur trim, a traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa has a gentle, wise, friendly facial expression, slightly smiling despite the situation, calm and trustworthy. His body is slightly chubby with a classic Santa physique. Skin tone is fair with natural wrinkles around the eyes and forehead, realistic cold-weather skin details. Cinematic lighting with soft warm golden highlights contrasting the cold environment. Cozy Christmas atmosphere even outdoors. Background softly blurred with winter elements, snow-covered surroundings, subtle Christmas lights creating warm bokeh, hints of red and gold decorations. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, 4K quality, natural skin texture, realistic fabric folds, soft shadows. Camera at eye level, medium close-up shot, stable framing, cinematic realism. Realistic Santa Claus outdoors in extremely cold winter weather, standing next to his car that failed to start because the battery is dead. Elderly Caucasian man with a full, thick, curly white beard and mustache, rosy cheeks flushed from the cold, kind blue eyes. Wearing a classic deep red velvet Santa suit with white fur trim, traditional red Santa hat with white fur and pom-pom, white gloves, and small round gold-rimmed glasses sitting low on his nose. Santa is speaking calmly and clearly to the camera, explaining that his car battery died in the cold and he ordered a new battery with delivery service. He says he bought it from “PowerHub Battery Shop”, a reliable battery store, and mentions that the battery comes with a 2-year warranty. Friendly, wise, trustworthy tone, slight smile while talking. Natural lip movement and subtle hand gestures. Slightly chubby body with classic Santa physique. Fair skin with natural wrinkles around eyes and forehead, realistic cold-weather skin texture. Cinematic lighting with warm golden highlights contrasting the cold snowy environment. Cozy Christmas mood even outdoors. Softly blurred background with snow-covered surroundings and subtle Christmas lights creating warm bokeh. Shallow depth of field, professional cinematic look. Ultra-realistic, high detail, natural skin texture, realistic fabric folds, soft shadows. Eye-level camera, medium close-up shot, stable cinematic framing.
Generate 4 new distinct shots in the same image inspired by the reference scene, each shot featuring different women (no repeated faces). Context of the scene: A true Brazilian rural party (seresta / paredão) in a dusty outdoor backyard. Keep the location and the objects in place. Warm string lights hanging above, just practical lighting. Audience dancing naturally. Filming requirements (4 variations): Each scene shows different women, with varied skin tones, hair types, and body shapes. Women dancing casually, spontaneous moments, smiles and natural gestures Clothing: jeans, cropped tops, tank tops, simple party outfits typical of the nightlife in the interior of Brazil No poses, no model look — spontaneous photography in a documentary style Visual style: Ultra-realistic photography Natural skin texture, visible pores, small imperfections Soft shadows, warm tungsten light from the lamps Low contrast, moderate saturation, no HDR appearance No beauty filters, no artificial shine Camera and composition: Freehand feeling, at eye level or slightly at a low angle Shallow depth of field, realistic lens blur Focus on the women in the foreground with the lively crowd in the background Nighttime atmosphere preserved Technical specifications: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from actual DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no super sharpness, no AI artifacts, no surreal lighting, no studio appearance, no neon colors, no fantasy elements. 9:16
masterpiece, best quality, ultra-detailed, hyperrealistic, 8K, full-body, RAW photo, 85mm lens, f/1.2, cinematic golden hour lighting, soft rim light, shallow depth of field, wheat field atmosphere, natural movement A fit, very pale woman with long neon red hair in a loose braid stands in a golden wheat field at sunrise. She is slightly turned away from the camera, one foot stepped back as if about to walk away. Her head is turned over her shoulder, eyes softly open, and a gentle smile touches her lips. With one hand lifted to her lips, she is blowing a kiss — the gesture soft and natural, as if caught mid-motion. The warm sunlight glows on her face, illuminating her features and catching in her braid. Her white lace dress rests softly on her figure, one strap sliding slightly off her shoulder. The fabric moves lightly in the breeze, glowing around her legs. Her tattoos are visible on her arm and shoulder. Her expression is warm, playful, and quietly emotional — the perfect final glance before she turns to leave. ultra-detailed facial features, eyes softly open with natural gaze, soft smiling lips, blowing kiss gesture, graceful hand movement, glowing braid and skin texture, lace dress detail, cinematic golden light, full-body natural motion, expressive emotional goodbye
Ultra realistic professional studio portrait of an elegant businesswoman sitting on a modern brown leather armchair, full body fashion editorial portrait. A young woman with fair skin and soft natural complexion, light blue-green eyes, and long blonde hair with natural waves, slightly tousled with loose strands framing the face. Her hair has a soft golden blonde tone with subtle darker roots, medium thickness and natural volume, falling past the shoulders. Her face has delicate feminine features, rounded cheeks, soft jawline, straight nose, and full natural lips. She has well-defined but natural eyebrows and a bright warm smile showing white teeth, giving her a friendly and approachable expression. Makeup is very natural and minimal, with light foundation, soft blush, subtle mascara, and natural pink lips for a clean professional look. She is seated in a refined crossed-leg pose, with one leg elegantly crossed over the other. Her posture is upright, poised and confident while still relaxed. One arm rests gently across her lap while the other arm is raised slightly with the hand positioned near the shoulder in a natural elegant gesture. She is wearing a tailored cream-colored pinstripe pantsuit, consisting of a structured blazer with subtle vertical stripes and matching wide-leg trousers. The blazer is worn slightly open with a deep neckline, creating a refined modern executive look. Her shoes are pointed-toe beige high heels that complement the neutral tones of the outfit. She is seated on a luxurious mid-century modern brown leather armchair with soft rounded edges and short dark legs, positioned slightly angled toward the camera. Background is a warm brown studio gradient backdrop, producing a sophisticated monochromatic palette that harmonizes with the leather chair and clothing tones. Lighting setup: professional studio portrait lighting with a soft key light from camera-left, producing gentle shadows and dimensional highlights across the face and outfit. A subtle fill light balances the scene while preserving depth. Lighting has warm cinematic tones with smooth shadow transitions. Camera composition: eye-level camera angle, slightly zoomed out to capture the entire body and chair. The subject is centered with balanced negative space around her for a luxury editorial composition. Camera aesthetic: shot with an 85mm portrait lens, shallow depth of field, f/2.8, ISO 100, ultra sharp focus on the subject with smooth background blur. Color grading: warm editorial tones, soft contrast, natural skin tones, luxury fashion photography look. Style: high-end editorial portrait, Vogue-style studio photography, cinematic lighting, ultra photorealistic, 8k resolution, detailed fabric texture, luxury portrait aesthetic. Mood and expression: calm, confident, elegant, approachable professional presence.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Generate 4 distinct new shots inspired by the reference scene, each shot featuring different women (no repeated faces). Scene context: A genuine Brazilian rural night party (seresta / paredão) in a dusty outdoor yard. A pickup truck with a large wooden sound system (paredão) parked nearby. Warm string lights hanging overhead, practical lighting only. Crowd dancing naturally. Shot requirements (4 variations): Each shot shows different women, varied skin tones, hair types, and body shapes Women dancing casually, candid moments, natural smiles and gestures Clothing: jeans, crop tops, tank tops, simple party outfits typical of Brazilian countryside nightlife No posing, no modeling look — documentary-style candid photography Visual style: Ultra-realistic photography Natural skin texture, visible pores, slight imperfections Soft shadows, warm tungsten light from bulbs Low contrast, moderate saturation, no HDR look No beauty filters, no artificial glow Camera & composition: Handheld feel, eye-level or slightly low angle Shallow depth of field, realistic lens blur Focus on foreground women with lively crowd in background Nighttime atmosphere preserved Technical specs: Aspect ratio 9:16 (vertical) High resolution, sharp focus Cinematic realism Photographic realism, indistinguishable from real DSLR footage Negative prompt: No duplicated faces, no plastic skin, no exaggerated curves, no over-sharpening, no AI artifacts, no surreal lighting, no studio look, no neon colors, no fantasy elements. 9:16
A highly detailed, photorealistic, cinematic eye-level medium-full shot of a beautiful young East Asian woman straddling a vivid pink-red road racing bicycle on an urban street, wearing a skin-tight light blue cycling kit, one arm raised triumphantly holding a pink drink cup, with a playful, confident expression. Shot Angle & Pose: The image is captured at eye level, framing the subject from the ankles upward in a portrait orientation. She is straddling a road bicycle — both feet on the ground, one on each side of the frame, standing over the top tube. Her body is upright and slightly leaning to the left. Her right arm is raised fully straight upward above her head — elbow extended, hand holding a pink paper or plastic disposable drink cup aloft in a triumphant, celebratory gesture. Her left arm is bent downward, left hand holding or resting on a white cycling helmet hanging from the left handlebar or her left side. Her head is turned slightly to the right with a warm, bright, confident smile — lips parted in a naturally joyful expression directed toward the camera. The overall pose is energetic, playful, and exuberant — a victory or celebration pose on the bicycle. Subject Appearance: She has a fair, luminous East Asian complexion with smooth, healthy skin and a warm natural glow — a light flush from exertion on the cheeks. Her hair is platinum silver-white or ash-blonde — very light, almost white, cut in a short, wavy or curly bob — voluminous, tousled, and full with natural curl movement sitting just below the jaw. Her eyes are warm brown, bright and cheerful with clean natural makeup. Her lips are naturally pink, stretched in a warm genuine smile. Her overall appearance is fresh, athletic, and energetically attractive. Character Figure: She has a dramatically voluptuous, extreme hourglass figure that is maximally showcased by the skin-tight cycling kit. Her bust is very large and full — the tight compression fabric stretching across the chest with the front zipper pulled partially down revealing significant visible cleavage. Her waist is dramatically narrow. Her hips are extremely wide and full — the tight white shorts fabric stretching tightly across the full hip width. Her buttocks are very full and round — prominently visible in the skin-tight white shorts from the side and front. Her thighs are full, thick, and powerful — the compression shorts stretched tightly across the full thigh circumference. Her overall build is extreme curvaceous hourglass — the cycling kit functioning as a second skin that leaves nothing to the imagination regarding her dramatic proportions. Outfit Details: Cycling Jersey: A long-sleeve form-fitting cycling jersey in light sky blue — a performance athletic fabric with a smooth, slightly textured surface suggesting a fine mesh or moisture-wicking weave. The jersey is extremely form-fitting and body-conforming. A front center zipper runs from the collar downward, partially unzipped to approximately mid-chest level revealing cleavage. A small teal or blue zipper pull tab visible. The jersey has a classic cycling jersey collar — a short stand collar. The blue tone is clean and bright — a light pastel or cornflower blue. Cycling Shorts: Matching white cycling bib shorts or compression shorts — smooth white performance fabric, extremely tight and form-fitting across the hips and thighs. A high-cut leg opening on the outer thigh is visible. The shorts are very short in hem length — ending high on the upper thigh. Padded cycling chamois construction standard. Socks: White cycling socks — tall, pulled up to approximately mid-calf height. Clean white with possible minimal brand marking. Shoes: White road cycling shoes — a stiff-soled performance cycling shoe construction in clean white, with a BOA dial or velcro closure system visible on the upper. Helmet: A white road cycling helmet — a classic aerodynamic road helmet with ventilation slots, held in the left hand or hanging from the handlebars. Standard cycling helmet construction in gloss white. Drink: A pink disposable paper or plastic drink cup — a tall cup with a plastic lid, possibly a smoothie, protein shake, or café drink in a pink or coral colored cup, held aloft in the raised right hand. Setting & Lighting: The setting is an urban outdoor environment — a street, plaza, or cycling path in what appears to be a Southeast Asian or East Asian city. The road surface is a paved path or urban street. The background features: lush green tree canopy providing soft green bokeh in the middle distance; urban architecture in the background — a concrete building structure, elevated walkway or overpass, and a red or terracotta-colored building facade partially visible. The environment suggests an urban park edge or street in a warm climate city. The bicycle itself is a vivid prop element — a high-performance road racing bicycle with a striking magenta-pink or hot pink and red frame — a lightweight carbon or aluminum road bike frame in a bold gradient or solid hot pink/red tone with drop handlebars, racing saddle, and spoke wheels. The overall scene is bright and vibrant. Lighting is natural outdoor daylight — bright, slightly overcast or hazy, providing even diffused illumination across the subject with warm skin tones and clean color rendering. 8k resolution, raw photo aesthetic, bright natural outdoor daylight, urban street setting with green tree bokeh, vivid hot pink road racing bicycle as hero prop, skin-tight light blue cycling jersey with white shorts showcasing extreme hourglass figure, platinum white short curly bob, raised arm victory pose with pink drink cup, white cycling helmet prop, shallow depth of field f/2.0, energetic athletic lifestyle photography, shot on Sony A7IV with 85mm f/1.4 GM lens, bright vibrant color grading.
A medium shot of a specific Middle Eastern female TV presenter in her late 20s with defined jawline and warm brown eyes, wearing a beige hijab and a matching elegant beige abaya. She stands in a modern, brightly lit news studio, looking directly at the camera and speaking in English with natural hand gestures and an engaging smile, maintaining frame-perfect subject consistency. As she speaks, English subtitles automatically appear on screen in a bold, highly readable white sans-serif font encased in a clean, semi-transparent black rectangular text box at the bottom-center of the frame to ensure absolute visibility. A seamless jump cut transitions the scene to a cozy, warm-toned living room setting with a couch in the background; she continues speaking to the camera in English, wearing the same beige hijab and abaya. Another seamless jump cut occurs, accompanied by a glowing gold magical ring effect rising from the bottom of the frame, instantly replacing her beige abaya with a professional dark navy blue blazer over a crisp white shirt, while keeping the beige hijab intact. She briefly looks down at her new outfit with a delighted, genuine expression, then looks back up to face the camera, continuing her English dialogue as the text subtitles dynamically update in sync with her speech. The video maintains a fixed composition, eye-level framing, and a natural depth of field with a softly blurred background. The aesthetic is clean and high-end, utilizing soft studio lighting, a creamy highlight rolloff, and precise color temperature. Temporal consistency locked, authentic motion cadence, frame-consistent identity preservation, natural motion continuity.